Leafling Patch 1.9 - New Player Experience Overhaul
Hi again everyone! It's been some time since our last update, and there is a big reason for that! Over the past few months in Early Access we've been given invaluable feedback about the game, where we can improve as developers, and what parts of the game could be improved for both new and veteran players. We started with our new players, as new players are the lifeblood of any MMO! If you just started out or you've been thinking about giving Leafling a shot, this is the time!
We've reworked the entire early game experience to better explain systems to you and help better gear you towards max level, where you can begin looking into learning raids or competing in PvP
Below are our massive patch notes for this patch:
*Common, Rare, Epic, and Legendary Enchantments have been increased in power
*Mythic Enchantments have been boosted up to adjust for the loss of level-up stats on level 50 release
*Two new Mythic prefixes and suffixes have been added to the enchanting pool
*Leveling mobs can now drop gear
*XP on mobs adjusted slightly for each area
*Kobolds have become slightly weaker
*Party XP is now shared over a larger radius
*The Miner's Cove progression has been tuned, new players should no longer see no active quests and have to kill an abundance of mobs to progress
*Miner's Cove mobs have been tuned down
*Seabreeze Ruin's XP curve has been balanced between the quests so one quest isnt jolting you multiple levels ahead
*Early quests and MSQ quests now award slightly less XP as to not rush new players through learning early mechanics
*The first stage of Reliquary weapon quests can now be started at Level 30 for Acolyte and Hunter, these will give newer players a clear progression path to their first mythic that will be useful to each unique class. All classes will eventually recieve their own Reliquary weapons and questlines
(We are aware of a bug with the Acolyte questline not properly displaying information, this is being investigated)
*New Harvesting nodes are being added to add diversity to harvesting with new rare resources that spawn in small numbers in secluded areas
*Harvester profession is being added, this profession can harvest different flowers and flaxes for fibers to be used in crafting
*Essence-Weaver profession is being added, this profession can harvest Elemental Essences of varying qualities from sources throughout the world
*Raw materials are being slightly reworked and will follow generic Quality tiers instead of specific resource drops, this allows us for freedom in drops, for example having a tree drop both "Quality Logs" and "Mana-Infused Logs" while still making sense, this also applies to fibers, and hides
*Harvesting requirements are being shifted around to be less static, more harvesting nodes will be available per few levels in each profession
*All harvesting professions can now sell their raw materials to vendors for increased sell prices should they not be able to find a player to buy them or need them for crafting
*Harvesting now has new animations
*Nearly all crafts in the game post-rework will require new unique harvesting drops to add more worth to harvesting and crafting in the game economy and progression
*You can now level from 1-50 without performing ANY combat, there are now Provision missions for our purely trade-skill players, collect a randomized quest from a pool from the provisions officer and deliver the required materials to the provision officer for alma, mana tear, and experience rewards. When enough provision quests have been completed a global message will play alerting players that the city who's provisions were finished has gained "Bountiful Status" for a duration, increasing the drop rates of rare materials from harvesting nodes and mobs
*New Titles and Auras will be available for harvesting and crafting achievement rewards
*Certain cosmetics can now be crafted from rare harvesting materials
*Fossils now have a higher drop rate on Manacite and higher ores
*Fixed a bug causing the Provision quest to sometimes consume the items twice
*Now every dungeon in the game will have a full corresponding set including 1 of each weapon type, 1 of each armor type, 1 of each off-hand type, 1 accessory, and 1 soul, these gear pieces can be earned by trading in tokens you receive
ASCENSION
*Do you like a piece of gear's ability? but its fallen behind in levels and you dont want to just throw it away?
*Ascension will allow you to collect Ascension Jewels, a prestigious resource that can transform a Legendary or higher item into a Level 50 version of it, increasing it's stats, and granting an improved version of that gear's ability
*All dungeon gear listed and going forward that is under level 50 can be ascended
NEW DUNGEONS
*Treant is getting his own themed dungeon in Elderwood Grove
*Dragon's Nest is being reworked into a fully fledged dungeon
*A new non-challenge dungeon is coming to Thundering Plateau
*Breezewalk's boss arena is becoming a fully fledged dungeon
DUNGEON CACHES
*Dungeon Caches now have a small chance to spawn after a boss kill, opening these caches will allow you to draw from a massive loot pool, granting you crafting resources, gear, almas, or even crystals if youre lucky!
QUALITY OF LIFE
*Bank space has been increased from 200 slots > 1,000
DUNGEONS
*The Treant Dungeon has been added and it's new vendor shop is live
*Dragon's Nest has been updated and now has a new vendor shop
*Each color of Dragon now has a chance to drop a colored key, use all three keys on the totems in Dragon's Nest to unlock the way to Nightscale, a new level 50 boss with a new Mythical Soul drop
DUNGEONS
*Zephyr's Tomb has been released
*Zephyr's Tomb mobs EXP increased by 10%
*Dungeon mobs now have a small chance to drop Dungeon Tokens, along with new area based quests that can also award tokens, this should help our solo players when they cant find a group still be able to farm for their next set of gear
DUNGEONS
The Fountain of Spring level 50 dungeon is now available in Breezewalk Meadow along with a full new set of gear
*Gear crafts now sometimes require Crafting Components, Components act differently than materials as you'll only ever need 1 for a craft. These components range from Rare-Mythic and can drop from a variety of content. Some gear that was dropped before can now only be crafted, and vice versa
*Blueprints are coming to the game. Blueprints are Portable unique Crafting Benches that feature their own unique crafting recipes for each different Blueprint. These Blueprints tend to be extremely rare and can offer a way to obtain gear not obtainable in any other way. To use a Blueprint, just click it in your inventory
*All crafting recipes now require much less quantities of crafting materials in exchange for their Component requirements
*Crafting Provisions are coming to the game, speak with the head of Craftsman Hall in Journeyman's Respite to begin a Crafting turn-in provision. These provisions will grant you a Blueprint and require you to craft X of the item and turn it in for a reward and experience
*Completing Crafting Provisions will raise your Reputation with Craftsman Hall, granting you access to new crafting benches as you ascend the ranks
*You can now harvest Essences from the map of different Elements
*Elemental Essences can now be upgraded at the Essence Weaver in Craftsman Hall
*All bosses with an elemental affinity now have a chance to drop each tier of essence
*New Crafting Components: Silver Eye, Enchanted Musicbox, Silver Heart, Olympian Torch, Enchanted Slime, Phoenix Feather, Aphrodite's Mirror, and Infused Relic now drop from certain mobs and bosses
*Sweet Tree Sap, Preserved Fossil, and Buried Geode have had their drop rates increased
*New Crafting Recipes are live
*Token drop rate on dungeon mobs increased
*Sometimes bosses will drop multiple tokens if you're lucky!
*Ascension, Levelling quests, and provision updates are next and will be focused on tonight and into tomorrow morning!
PATCH 1.9 BALANCE CHANGES - PART 1
--------------------------------------------------
As always these values are always up for changes
should something under or overperform, please give
us any feedback you have regarding class changes
to help assure us we're moving in the right direction.
--------------------------------------------------
OVERALL CLASS CHANGES
*Classes no longer gain stats per level and instead have increased Base Stats
*All classes now have a base Dodge rate varying from Class to Class
*All classes that use Mana now no longer gain Mana per level
*All Mana Classes now have 10,000 base Mana and all mana costs adjusted
ZONE BALANCE CHANGES
*Seabreeze Ruins mobs have had their damage significantly reduced
*Breezewalk Meadow dungeon mobs have had their damage reduced
*Tomb of the Ancients has been buffed into a proper Level 30 dungeon
CLASS CHANGES
----------------------------
ACOLYTE:
--------------
*Arcane Impact Base Damage increased from 450 > 1,500
*Arcane Impact Mana Cost set to 600
*Blast Wave Base Damage increased from 10 > 200
*Blast Wave Magic Scaling increased from 80% > 200%
*Blast Wave Cooldown reduced from 14.5s > 8s
*Blast Wave Mana Cost increased from 35 > 200
*Blast Wave Stun Duration increased from 0.8s > 1s
*Mana Barrier Mana Cost increased from 25 > 350
*Mana Bolt Mana Cost increased from 15 > 50
*Mana Bolt Cooldown Removed
*Mana Bolt Base Damage removed
*Mana Bolt Magic Scaling increased from 300% > 500%
*Mana Lance Mana Cost increased from 80 > 800
*Mana Lance Base Damage increased from 30 > 100 per hit
*Mana Lance Magic Scaling increased from 30% > 50% per hit
*Mend has been changed to "Mana Flow"
*Mana Flow grants a Health and Mana regen to all nearby allies when cast
*Mystic Binding Mana Cost increased from 60 > 500
*Studious Mind Magic buff reduced from 100% > 50%
*Studious Mind now instantly refills your Mana on cast
*Studious Mind duration increased from 6s > 10s
*Studious Mind Cooldown increased from 45s > 80s
----------------
ALCHEMIST:
-----------------
*Camouflage Mana Cost increased from 200 > 750
*Crystal Shower Base Damage increased from 300 > 750
*Crystal Shower Mana Cost increased from 150 > 500
*Earthmeld Magic Scaling increased from 200% > 300%
*Earthmeld Base Damage increased from 300 > 1,200
*Earthmeld Stun duration decreased from 2s > 1.5s
*Earthmeld Mana Cost increased from 165 > 800
*Ignis Mana Cost increased from 80 > 300
*Ignis Base Damage increased from 100 > 400
*Ignition Whip Base Damage increased from 50 > 300 per hit
*Ignition Whip Magic Scaling increased from 20% > 50% per hit
*Ignition Whip Mana Cost increased from 190 > 800
*Kircheis Base Damage increased from 100 > 1,000
*Kircheis Mana Cost increased from 80 > 300
*Kircheis Magic Scaling increased from 150% > 200%
*Philosopher's Stone elemental bonus reduced from 300% > 100%
*Philosopher's Stone duration increased from 5s > 7s
*Philosopher's Stone Mana Cost increased from 500 > 1,800
--------------------
ASSASSIN:
-----------------
*Cloak of Shadows Cooldown reduced from 30s > 3s
*Cloak of Shadows duration reduced from 60s > 10s
*Cloak of Shadows Mana Cost increased from 60 > 4,000
*Cross Strike Mana Cost removed
*Cross Strike Cooldown Reduced from 9.8s > 5s
*Cross Strike Dark Scaling removed
*Cross Strike Attack Scaling increased from 100% > 200%
*Cross Strike Critical Chance reduced from 50% > 25%
*Cross Strike Base Damage increased from 250 > 750
*Death Mark has been replaced with Assassination
*Assassination can only be used in PvP enabled areas.
*Assassination deals 15% MaxHP True Damage instantly to your target
*Assassination has a 0s Cast Time and 60 second Cooldown
*Shadowbind Cast Range increased from 8 Tiles > 12 Tiles
*Shadowbind Snare Duration reduced from 4s > 3s
*Shadowstep Dash Distance increased from 6 Tiles > 10 Tiles
*Shadowstep Cooldown increased from 3s > 5s
*Shadowstep Mana Cost increased from 20 > 100
*Volley of Knives now applies a small 0.5s Stun
-------------------
CLERIC:
-------------------
*Blinding Radiance Mana Cost increased from 40 > 200
*Divine Intervention Mana Cost increased from 250 > 1,000
*Expel Evil is now an Instant Cast
*Expel Evil Cooldown raised from 2.5s > 6s
*Expel Evil now heals all allies affected for (2,500 + (200% Magic) + (400% Light))
*Expel Evil Mana Cost increased from 30 > 200
*Guardian Angel Mana Cost removed
*Holy Blessing Stat Bonus reduced from 20% > 10%
*Holy Blessing Mana Cost increased from 15 > 500
*Holyfire now restores 50 Mana Per cast
*Major Heal is now an Instant Cast
*Major Heal Mana Cost increased from 100 > 500
*Minor Heal cast time reduced from 0.8s > 0.5s
*Minor Heal Mana Cost increased from 20 > 100
-------------------
DRAGONSLAYER:
-------------------
*Dragon Breath is now an instant cast
*Dragon Breath Cooldown reduced from 10s > 1s
*Dragon Breath Mana Cost increased to 1,500
*Dragon Flight Dash Distance increased from 6 Tiles > 10 Tiles
*Javelin now inflicts Stun on impact for 1.8s
*Jump Wind Scaling removed
*Jump now has 500% Attack Scaling
*Jump Cooldown increased from 12s > 16s
*Scalepiercer Base Damage increased from 250 > 1,500
*Slayer of Dragons Base Damage increased from 50 > 150 per hit
---------------------
DRUID:
----------------------
*Blessing of Earth Mana Cost increased from 50 > 500
*Cleansing Rain now restores (750% Water) Mana to all allies affected
*Cleansing Rain Cooldown reduced from 32s > 5s
*Gust Mana Cost increased from 100 > 850
*Morning Dew Earth Scaling changed to Water Scaling
*Nature's Wrath Mana Cost increased from 250 > 2,500
*Rejuvination can now be Stacked
*Rejuvination Duration increased from 10s > 20s
*Rejuvination Tick Rate decreased from 1s > 2s
*Rejuvination Cooldown reduced from 10s > 5s
*Rejuvination Cast Time increased from 0.4s > 1s
*Rejuvination Mana Cost increased from 25 > 500
*Sunlight Mana Cost increased from 250 > 1,000
*Thorns Tick Rate increased from 2s > 1s
*Thorns Mana Cost increased from 0 > 100
-----------------------
EINHERJAR:
-----------------------
*God of War invulnerability duration reduced from 6s > 4s
*Mjolnir Cooldown increased from 6.2s > 10s
*Odin's Veangeance Cooldown increased from 7.2s > 12s
*Valkyrie's Warhorn now only grants 50% increased Speed
*Warlust Attack bonus reduced from 140% > 100%
*Warlust Defense and Resist penalty increased from 50% > 75%
-----------------------
Part two of this balance update will go live later on today, good night everyone! Aesthetic — Yesterday at 10:09 PM
HUNTER:
-----------------------
*Cripple Defense debuff increased from -20% > -30%
*Ensnare Snare duration reduced from 4.2s > 3s
*Flurry Cast Time Removed
*Flurry Mana Cost increased from 0 > 1,500
*Hunter's Gaze changed to Hunter's Mark
*Hunter's Mark sends out a massive flare, revealing all Stealthed enemies
in a 20 tile range and inflicting a 40% defense debuff for the duration.
*Quick Nock Mana Cost increased from 100 > 300
*Quick Nock Base Damage increased from 100 > 500
------------------------
MONK:
------------------------
*Fist Mastery Unarmed Base Damage increased from 150 > 1,250
*Fist Mastery Unarmed Attack Scaling increased from 100% > 250%
*After Image Mana Cost increased from 50 > 500
*Chakra Cooldown reduced from 65s > 40s
*Falcon Strike Base Damage increased from 150 > 900
*Cobra Strike Base Damage inncreased from 150 > 400
*Golem Strike Base Damage increased from 150 > 1,500
*Tiger Strike Base Damage increased from 300 > 1,200
*Ki Devastation Mana Cost increased from 250 > 2,500
-------------------------
AQUAMANCER:
-------------------------
*Current Mana Cost increased from 20 > 50
*Current Base Damage increased from 100 > 350
*Frozen Coffin Mana Cost increased from 100 > 500
*Frozen Lance Base Damage increased from 400 > 1,500
*Frozen Lance Cast Time removed
*Frozen Lance Cooldown increased from 6.5s > 9s
*Frozen Lance Mana Cost raised from 40 > 350
*Neptune's Wrath Base Damage increased from 300 > 1,000
*Neptune's Wrath Mana Cost increased from 50 > 650
*Ocean Pressure Mana Cost increased from 0 > 500
*Whirlpool Mana Cost increased from 10 > 500
-------------------------
NECROMANCER:
-------------------------
*Necrofire now heals the caster for 500 Health per cast
*Necrofire Base Damage increased from 100 > 500 per tick
*Abyssal Binding now inflicts a DoT dealing (500 + (100% Magic) + (200% Dark)) Magic Damage per tick
*Abyssal Binding Mana Cost increased from 100 > 500
*Blood Barrier HP cost increased from 600 > 5,000
*A bug has been fixed causing Blood Barrier to shield for Magic Damage, reducing the effectiveness based on Resist
*Bone Armor is now a 100% uptime buff
*Bone Armor Defense and Resist buff changed from flat 500 > 20% Defense and 10% Resist
*Bone Armor Speed debuff removed
*Bone Armor Cooldown increased from 26s > 30s
*Bone Armor Duration increased from 3s > 30s
*Bone Armor Mana Cost increased from 150 > 1,000
*Dying Gasp Mana Cost increased from 60 > 500
*Raise the Dead Mana Cost increased from 400 > 2,500
*Sanguine Cacophany Base Damage increased from 500 > 2,000
*Sanguine Cacophany is now an Instant Cast
*Sanguine Cacophany HP cost removed
*Sanguine Cacophany now costs 750 Mana
--------------------------
PALADIN:
--------------------------
*Benediction Cooldown Removed
*Benediction Cast Time increased from 0.6s > 1.2s
*Benediction Mana Cost increased from 50 > 200
*Blinding Radiance II Mana Cost increased from 10 > 450
*Conviction Mana Cost increased from 10 > 100
*Cover now also grants all allies affected a 10% MaxHP shield for the duration
*Cover Mana Cost increased from 0 > 500
*Paladin Form Swap Stat Buff removed
*Paladin Form Swap Cooldown reduced from 180s > 5s
*Holy Challenge Mana Cost increased from 50 > 200
*Holy Cleansing is now a small AoE and can now Cleanse the caster
*Parley Shield strength increased from 5,000 HP > 10,000 HP
*Parley Mana Cost increased from 100 > 750
*Protect Mana Cost increased from 50 > 750
*Redemption Cooldown raised to 10s
*Redemption Health Cost increased from 800 > 2,000
*Smite Base Damage increased from 100 > 1,750
*Smite Attack Scaling increased from 175% > 250%
*Smite Light Scaling increased from 250% > 400%
*Smite Mana Cost increased from 50 > 1,000
*Spear of Light Base Damage increased from 100 > 500
*Spear of Light Attack Scaling increased from 80% > 100%
*Spear of Light Light Scaling increased from 100% > 200%
*Spear of Light Mana Cost increased from 10 > 2,500
*Templar Strike Base Damage increased from 200 > 1,450
*Templar Strike Mana Cost increased from 200 > 1,000
*Will of God Stat Buff decreased from 30% > 10%
*Will of God Duration increased from 5s > 30s
*Will of God Cooldown increased from 25s > 30s
*Will of God Mana Cost increased from 50 > 250
------------------------------
PYROMANCER:
------------------------------
*Ignite Base Damage increased from 350 > 1,000
*Pheonix Rebirth Cooldown reduced from 300s > 5s
*Pheonix Rebirth Mana Cost increased from 0 > 10,000
------------------------------
REVENANT:
------------------------------
*Armored Visage Cooldown increased from 6s > 15s
*Death's Grip Cooldown increased from 3s > 5s
*Eternal Essence heal reduced from 12% MaxHP > 6% MaxHP per tick
*Eternal Essence Cooldown reduced from 48s > 20s
*Revenance Stun Duration reduced from 5s > 3s
------------------------------
RONIN:
------------------------------
*Moonlight Dance Base Damage increased from 200 > 1,000
*Petal Dance Base Damage increased from 200 > 1,000
*Final Dance Base Damage increased from 300 > 2,500
*Final Dance Attack Scaling increased from 250% > 400%
*Final Dance Wind Scaling increased from 550% > 700%
*Final Dance Cooldown increased from 8s > 15s
*Sakura Blossom Base Damage Increased from 50 > 400
------------------------------
RUNE-KNIGHT:
------------------------------
*Cinder Wreath Base Damage increased from 200 > 1,000
*Rune Change Cooldown reduced from 40s > 20s
*Frosted Sheen Base Damage increased from 200 > 500
*Inferno Blitz Base Damage increased from 750 > 1,800
------------------------------
SHINOBI:
------------------------------
*Clone Assault Base Damage increased from 85 > 300 per hit
*Clone Assault Attack Scaling increased from 60% > 100% per hit
*Clone Assault Dark Scaling increased from 90% > 200% per hit
*Ninja Tabi Cooldown reduced from 6s > 1s
*Ninja Tabi Mana Cost increased from 50 > 1,000
*Ninja Tabi Attack Scaling increased from 25% > 200%
*Ninja Art: Summon Tools now refills 3,000 Mana
*Silent Whisper Base Damage increased from 50 > 250
-----------------------------
ELEMENTALIST:
------------------------------
*Blizzard Base Damage increased from 400 > 2,500
*Blizzard Mana Cost increased from 50 > 200
*Chain Lightning Base Damage increased from 400 > 2,500
*Chain Lightning Mana Cost increased from 50 > 200
*Elemental Push Mana Cost increased from 150 > 500
*Elemental Ward Shield power increased from 2,000 > 4,000
*Quake Base Damage increased from 400 > 2,500
*Quake Mana Cost increased from 50 > 200
*Wildfire Base Damage increased from 100 > 500 per tick
*Wildfire Mana Cost increased from 50 > 200
DUNGEONS
*Slime Queen now drops Jars of Slime that can be traded into the new vendor for Level 10 Slime Gear
*Warchief Uz'grahg now drop Gnoglin Coins that can be traded into the new vendor for Level 20 Gnoglin Gear
*Ancient Metal from the Magmate can now be traded into a new vendor for Level 30 Magmate gear
*All dungeon mobs and bosses can now drop Crafting Components
*Mob Experience from Level 25 > 35 increased by roughly 20%
We've reworked the entire early game experience to better explain systems to you and help better gear you towards max level, where you can begin looking into learning raids or competing in PvP
Below are our massive patch notes for this patch:
*Common, Rare, Epic, and Legendary Enchantments have been increased in power
*Mythic Enchantments have been boosted up to adjust for the loss of level-up stats on level 50 release
*Two new Mythic prefixes and suffixes have been added to the enchanting pool
*Leveling mobs can now drop gear
*XP on mobs adjusted slightly for each area
*Kobolds have become slightly weaker
*Party XP is now shared over a larger radius
*The Miner's Cove progression has been tuned, new players should no longer see no active quests and have to kill an abundance of mobs to progress
*Miner's Cove mobs have been tuned down
*Seabreeze Ruin's XP curve has been balanced between the quests so one quest isnt jolting you multiple levels ahead
*Early quests and MSQ quests now award slightly less XP as to not rush new players through learning early mechanics
*The first stage of Reliquary weapon quests can now be started at Level 30 for Acolyte and Hunter, these will give newer players a clear progression path to their first mythic that will be useful to each unique class. All classes will eventually recieve their own Reliquary weapons and questlines
(We are aware of a bug with the Acolyte questline not properly displaying information, this is being investigated)
*New Harvesting nodes are being added to add diversity to harvesting with new rare resources that spawn in small numbers in secluded areas
*Harvester profession is being added, this profession can harvest different flowers and flaxes for fibers to be used in crafting
*Essence-Weaver profession is being added, this profession can harvest Elemental Essences of varying qualities from sources throughout the world
*Raw materials are being slightly reworked and will follow generic Quality tiers instead of specific resource drops, this allows us for freedom in drops, for example having a tree drop both "Quality Logs" and "Mana-Infused Logs" while still making sense, this also applies to fibers, and hides
*Harvesting requirements are being shifted around to be less static, more harvesting nodes will be available per few levels in each profession
*All harvesting professions can now sell their raw materials to vendors for increased sell prices should they not be able to find a player to buy them or need them for crafting
*Harvesting now has new animations
*Nearly all crafts in the game post-rework will require new unique harvesting drops to add more worth to harvesting and crafting in the game economy and progression
*You can now level from 1-50 without performing ANY combat, there are now Provision missions for our purely trade-skill players, collect a randomized quest from a pool from the provisions officer and deliver the required materials to the provision officer for alma, mana tear, and experience rewards. When enough provision quests have been completed a global message will play alerting players that the city who's provisions were finished has gained "Bountiful Status" for a duration, increasing the drop rates of rare materials from harvesting nodes and mobs
*New Titles and Auras will be available for harvesting and crafting achievement rewards
*Certain cosmetics can now be crafted from rare harvesting materials
*Fossils now have a higher drop rate on Manacite and higher ores
*Fixed a bug causing the Provision quest to sometimes consume the items twice
*Now every dungeon in the game will have a full corresponding set including 1 of each weapon type, 1 of each armor type, 1 of each off-hand type, 1 accessory, and 1 soul, these gear pieces can be earned by trading in tokens you receive
ASCENSION
*Do you like a piece of gear's ability? but its fallen behind in levels and you dont want to just throw it away?
*Ascension will allow you to collect Ascension Jewels, a prestigious resource that can transform a Legendary or higher item into a Level 50 version of it, increasing it's stats, and granting an improved version of that gear's ability
*All dungeon gear listed and going forward that is under level 50 can be ascended
NEW DUNGEONS
*Treant is getting his own themed dungeon in Elderwood Grove
*Dragon's Nest is being reworked into a fully fledged dungeon
*A new non-challenge dungeon is coming to Thundering Plateau
*Breezewalk's boss arena is becoming a fully fledged dungeon
DUNGEON CACHES
*Dungeon Caches now have a small chance to spawn after a boss kill, opening these caches will allow you to draw from a massive loot pool, granting you crafting resources, gear, almas, or even crystals if youre lucky!
QUALITY OF LIFE
*Bank space has been increased from 200 slots > 1,000
DUNGEONS
*The Treant Dungeon has been added and it's new vendor shop is live
*Dragon's Nest has been updated and now has a new vendor shop
*Each color of Dragon now has a chance to drop a colored key, use all three keys on the totems in Dragon's Nest to unlock the way to Nightscale, a new level 50 boss with a new Mythical Soul drop
DUNGEONS
*Zephyr's Tomb has been released
*Zephyr's Tomb mobs EXP increased by 10%
*Dungeon mobs now have a small chance to drop Dungeon Tokens, along with new area based quests that can also award tokens, this should help our solo players when they cant find a group still be able to farm for their next set of gear
DUNGEONS
The Fountain of Spring level 50 dungeon is now available in Breezewalk Meadow along with a full new set of gear
*Gear crafts now sometimes require Crafting Components, Components act differently than materials as you'll only ever need 1 for a craft. These components range from Rare-Mythic and can drop from a variety of content. Some gear that was dropped before can now only be crafted, and vice versa
*Blueprints are coming to the game. Blueprints are Portable unique Crafting Benches that feature their own unique crafting recipes for each different Blueprint. These Blueprints tend to be extremely rare and can offer a way to obtain gear not obtainable in any other way. To use a Blueprint, just click it in your inventory
*All crafting recipes now require much less quantities of crafting materials in exchange for their Component requirements
*Crafting Provisions are coming to the game, speak with the head of Craftsman Hall in Journeyman's Respite to begin a Crafting turn-in provision. These provisions will grant you a Blueprint and require you to craft X of the item and turn it in for a reward and experience
*Completing Crafting Provisions will raise your Reputation with Craftsman Hall, granting you access to new crafting benches as you ascend the ranks
*You can now harvest Essences from the map of different Elements
*Elemental Essences can now be upgraded at the Essence Weaver in Craftsman Hall
*All bosses with an elemental affinity now have a chance to drop each tier of essence
*New Crafting Components: Silver Eye, Enchanted Musicbox, Silver Heart, Olympian Torch, Enchanted Slime, Phoenix Feather, Aphrodite's Mirror, and Infused Relic now drop from certain mobs and bosses
*Sweet Tree Sap, Preserved Fossil, and Buried Geode have had their drop rates increased
*New Crafting Recipes are live
*Token drop rate on dungeon mobs increased
*Sometimes bosses will drop multiple tokens if you're lucky!
*Ascension, Levelling quests, and provision updates are next and will be focused on tonight and into tomorrow morning!
PATCH 1.9 BALANCE CHANGES - PART 1
--------------------------------------------------
As always these values are always up for changes
should something under or overperform, please give
us any feedback you have regarding class changes
to help assure us we're moving in the right direction.
--------------------------------------------------
OVERALL CLASS CHANGES
*Classes no longer gain stats per level and instead have increased Base Stats
*All classes now have a base Dodge rate varying from Class to Class
*All classes that use Mana now no longer gain Mana per level
*All Mana Classes now have 10,000 base Mana and all mana costs adjusted
ZONE BALANCE CHANGES
*Seabreeze Ruins mobs have had their damage significantly reduced
*Breezewalk Meadow dungeon mobs have had their damage reduced
*Tomb of the Ancients has been buffed into a proper Level 30 dungeon
CLASS CHANGES
----------------------------
ACOLYTE:
--------------
*Arcane Impact Base Damage increased from 450 > 1,500
*Arcane Impact Mana Cost set to 600
*Blast Wave Base Damage increased from 10 > 200
*Blast Wave Magic Scaling increased from 80% > 200%
*Blast Wave Cooldown reduced from 14.5s > 8s
*Blast Wave Mana Cost increased from 35 > 200
*Blast Wave Stun Duration increased from 0.8s > 1s
*Mana Barrier Mana Cost increased from 25 > 350
*Mana Bolt Mana Cost increased from 15 > 50
*Mana Bolt Cooldown Removed
*Mana Bolt Base Damage removed
*Mana Bolt Magic Scaling increased from 300% > 500%
*Mana Lance Mana Cost increased from 80 > 800
*Mana Lance Base Damage increased from 30 > 100 per hit
*Mana Lance Magic Scaling increased from 30% > 50% per hit
*Mend has been changed to "Mana Flow"
*Mana Flow grants a Health and Mana regen to all nearby allies when cast
*Mystic Binding Mana Cost increased from 60 > 500
*Studious Mind Magic buff reduced from 100% > 50%
*Studious Mind now instantly refills your Mana on cast
*Studious Mind duration increased from 6s > 10s
*Studious Mind Cooldown increased from 45s > 80s
----------------
ALCHEMIST:
-----------------
*Camouflage Mana Cost increased from 200 > 750
*Crystal Shower Base Damage increased from 300 > 750
*Crystal Shower Mana Cost increased from 150 > 500
*Earthmeld Magic Scaling increased from 200% > 300%
*Earthmeld Base Damage increased from 300 > 1,200
*Earthmeld Stun duration decreased from 2s > 1.5s
*Earthmeld Mana Cost increased from 165 > 800
*Ignis Mana Cost increased from 80 > 300
*Ignis Base Damage increased from 100 > 400
*Ignition Whip Base Damage increased from 50 > 300 per hit
*Ignition Whip Magic Scaling increased from 20% > 50% per hit
*Ignition Whip Mana Cost increased from 190 > 800
*Kircheis Base Damage increased from 100 > 1,000
*Kircheis Mana Cost increased from 80 > 300
*Kircheis Magic Scaling increased from 150% > 200%
*Philosopher's Stone elemental bonus reduced from 300% > 100%
*Philosopher's Stone duration increased from 5s > 7s
*Philosopher's Stone Mana Cost increased from 500 > 1,800
--------------------
ASSASSIN:
-----------------
*Cloak of Shadows Cooldown reduced from 30s > 3s
*Cloak of Shadows duration reduced from 60s > 10s
*Cloak of Shadows Mana Cost increased from 60 > 4,000
*Cross Strike Mana Cost removed
*Cross Strike Cooldown Reduced from 9.8s > 5s
*Cross Strike Dark Scaling removed
*Cross Strike Attack Scaling increased from 100% > 200%
*Cross Strike Critical Chance reduced from 50% > 25%
*Cross Strike Base Damage increased from 250 > 750
*Death Mark has been replaced with Assassination
*Assassination can only be used in PvP enabled areas.
*Assassination deals 15% MaxHP True Damage instantly to your target
*Assassination has a 0s Cast Time and 60 second Cooldown
*Shadowbind Cast Range increased from 8 Tiles > 12 Tiles
*Shadowbind Snare Duration reduced from 4s > 3s
*Shadowstep Dash Distance increased from 6 Tiles > 10 Tiles
*Shadowstep Cooldown increased from 3s > 5s
*Shadowstep Mana Cost increased from 20 > 100
*Volley of Knives now applies a small 0.5s Stun
-------------------
CLERIC:
-------------------
*Blinding Radiance Mana Cost increased from 40 > 200
*Divine Intervention Mana Cost increased from 250 > 1,000
*Expel Evil is now an Instant Cast
*Expel Evil Cooldown raised from 2.5s > 6s
*Expel Evil now heals all allies affected for (2,500 + (200% Magic) + (400% Light))
*Expel Evil Mana Cost increased from 30 > 200
*Guardian Angel Mana Cost removed
*Holy Blessing Stat Bonus reduced from 20% > 10%
*Holy Blessing Mana Cost increased from 15 > 500
*Holyfire now restores 50 Mana Per cast
*Major Heal is now an Instant Cast
*Major Heal Mana Cost increased from 100 > 500
*Minor Heal cast time reduced from 0.8s > 0.5s
*Minor Heal Mana Cost increased from 20 > 100
-------------------
DRAGONSLAYER:
-------------------
*Dragon Breath is now an instant cast
*Dragon Breath Cooldown reduced from 10s > 1s
*Dragon Breath Mana Cost increased to 1,500
*Dragon Flight Dash Distance increased from 6 Tiles > 10 Tiles
*Javelin now inflicts Stun on impact for 1.8s
*Jump Wind Scaling removed
*Jump now has 500% Attack Scaling
*Jump Cooldown increased from 12s > 16s
*Scalepiercer Base Damage increased from 250 > 1,500
*Slayer of Dragons Base Damage increased from 50 > 150 per hit
---------------------
DRUID:
----------------------
*Blessing of Earth Mana Cost increased from 50 > 500
*Cleansing Rain now restores (750% Water) Mana to all allies affected
*Cleansing Rain Cooldown reduced from 32s > 5s
*Gust Mana Cost increased from 100 > 850
*Morning Dew Earth Scaling changed to Water Scaling
*Nature's Wrath Mana Cost increased from 250 > 2,500
*Rejuvination can now be Stacked
*Rejuvination Duration increased from 10s > 20s
*Rejuvination Tick Rate decreased from 1s > 2s
*Rejuvination Cooldown reduced from 10s > 5s
*Rejuvination Cast Time increased from 0.4s > 1s
*Rejuvination Mana Cost increased from 25 > 500
*Sunlight Mana Cost increased from 250 > 1,000
*Thorns Tick Rate increased from 2s > 1s
*Thorns Mana Cost increased from 0 > 100
-----------------------
EINHERJAR:
-----------------------
*God of War invulnerability duration reduced from 6s > 4s
*Mjolnir Cooldown increased from 6.2s > 10s
*Odin's Veangeance Cooldown increased from 7.2s > 12s
*Valkyrie's Warhorn now only grants 50% increased Speed
*Warlust Attack bonus reduced from 140% > 100%
*Warlust Defense and Resist penalty increased from 50% > 75%
-----------------------
Part two of this balance update will go live later on today, good night everyone! Aesthetic — Yesterday at 10:09 PM
HUNTER:
-----------------------
*Cripple Defense debuff increased from -20% > -30%
*Ensnare Snare duration reduced from 4.2s > 3s
*Flurry Cast Time Removed
*Flurry Mana Cost increased from 0 > 1,500
*Hunter's Gaze changed to Hunter's Mark
*Hunter's Mark sends out a massive flare, revealing all Stealthed enemies
in a 20 tile range and inflicting a 40% defense debuff for the duration.
*Quick Nock Mana Cost increased from 100 > 300
*Quick Nock Base Damage increased from 100 > 500
------------------------
MONK:
------------------------
*Fist Mastery Unarmed Base Damage increased from 150 > 1,250
*Fist Mastery Unarmed Attack Scaling increased from 100% > 250%
*After Image Mana Cost increased from 50 > 500
*Chakra Cooldown reduced from 65s > 40s
*Falcon Strike Base Damage increased from 150 > 900
*Cobra Strike Base Damage inncreased from 150 > 400
*Golem Strike Base Damage increased from 150 > 1,500
*Tiger Strike Base Damage increased from 300 > 1,200
*Ki Devastation Mana Cost increased from 250 > 2,500
-------------------------
AQUAMANCER:
-------------------------
*Current Mana Cost increased from 20 > 50
*Current Base Damage increased from 100 > 350
*Frozen Coffin Mana Cost increased from 100 > 500
*Frozen Lance Base Damage increased from 400 > 1,500
*Frozen Lance Cast Time removed
*Frozen Lance Cooldown increased from 6.5s > 9s
*Frozen Lance Mana Cost raised from 40 > 350
*Neptune's Wrath Base Damage increased from 300 > 1,000
*Neptune's Wrath Mana Cost increased from 50 > 650
*Ocean Pressure Mana Cost increased from 0 > 500
*Whirlpool Mana Cost increased from 10 > 500
-------------------------
NECROMANCER:
-------------------------
*Necrofire now heals the caster for 500 Health per cast
*Necrofire Base Damage increased from 100 > 500 per tick
*Abyssal Binding now inflicts a DoT dealing (500 + (100% Magic) + (200% Dark)) Magic Damage per tick
*Abyssal Binding Mana Cost increased from 100 > 500
*Blood Barrier HP cost increased from 600 > 5,000
*A bug has been fixed causing Blood Barrier to shield for Magic Damage, reducing the effectiveness based on Resist
*Bone Armor is now a 100% uptime buff
*Bone Armor Defense and Resist buff changed from flat 500 > 20% Defense and 10% Resist
*Bone Armor Speed debuff removed
*Bone Armor Cooldown increased from 26s > 30s
*Bone Armor Duration increased from 3s > 30s
*Bone Armor Mana Cost increased from 150 > 1,000
*Dying Gasp Mana Cost increased from 60 > 500
*Raise the Dead Mana Cost increased from 400 > 2,500
*Sanguine Cacophany Base Damage increased from 500 > 2,000
*Sanguine Cacophany is now an Instant Cast
*Sanguine Cacophany HP cost removed
*Sanguine Cacophany now costs 750 Mana
--------------------------
PALADIN:
--------------------------
*Benediction Cooldown Removed
*Benediction Cast Time increased from 0.6s > 1.2s
*Benediction Mana Cost increased from 50 > 200
*Blinding Radiance II Mana Cost increased from 10 > 450
*Conviction Mana Cost increased from 10 > 100
*Cover now also grants all allies affected a 10% MaxHP shield for the duration
*Cover Mana Cost increased from 0 > 500
*Paladin Form Swap Stat Buff removed
*Paladin Form Swap Cooldown reduced from 180s > 5s
*Holy Challenge Mana Cost increased from 50 > 200
*Holy Cleansing is now a small AoE and can now Cleanse the caster
*Parley Shield strength increased from 5,000 HP > 10,000 HP
*Parley Mana Cost increased from 100 > 750
*Protect Mana Cost increased from 50 > 750
*Redemption Cooldown raised to 10s
*Redemption Health Cost increased from 800 > 2,000
*Smite Base Damage increased from 100 > 1,750
*Smite Attack Scaling increased from 175% > 250%
*Smite Light Scaling increased from 250% > 400%
*Smite Mana Cost increased from 50 > 1,000
*Spear of Light Base Damage increased from 100 > 500
*Spear of Light Attack Scaling increased from 80% > 100%
*Spear of Light Light Scaling increased from 100% > 200%
*Spear of Light Mana Cost increased from 10 > 2,500
*Templar Strike Base Damage increased from 200 > 1,450
*Templar Strike Mana Cost increased from 200 > 1,000
*Will of God Stat Buff decreased from 30% > 10%
*Will of God Duration increased from 5s > 30s
*Will of God Cooldown increased from 25s > 30s
*Will of God Mana Cost increased from 50 > 250
------------------------------
PYROMANCER:
------------------------------
*Ignite Base Damage increased from 350 > 1,000
*Pheonix Rebirth Cooldown reduced from 300s > 5s
*Pheonix Rebirth Mana Cost increased from 0 > 10,000
------------------------------
REVENANT:
------------------------------
*Armored Visage Cooldown increased from 6s > 15s
*Death's Grip Cooldown increased from 3s > 5s
*Eternal Essence heal reduced from 12% MaxHP > 6% MaxHP per tick
*Eternal Essence Cooldown reduced from 48s > 20s
*Revenance Stun Duration reduced from 5s > 3s
------------------------------
RONIN:
------------------------------
*Moonlight Dance Base Damage increased from 200 > 1,000
*Petal Dance Base Damage increased from 200 > 1,000
*Final Dance Base Damage increased from 300 > 2,500
*Final Dance Attack Scaling increased from 250% > 400%
*Final Dance Wind Scaling increased from 550% > 700%
*Final Dance Cooldown increased from 8s > 15s
*Sakura Blossom Base Damage Increased from 50 > 400
------------------------------
RUNE-KNIGHT:
------------------------------
*Cinder Wreath Base Damage increased from 200 > 1,000
*Rune Change Cooldown reduced from 40s > 20s
*Frosted Sheen Base Damage increased from 200 > 500
*Inferno Blitz Base Damage increased from 750 > 1,800
------------------------------
SHINOBI:
------------------------------
*Clone Assault Base Damage increased from 85 > 300 per hit
*Clone Assault Attack Scaling increased from 60% > 100% per hit
*Clone Assault Dark Scaling increased from 90% > 200% per hit
*Ninja Tabi Cooldown reduced from 6s > 1s
*Ninja Tabi Mana Cost increased from 50 > 1,000
*Ninja Tabi Attack Scaling increased from 25% > 200%
*Ninja Art: Summon Tools now refills 3,000 Mana
*Silent Whisper Base Damage increased from 50 > 250
-----------------------------
ELEMENTALIST:
------------------------------
*Blizzard Base Damage increased from 400 > 2,500
*Blizzard Mana Cost increased from 50 > 200
*Chain Lightning Base Damage increased from 400 > 2,500
*Chain Lightning Mana Cost increased from 50 > 200
*Elemental Push Mana Cost increased from 150 > 500
*Elemental Ward Shield power increased from 2,000 > 4,000
*Quake Base Damage increased from 400 > 2,500
*Quake Mana Cost increased from 50 > 200
*Wildfire Base Damage increased from 100 > 500 per tick
*Wildfire Mana Cost increased from 50 > 200
DUNGEONS
*Slime Queen now drops Jars of Slime that can be traded into the new vendor for Level 10 Slime Gear
*Warchief Uz'grahg now drop Gnoglin Coins that can be traded into the new vendor for Level 20 Gnoglin Gear
*Ancient Metal from the Magmate can now be traded into a new vendor for Level 30 Magmate gear
*All dungeon mobs and bosses can now drop Crafting Components
*Mob Experience from Level 25 > 35 increased by roughly 20%