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Territory: Farming and Warfare News

[Test branch] Optimization and BUG fixing

BUG: Engaged noble students become nobles after graduation and do not live together.
BUG: After moving the cooking station, the production type will be modified to temporarily produce the "recent recipe" problem.
Optimization: Add shortcut keys to open all function windows. Window list showing shortcut keys
Optimization: Support free transport carriages to transport fertilizer from compost bins to shelves
BUG: The quality of fruit tree seedlings drops to 0
Numerical adjustment: Human soldiers die directly when attacked by Titans
BUG: Directly ennoble a prisoner as a noble. When the prisoner's resistance is greater than 80 and does not surrender, the text in the prompt box is not displayed.

[Test branch] Optimization and BUG fixing

BUG: After clicking the recruitment button, there is no response
Optimization: In the barracks recruitment settings, the age range is changed to 10~300 years old (compatible with elves)
Optimization: When moving a building, synchronize the maximum number of workers
Optimization: "When copying facilities, copy attributes as well, including:
After bed replication, synchronize constraints
After the statue is copied, synchronize the statue type
After the cannon is copied, the shell type is synchronized
After the underground cave is copied, the restrictions will be synchronized"
Optimization: When the soldier statue hits a monster, the guaranteed damage does not take effect.
Optimization: Noble’s bed adds the function of setting racial restrictions
Optimization: After players occupy the castle, they can also recruit people
Numeric adjustment: The default number of fish caught by cat people in a single time is the same as that of educated dwarves.
Optimization: When the handyman saves people, he throws the rescued person into the grid next to the heat range of the torch.
Value adjustment: After our soldiers are knocked down, the probability of weapons and equipment being damaged is adjusted from 5% to 20%
Numeric adjustment: speed up sugar production efficiency and increase the fertilizer demand of sugar cane.
Numerical adjustment: Sugarcane will rot and has a shelf life of 5 years
BUG: Research platform cannot copy settings
BUG: When fertilizing orchards, residents will skip fertilizing a certain fruit tree due to insufficient fertilizer, resulting in dissatisfaction with the fertilization.
BUG: The problem of rat people not having children anymore after giving birth once

[Test branch] Optimization and BUG fixing

Optimization: There is a small probability that "cat people", "werewolves", "elves", "lizard people" and "goat people" will appear among passengers
Optimization: Prisoners will be automatically released from their cells after being directly ennobled.
New feature: Demographic pyramid can be viewed by race in Statistics
Optimization: Races that do not need to study and are not prompted to become uneducated handymen
BUG: Pigs, as farmers, sometimes do not live in earth houses.
BUG: The problem of cat people not getting married and having children
BUG: The problem with non-dwarf race babies appearing as adults
Optimization: The mini-game for recruiting tourists can bargain for three times.

[Test Branch] New features, optimizations and bug fixes

BUG: When the number of beds bound to a work facility exceeds the maximum number of jobs, an error occurs when loading files
Optimization: Display movement speed in soldier mouse information
New features: Added items: Enlightenment books to improve students’ learning efficiency
New features: Customize the start, you can set the initial non-dwarf race and population number
Optimization: When a passenger becomes hungry, if he has money, he will go to the service desk to buy food instead of starving to death.
New feature: Passengers can be recruited, and passengers may have characteristics
Optimization: After directly occupying the castle, the villages attached to the castle will be occupied by bandits taking advantage of the chaos.
Optimization: After I occupied the castle, the impact of the occupation on prices was not reflected.

[Test Branch] New features, optimizations and bug fixes

BUG: In the farmland interface, the progress of watering and fertilizing is not displayed for some time.
Optimization: Improve farmers’ harvesting efficiency
Optimization: When farmers place products, they are forced to be placed in related boxes or shelves.
Optimization: Remove maintenance tasks from the construction queue
Optimization: When snails are disabled, hidden prompt: A group of monsters appear at the border, the number is up to 0
New feature: Military camps can synchronize general order settings to all other military camps
New function: Noble heir system, so that descendants of nobles can automatically become commoners
New function: Population system can be formulated by race
Optimization: When using Elf Mage, the problem may cause the game to crash