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Territory: Farming and Fighting News

Experience optimization and bug fixes

BUG: After copying the military camp, the settings of the two military camps are shared and mixed together.
Numerical adjustment: Cancel the restriction that brothers and sisters cannot get married.
BUG: The problem of the pyramid failing to spawn monsters every year
Optimization: Display that the collection location cannot be reached. When clicking on the prompt, display the connection between the collection location and the original location of the resident.
BUG: The dock in the king's territory is displayed on land
New feature: Shelling allies requires compensation or may lead to a declaration of war

Optimization and BUG fixing

Data adjustment: Add a new recipe to simple food: simple food X100 = flour X180
Optimization: Pastures, cemeteries, farmland, and shelves support expansion and direct size modification
BUG: There is an error in calculating the pathfinding area in the wild area.
Optimization: Add attribute brushes to the cemetery
BUG: After the mini map window is saved close to the bottom, the loaded file will be displayed a little above the bottom.

Sync from test branch to trunk branch

BUG: The scope of the feeder does not take effect
BUG: The batch attribute brushing of banquet tables and mills does not work.
BUG: Tourists recruited by the hotel may still leave
BUG: Milk and eggs produced in pastures are sometimes not placed on shelves or turnover boxes first.
BUG: The feeder does not attract monsters
BUG: The attribute brush of the research platform does not copy the access range.
New Feature: "Altar of Darkness:
Trigger eclipses, trigger droughts,
Instantly turns 50% of enemy soldiers into ghosts or skeletons.
Summon the Skeleton King to fight for you (limited to one year),
Summon the Night Reaper to fight for yourself (limited to one year)"
New feature: "Altar of Light:
Destroy all mobs on the map,
Recruit 100 elves,
The upper limit of elves that can be recruited is permanently increased by 1.
orogeny,
Clear away the plague. "
Optimization: Dark Altar can be configured to exclude the corpses of local residents
BUG: When sacrificing animals at the Altar of Light, if there are no animals at the time, the sacrifice will not be performed even if there are animals later.
BUG: Altar display level problem, overlapping with the wall
BUG: The banquet table attribute brush does not take effect
Optimization: Add attribute copy function to military camp
BUG: After copying the attributes of large boxes and piles, the displayed item restriction information is not updated in time.
Optimization: Prison cells add the function of filtering by age, race and characteristics
Optimization: Optimization of the transportation of military camps, shelves, and statues. You can set the inventory percentage that triggers transportation (do not move without missing one)
BUG: The settings are not copied after the barracks is moved.
BUG: The problem of being unable to walk on the created mountainous terrain
BUG: After the quarrying point completes the excavation of the mountain, pathfinding errors sometimes occur and residents are trapped.
Data adjustment: Simple mode, the spoilage properties of all foods are doubled
Data adjustment: Simple mode, monster attack power is halved
Data adjustment: Simple mode, infectious disease immunity period doubled
BUG: Logistics troops not rescuing passengers

[Test branch] Optimization and BUG fixing

Optimization: Add attribute copy function to military camp
BUG: After copying the attributes of large boxes and piles, the displayed item restriction information is not updated in time.
Optimization: Prison cells add the function of filtering by age, race and characteristics
Optimization: Optimization of the transportation of military camps, shelves, and statues. You can set the inventory percentage that triggers transportation (do not move without missing one)
BUG: The settings are not copied after the barracks is moved.
BUG: The problem of being unable to walk on the created mountainous terrain
BUG: After the quarrying point completes the excavation of the mountain, pathfinding errors sometimes occur and residents are trapped.
Data adjustment: Simple mode, the spoilage properties of all foods are doubled
Data adjustment: Simple mode, monster attack power is halved
Data adjustment: Infectious disease immunity period doubled
BUG: Logistics troops not rescuing passengers

Synchronize test branch to mainline branch

Optimization: When eating raw food, fruits, milk, eggs, and honey are not counted as raw food.
Optimization: The carriage displays 10 stacked item icons
Optimization: When the ancient tomb is opened, a pop-up reminder will be displayed
BUG: The mages of other lords may be too young to serve as soldiers.
BUG: Totem soldiers may be regarded as bandit soldiers.
Optimization: The feeder can set the scope of action
Optimization: Add attribute brush to banquet table, which can modify attributes in batches
Optimization: Added military information bar window to display threat information and military camps directly on the main interface
Numerical adjustment: A queuing mechanism has been added to the toilet, so only one person can use it at the same time.
New features: Trade buying upper limit and buying lower limit can be set, production upper limit and trade limit are separated
Optimization: The carriage station can transport items directly from the turnover box
BUG: The carriage has a fixed route, and occasionally there is a problem of waiting at the carriage station to eat grass.