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Territory: Farming and Warfare News

[Test branch] Optimization and BUG fixing

BUG: After the turnover box is set to collect only certain items, residents will not move the items out.
Numeric adjustment: Military camp is unlocked by default
Optimization: At the start of the game, mushroom essence can be supplied in the military camp
Optimization: Display prompt when there are less than 10 deer: Deer are on the verge of extinction, only N are left
Optimization: When the mouse points to an animal corpse, the cause of death of the animal is displayed.
Optimization: Add spiritual books. Educated people need to read to satisfy their spiritual needs.

[Test Branch] New features: military camp garrison, and experience optimization

BUG: The display position of the dining table picture is not centered
Optimization: When building a dining table, display a green frame
Optimization: When the trading desk window is open, it is prohibited to move out items
Optimization: The carriage in free transport mode can move items out of the turnover box
Optimization: The mouse response area of the log window is reduced to avoid accidental triggering.
Optimization: In the box, the progress bar under the item quantity icon displays misalignment.
Optimization: The problem of inaccurate judgment of Titan attack
BUG: When the carriage station is being built, the preview image is sometimes misaligned.
Optimization: When a cavalry mount is hungry and returns to the military camp for supplies, it will first determine whether there is feed in the military camp. If there is no drink, it will not return.
New function: Military camp adds garrison function

[Test branch] Optimization and BUG fixing

Optimization: When adjusting the service range of a dining table, if it affects the associated lines displayed on other dining tables, refresh their display.
BUG: In the blueprint, the shelf cannot be seen after rotating it.
BUG: In the blueprint thumbnail, shelves, farmland, carriage stations, and cells are displayed blank.
Optimization: Display item icons on the dining table
New feature: Developer mode, restore the initial number of monster buildings
Optimization: After the turnover box is built, the default move-out threshold is changed to 100
Optimization: Optimize the turnover box access process so that villains can strictly and prioritize the carrying tasks according to the settings of the turnover box.
BUG: Logistics soldiers do not catch dropped wolf riders.

[Test Branch] New features: dining table, and experience optimization

BUG: Pyramid drops equipment blueprints, but does not unlock technology
Optimization: In the pyramid interface, when there are too many items, the items on the interface display overlap.
Optimization: Tips for adding pastures: without building compost bins, herdsmen will not collect animal excrement
Optimization: The problem that blueprints cannot be placed in farmland when building hives and wells
Optimization: When building a hive using a blueprint, the hive construction distance is not limited.
Optimization: The storage space progress bar on the box shelf interface, the mouse pointer prompts the actual capacity value
BUG: The patient was placed in an unwarm place when rescuing a torch.
Numeric adjustment: The large box is changed to have 4 openings
Numerical adjustment: Border trade, the East increases the price by 150% to purchase milk and eggs
Optimization: In the treasury list, villages that cannot be upgraded will only display 1 star in the background.
BUG: The logistics soldier's last-ditch action requires a prison cell to be executed.
New function: New construction dining table: can control the eating behavior of the villain

【Test Branch】Experience Optimization

Numerical adjustment: border trade adds goods, eggs and milk, merchants increase prices by 350%
Numerical adjustment: Children of different races have different needs for egg milk
Optimization: After filtering the material pile settings, a large number of specific names are displayed.
Optimization: The pyramid is changed to level 9. Different items can be obtained by unlocking each level, and monsters appear every year.
Numeric adjustment: The probability of the passenger's werewolf going crazy is changed to 5%
Optimization: In the description of missing materials, if the category of the item cannot be found, the name of the category is also displayed.
Numeric adjustment: Pasture egg, milk, wool production doubled