Level Zero: Extraction 1.0 Is Now Available | Map №3: Space Station

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What's new in v1.0
[h2]🌌 New map: Space Station[/h2]
A big three-layered map with loot & events ↓



[h2]⛰️ Revamped the Caves of Turion map as a "battle royale-like" experience[/h2]
Here's a list of changes:
- The main elevator can only extract three Mercs; as the session approaches its end, the elevator can't be called;
- Two additional solo exits that are one-time only;
- Better loot;
- A ring of erosion starts moving toward the central elevator 10 minutes into the session;
- Aliens are immune to ring of erosion damage.
[h2]💼 A "Mercs Only" mode[/h2]
This is a separate optional mode for Mercs only. It offers a more forgiving experience without Alien Monsters, but the loot is of a slightly lower tier.
[h3]OTHER CHANGES:[/h3]
- Final screen UI rework:
- Causes of death;
- Names of all the people in the lobby with more details about what happened to them during the session;
- An ability to add friends.
- Causes of death;
- New skin attribution system: Skins are now obtainable through achievement-style goals and are never reset after completion.
- New Alien Monster feature: Cocoons. When playing as an Alien, wrap a dead Merc in a cocoon; if it stays intact until the end of the session, you get a share of the loot that the Merc was carrying.
- New weapon: Sniper rifle ↓
- New grenades: Gas, UV Flashbang ↓
- Revised economy with faster progression
- Steam Friends through in-game UI. You can add other players as friends during a session—a pop-up will appear above them.
- Matchmaking update: Locked regions. If you choose a region, you will only look for games in that region.
- Various UI & UX Improvements
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[h2]❗ SERVER WIPE ❗[/h2]
The progress, including your stash, trader reputation, and Merc/Alien Monster levels, has been reset. Unique cosmetic skins remain in your inventory.
❗ The skin acquisition system has been changed to provide permanent gains upon completing a challenge. This means that any skins earned will not be affected by wipes from now on, and will remain in your inventory.
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Here's a detailed list of balance patch notes for this update (expand to read):
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General Changes:
- Added matchmaking lock for the 1.0 release to provide better latency, matching players in specific regions without expanding matchmaking to other regions.
- Increased the amount and chance of weapon spawns in the warehouse and airdrops.
- The central elevator is no longer called but instead arrives on a timer and leaves 2 minutes after arriving. Max capacity: 3 mercs;
- The bore exit can only extract 1 merc per match;
- The Grappling Hook exit can only extract 1 merc per match;
- The solo elevator can only extract 1 merc per match;
- The loot quality on Caves of Turion has been increased.
- Reduced prices for items and weapons;
- Headshot multiplier has been reduced from x3 to x2 against mercs;
- Rebalanced damage for all weapons according to the new headshot multiplier;
- Added a distinct sound for headshots;
- The starter kit weapon changed to FoxFive;
- Increased recoil for most of the weapons by 20-30% (reverted recoil changes);
- Reduced the amount of stamina it takes for a melee attack for both one-handed and two-handed melee weapons;
- Reduced the damage of marksmanship rifles;
- Removed icons of card printers from the holo map when they’re active;
- New item: Gas Grenade, working as a perfect mix between smoke grenade and alien’s acid cloud ability;
- New item: UV Flashbang. It doesn't blind mercs, but it will do heavy damage to aliens close to the explosion.
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Level Zero: Extraction is 35% off until February 9th:
https://store.steampowered.com/app/1456940/Level_Zero_Extraction/