1. Territory: Farming and Warfare
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Territory: Farming and Warfare News

Experience optimization

  • Bug Fix: Elven captives were being unconditionally converted to handymen without needing to be persuaded to surrender.
  • Optimization: Notifications are displayed on the right side of a soldier's death.
  • Bug Fix: Logistics soldiers were still picking up loot even when it was prohibited.
  • Optimization: Enemy corpses that have died of old age are no longer prohibited by default.
  • Optimization: When a shelf generates five Free Carriage transport tasks and all are completed, a sixth task can be generated.
  • Value Adjustment: The life-extending effect of Mushroom Essence is doubled when possessing the Longevity trait.

Experience optimization and bug fixes

  • Bug fix: Free carriages do not transport corrupted food and silver coins
  • Optimization: Improve the response speed of free carriages receiving transport tasks
  • Bug fix: Occupational population statistics sometimes show 1 less than the actual number
  • Optimization: Handymen can transport hay for the carriage station in an emergency
  • Bug fix: The floor under the facility cannot be built

Experience optimization

  • Optimization: In the facility, if the number of items to be cleared is lower than the minimum starting quantity of the porter for a long time, the minimum starting quantity limit will be ignored
  • Optimization: Unlocked seeds are not displayed in the product list of the seed merchant
  • Optimization: The function of supplying goods to the shelf of the ice cellar is also effective for carriages on fixed routes
  • Optimization: Optimize the UI performance of the gem charging mechanism of the statue
  • Optimization: Optimize the Russian interface adaptation and translation text
  • BUG repair: The problem that the heat range mark is sometimes displayed above the building and sometimes below
  • Optimization: If the destination of the transport is unreachable, the handyman should not accept the task
  • Optimization: Soldiers will actively look for clothing supplies only when there is clothing inventory in the barracks
  • Optimization: Monsters killed by player soldiers are prohibited from picking up dropped items by default
  • Optimization: When moving in workers to the bed of the bound facility, if the spouse is a builder, do not transfer the builder to a handyman or transfer to the facility
  • BUG repair: In facilities that cannot store corpses, there is a problem with the corpse option in the planned inventory

Emergency repair: The throne interface displays an error

Emergency repair: The throne interface displays an error

Performance optimization, reducing lag when the population is thousands

  • Bug fix: When a soldier is short of clothes but not other supplies, the supply behavior will not be triggered
  • Optimization: Optimize performance to alleviate the frame drop problem when the population is large
  • Value adjustment: Ant-Man's annual preference for sugar is halved
  • Optimization: The hand of the void is prohibited from operating the mountain below the building (including unbuilt buildings)
  • BUG fix: Fixed the wrong dirt road or stone road map in the save file (actually there is no road)
  • Optimization: Unlocked seeds are not displayed in the order list