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Territory: Farming and Warfare News

[Test branch] Optimization and BUG fixing

BUG: Problem with overcrowding of porters
BUG: Wall display misalignment problem
Optimization: Show revenue and GDP every year
Numeric adjustment: Other lords’ castles initially have a development level instead of 1 star.
Optimization: If the merchant members are not in place and have not started trading, they will be forced to leave after waiting for 200 days.
Numerical adjustment: The amount of iron ore dropped by ground frame selection is doubled.
Value adjustment: Purchasable supplies in the trading desk and port: iron ingots changed to iron ore

【Test branch】BUG fix

BUG: Mage rings and necklaces do not consume durability.
Optimization: In the armament statistics, the weapons and equipment used by the militia are also included.
Optimization: Optimization to reduce archive file size
BUG: The problem of overcrowding in the carriage driver position
BUG: The shadow of the big tree is displayed in the wrong place
BUG: Incorrect inventory management of cargo ships

[Test Branch] Bug fixes and optimizations

Optimization: Improve the error correction function of file reading to avoid file reading failure.
BUG: Handle the overcrowding problem caused by automatically replenishing the position population.
BUG Noble newborns first perform trait inheritance, and then perform status inheritance judgment. Avoid the problem of nobles failing to inherit titles, resulting in the reduction of genetic characteristics
BUG: When the ship and the dock exchange supplies, extra supplies will appear out of thin air.
Numeric adjustment: Increase the material cost of shipbuilding

[Test branch] Optimization and BUG fixing

BUG: The logistics soldier did not execute the last hit to kill the fainted enemy.
BUG: The shadow of the big tree blocks people
BUG: When the attribute brush sets the upper limit of facility workers in batches, the total upper limit of workers will not be updated.
Numeric adjustment: The upper limit of mosquitoes produced by feces is reduced to 30. Mosquitoes in pastures and pig houses have a 50% chance of appearing
Numerical adjustment: Logistics soldiers have the same priority as capturing prisoners and picking up prey.
BUG: Students cannot enter student-only beds
Numeric adjustment: The repair material of the hive is changed to only wood, not stone.

[Test Branch] New function "Martial Spirit", optimization and bug fixes

Optimization: After the wolf warrior goes crazy and is knocked down, it should return to normal
Numeric adjustment: Races that are immune to gastroenteritis will not lose happiness due to food.
BUG: Nobles cannot attend the banquet
BUG: After digitally grouping Titans, the Titan cannot be quickly positioned by grouping the numerical keys.
BUG: When there are very few adult animals in the pasture, there may be a problem of many coachmen or cavalry gathering in the pasture waiting to lead the animals.
BUG: In the military camp, the rescue passenger setting options are not saved.
BUG: The male and female icons and images of children are reversed
New function: Add a martial technology, militiamen use weapons and equipment
Value adjustment: Save the militia's health, instead of having full health every time a civilian converts to a militia. The militia's health is restored by 3.3% every day.
BUG: Automatic transactions with vassal territories are invalid and tax collection is 0.
Numeric adjustment: For barren dependent territories, the annual tax payment is changed to 50