1. Territory: Farming and Warfare
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Territory: Farming and Warfare News

[Test Branch] New features, optimizations and bug fixes

BUG: When miners come out of the mine, their bodies or hands are not displayed.
Optimization: In the passenger list, mouse prompts display passenger material needs
Numeric adjustment: Reduce the price of rare ores and increase the materials required to synthesize rare metal ingots. The value of the metal ingot remains unchanged
Numerical adjustment: Border trade, rare minerals are added in the south, but merchants increase the price to 200%
BUG: Border trade, after deleting items in the configuration, the trading desk still has items.
New feature: The amount of fish resources in deep water areas is 150%
New function: Rare minerals can be mined in the mountains of villages where rare metals are located.
BUG: After one's soldiers beat the crazy werewolf, they attack each other.
BUG: After the fixed line is changed to free transportation, the prompt that the line is blocked does not disappear.
Optimization: Save the window status of the minimap to the archive
BUG: After the pulpit is moved, or after a large number of moves, there is an issue that the job positions are not filled properly.
Optimization: When setting the production upper limit of the building window, first display the small interface and modify the upper limit of the corresponding product. There is a button on the interface that can open the overall upper limit setting interface.

[Test branch] Optimization and BUG fixing

BUG: Problem with overcrowding of porters
BUG: Wall display misalignment problem
Optimization: Show revenue and GDP every year
Numeric adjustment: Other lords’ castles initially have a development level instead of 1 star.
Optimization: If the merchant members are not in place and have not started trading, they will be forced to leave after waiting for 200 days.
Numerical adjustment: The amount of iron ore dropped by ground frame selection is doubled.
Value adjustment: Purchasable supplies in the trading desk and port: iron ingots changed to iron ore

【Test branch】BUG fix

BUG: Mage rings and necklaces do not consume durability.
Optimization: In the armament statistics, the weapons and equipment used by the militia are also included.
Optimization: Optimization to reduce archive file size
BUG: The problem of overcrowding in the carriage driver position
BUG: The shadow of the big tree is displayed in the wrong place
BUG: Incorrect inventory management of cargo ships

[Test Branch] Bug fixes and optimizations

Optimization: Improve the error correction function of file reading to avoid file reading failure.
BUG: Handle the overcrowding problem caused by automatically replenishing the position population.
BUG Noble newborns first perform trait inheritance, and then perform status inheritance judgment. Avoid the problem of nobles failing to inherit titles, resulting in the reduction of genetic characteristics
BUG: When the ship and the dock exchange supplies, extra supplies will appear out of thin air.
Numeric adjustment: Increase the material cost of shipbuilding

[Test branch] Optimization and BUG fixing

BUG: The logistics soldier did not execute the last hit to kill the fainted enemy.
BUG: The shadow of the big tree blocks people
BUG: When the attribute brush sets the upper limit of facility workers in batches, the total upper limit of workers will not be updated.
Numeric adjustment: The upper limit of mosquitoes produced by feces is reduced to 30. Mosquitoes in pastures and pig houses have a 50% chance of appearing
Numerical adjustment: Logistics soldiers have the same priority as capturing prisoners and picking up prey.
BUG: Students cannot enter student-only beds
Numeric adjustment: The repair material of the hive is changed to only wood, not stone.