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Leafling Online News

End of Service

After years of service, Leafling has come to the end of it's lifetime. What started as just a side hobby project for me and some friends to have some fun in ended up exploding into a really fun niche project that entertained over 75,000 players! Sadly, however, due it not being designed for a truly long-term project from the onset, the game was plagued by it's fair share of issues and over the years player numbers slowly dwindled down and interest died down.

Thank you to all of you who joined the world of Artemia and made memories we'll never forget!

This isn't the end of games however as me and the team have expanded and have begun work on our next project that is fully fleshed out from the beginning to be a long term fun online game! More information will follow down the road.

Leafling Fresh Start - Patch 0.2




[h2]FRESH START IS HERE TODAY![/h2]

Today at 5:00pm EST Leafling's Fresh Start Server will be going live to all players along with our hefty Patch 0.2. This post will cover some important information regarding the Fresh Server, a Roadmap for the rest of the year, and a little surprise!


[h2]FRESH START DETAILS[/h2]

*Fresh Start Server will require the registration of a new Leafling Online account. Merges will become available in the future

*No account transfers are enabled between the Legacy and Fresh Start Servers

*Characters and items can not be transferred between Legacy and Fresh Start Servers

*Legacy Server and Characters still available, this is not a wipe

*New improved Tutorial and Starter Zone

*Achieving certain Milestones in Season 1 on the Fresh Start Server can earn you unique rewards on both your Fresh Start and Legacy Characters!


[h2]END OF YEAR ROADMAP[/h2]



Please keep in mind that dates are always subject to change based on real world events. We are a small team and ask for your patience.


[h2]A LITTLE SURPRISE[/h2]

All characters that are created on the Fresh Start Server in the first 7 days will receive a "Strange Loot Cache" on 11/22 containing a myriad of mysterious prizes!


I can't wait to see you all in Artemia, see you all at 5:00pm EST!


Patch 0.2 Fresh Start - Full Changelog

These notes contain the full breadth of changes to Leafling for the Fresh Start 0.2 Patch. I'll keep this intro short as there is an abundance of information to dive into.

All changes will be going live on November 15th at 5:00pm EST unless specifically mentioned otherwise in the notes.


SYSTEM CHANGES


  • New Fresh Start Server available to register on - Legacy Transfers disabled.
  • New 1440p Resolution Support
  • Level Cap raised from 50 > 60
  • In-Game Day format changed from 1-1 to 8 In-Game Days per Real World Day
  • New Day/Night functionality added for quests/encounters/mechanics




TUTORIAL CHANGES



  • The Tutorial now expands through Saltwater Field
  • Dreamer's Shore has been completely reimagined with a new map
  • New Tutorial Pop-ups have been added
  • New Tutorial Pop-up confirmation button added
  • Tutorial now teaches players how to change classes
  • Tutorial now teaches players how to use Gathering Classes
  • Tutorial now takes players to Level 5
  • Tutorial now teaches players about Gear Spells
  • Tutorial now includes Harvesting
  • Tutorial MSQ completely overhauled
  • 5 new Quests added to Dreamer's Shore
  • 3 returning Quests added to Dreamer's Shore
  • New "Docile Boar" Level 4 Mobs added to Dreamer's Shore
  • Clawpy and Tortus no longer drop Mana Tears
  • Tortus now drop Rawhide
  • New directional arrows added to help guide new players
  • 14 New Tutorial Infographics added
  • Tutorial mobs have been balanced according to new scaling values
  • Clawpy can now use the "Pinch" spell, dealing bonus Physical Damage
  • Tortus can now use the "Withdraw" Spell, raising their Defense
  • Docile Boars can now use the "Headram" Spell, dealing Physical Damage and inflicting Stun
  • New decorative elements such as flying birds have been added
  • New SFX featuring crashing waves when near the ocean have been added
  • The tutorial now teaches players about the importance of targetting
  • The tutorial now teaches players how to hotbar their Spells
  • The tutorial now teaches players the difference between Solo and Group Dungeons
  • The tutorial now teaches players about Crafting
  • The tutorial now asks players to agree to a Code of Conduct
  • New "Sunflower" resources added to Dreamer's Shore, they can be harvested for Wild Fibers





COMBAT CHANGES


[h2]COMBAT SYSTEMS[/h2]
  • Mana has been removed from the game and replaced with Class Points
  • Mana Potions removed
  • Mana Food reworked
  • Each Class has a set amount of Class Points that cannot be raised
  • Each Class now has Spells that Regenerate Class Points, and Spells that Spend Class Points
  • Class Points add fun new ways of player expression via gameplay and make each Class feel unique!
  • Various Class Balance changes - Class Balance Notes to be released on the 15th
  • The Crowd Control Immunity Timer has been removed (Experimental)
  • The duration of most Crowd Control effects reduced
  • Projectile Update rate increased, improving hit detection
  • Your character is no longer animation locked when swinging their weapon



[h2]PvE CHANGES[/h2]
  • Levelling dungeons can now be challenged both Solo or in a Party
  • Levelling dungeons now scale difficulty per additional player dynamically
  • Slime Queen mechanics changed to better fit a multiplayer fight
  • Slime's have gained the spell "Slime Burst", channeling for a long duration and then exploding!
  • Sporelings can now use the spell "Spore Wave" summoning a wave of spores in a line after a cast
  • Coast Snakes can now use the spell "Viper Lunge" warping them to you and dealing damage
  • Stingers can now cast "Sting!" dealing Physical Damage and inflicting Stun
  • All Mobs from Level 1 > 30 have had their stats rebalanced
  • Stat rebalance features more health, more varied defenses, and more varied movement speeds
  • Tower of Hazel's "Omen" has had their mechanics reduced in damage
  • Tower of Hazel's "Enki" has had their mechanics completely redesigned
  • Enemies are now more interactive and have a larger variety of spells to choose from
  • Some enemies are now aggressive on the overworld and will attack on sight if you get near enough



[h2]PvP CHANGES[/h2]
  • The Crimson Keep will be released shortly following this update (1-2 days)
  • The Crimson Keep is a new PvX experience that attempts to simulates the excitement of Roguelites
  • PvP Activities now award "Runestones of Valor"
  • Runestones of Valor are a unique PvP currency that can be exchanged for a myriad of goods
  • Lucky Clovers (Grants +1 Level to equipped Class) can be purchased with Runestones of Valor
  • Lucky Clovers allow you to level your alt-classes while having fun PvPing!
  • New gear is available to purchase with Runestones of Valor
  • Old Crimson Gear improved and now available
  • PvP Scaling implemented - This allows us to specifically tune PvP and PvE separately!
  • PvP Global Damage down by 70%
  • Class Specific PvP Tuning changes - To be listed on 11/15 Class Patch Notes




STORY



  • The Main Story Quests have been expanded to Level 50 (60 to be available one week after release)
  • The Main Story Quests now offer a direct path to Max Level for your first Class
  • Early Main Story Quests have been updated to be more clear and engaging
  • New Solo Story Instances added - Play through exciting instanced story events!
  • Class Quests finally here! The first 4 Class Quests will be available for Soldier, Acolyte, Thief, and Cleric
  • New NPC's now populate the land, offering nothing but simple conversation and looks into Artemia
  • New interactable objects scattered throughout the world offering more insight into the lore
  • New "Book" items available that can be used and read for more information on the world
  • New Treasure Maps that show a rough sketch of an area to find (Coming soon after release!)




ECONOMY



  • New Crafting Specializations added - Specialize in a form of Crafting to craft new amazing items!
  • Each player is restricted to one Specialization at a time
  • Players can swap Specializations for a large sum of Almas (Gold) and their current Specialization Rank
  • Enchanting Alma (Gold) costs increased for high end gear, and reduced for low end gear
  • Enchanting no longer costs Mana Tears
  • All Crafts (Not Refining) now require Mana Tears in varying amounts
  • Crafting Formula simplified and now extremely consistent and easy to understand
  • All Crafts now require up to 3 different Raw Materials (Wood, Metal, Leather, ect)
  • All Crafts will also now require up to 3 different Reagents which can be obtained in a myriad of ways
  • Reagents make Crafting engage with all forms of content, from Raiding, to Gathering, to PvP!
  • Player Trade now heavily suggested with addition of Specialized Crafting
  • Work together and trade goods or currency for the skills of other Craftsmen!
  • The Cut-Throat Merchant has been removed and replaced with Underpass Quests
  • A new Vendor has been added to each Sanctuary and will offer tons of goods for Almas
  • Vault Map Alma gains improved by 10% - A fun casual way to make money with friends
  • New Monster Trophy items can now be obtained and sold for Almas to most vendors
  • Weekly Currency "Runestones of Vigor" have been added
  • Clearing any Level 50+ Dungeon or Raid will award you with +1 Runestone of Vigor
  • You can claim 1 Runestone of Vigor from every Dungeon and Raid each once per week
  • Most content now also awards Runestones of Splendor
  • Runestones of Splendor area new side currency that can be exchanged for unique goods
  • You are limited to earning up to 10,000 Runestones of Splendor each week
  • Runestones of Vigor can be exchanged for unique Crafting Reagents needed for high end Crafting
  • Runestones of Splendor can be exchanged for Sacks of Almas, Mana Tears, and more!
  • New Weekly "Custom Order" Quests can be taken on each week for Specialized Crafters
  • Custom Orders are more difficult to fulfill but offer great rewards
  • Custom Orders raise in difficulty, and rewards, as your Specialization Rank increases




AND SO MUCH MORE



The amount of changes in this patch is astronomical and going into more detail would both spoil some of the fun of a blind fresh start release, and also make me have to write these notes for way too long! (I do have a game to make >.>)

If you've never played Leafling, or you've played in the past and want to give it another shot, there has truly never been a better time than now! Come join us in Leafling's 0.2 Fresh Start!










Leafling Patch 0.2 "A Fresh Start"

It's Almost Time!

Patch 0.2 is now less than a month away! For those of you not in the know, on November 15th Leafling's 0.2 Patch "A Fresh Start" will be going live with a myriad of game-changing additions and the single biggest content update we've ever had! To celebrate the excitement, I've compiled a massive list of upcoming changes for these pre-patch notes. On release day we'll release more detailed patch notes that will go over numbers and specific changes in detail, but for now this is just a teaser! Without further ado lets get into it.



Fresh Start Server!

Over Leafling's early access period we've gone through many different iterations of tons of different systems to tune everything just right and get things to a stable state. In doing so we've encountered a plethora of bugs, economy crashes, changes to item acquisition difficulty, and more. Due to this, our development process has become skewed and no longer properly reflects the current state of Leafling as many players simply have no need to engage with it. To better facilitate further development and player enjoyment we will be launching Leafling's 0.2 Patch with a Fresh Server. This server will have all players register a new account and play fresh all together just like another release! Fear not, your current legacy characters are still intact and you can visit them whenever you would like, but the legacy server will likely remain quite dead in terms of population until server transfers become enabled after the full release of the game. If you've never played Leafling, or you took a long break, there has never been a better time to jump in than now!!!



Brand New Tutorial!

Leafling's tutorial has lagged behind in quality and effectiveness. These days most players just get confused in the first 5 minutes, and thats not good! So we're completely revamping the tutorial, releasing a larger version of Dreamer's Shore, and adding 5 Levels worth of content to the starter zone as well as fully improving the tutorial with better infographics, better dialogue, and more clear markers that guide players in the right direction.



Level Cap Increased!

Patch 0.2 will include 10 new levels of progression, putting the new Level Cap to 60! All classes will also be gaining 2 additional spells, one at 55 and one at 60. There will also be loads of new gear to obtain, new Level 51 > 60 content, and more!



Trial of Wisdom Reborn

The Trial of Wisdom currently is a relic of a less powerful version of Leafling's engine. And its finally time I unveil the true vision for Trial content. For those of you who love to min max and challenge yourself, this Trial will push even the most skilled, coordinated, and communicative party to its limit. A 10 minute long rush of back to back mechanics, heavy boss damage, intense heal checks, difficult mechanical puzzles to solve, and a very tight DPS check. This fight has been ready for some time now, but I've kept it on the burner to rigorously and intensively test it to make sure everything is right the first time on release.

In addition, Trials will also be gaining their new loot tier system. For the most hardcore among you, collecting a full set of Trial loot is the highest possible achievement in terms of progression in Leafling Online. Here is a breakdown of the new loot system:

*Au'rum will now drop 1 "Runestone of Wisdom" per player, per week. Runestones of Wisdom can be used to purchase new Pinnacle gear from the Au'rum set.

*Trials will now also drop a Chest per player, per week, containing 4 bonus Runestones of (Trial Name). Each player will be rolled randomly for bonus loot. Each player can only receive 1 bonus Runestone per week for a maximum of 2 Runestones per week.

*All Trials future and current will now receive full sets of gear for every weapon type and every armor type per Trial.

*Prices are as follow:
**(Weapon type) of the Omniscient - x8 Runestones of Wisdom
**(Armor type) of the Omniscient - x4 Runestones of Wisdom
**(Off-Hand type) of the Omniscient - x2 Runestones of Wisdom
**Pendant of the Omniscient - x2 Runestones of Wisdom
**Soul of the Omniscient - x8 Runestones of Wisdom



New Zones!

Patch 0.2 will feature the following new zones to explore:
*Lost City - Level 51 > 60 - PvP Disabled
*Hidden Oasis - New Endgame Hub - PvP Disabled
*Scorpion Pass - Lvl 60 - PvP Enabled
*Temple of Qira - Lvl 60 - PvP Enabled



Crafting and Gathering Specializations!

Patch 0.2 will feature a massive overhaul to Crafting and Gathering from a ground level up. Now both Gathering and Crafting are much easier to understand, more respectful of your time, and feature more content, In addition players must now specialize in a Crafting and Gathering profession to craft or gather certain tiers of items. Here are some cliff notes for the changes:

*Gatherers and Crafters can now take on Orders from Craftsman Hall to gain Reputation and rewards. After gaining enough Craftsman Hall Reputation for Gathering or Crafting, you will be offered a quest to select your Specialization. You can only be Specialized into one profession at a time.

*You can change Specializations but it is very expensive and will also reset all of your progress on your current Specialization, so if you ever return you'll have to start over! So choose wisely.

*Crafting Specializations include: Blacksmith, Clothier, Jeweler, Woodworker, and Arcanist, and Chef

*After choosing your Specialization, you can continue to raise your reputation with your new guild (Blacksmith's Guild, Jeweler's Guild, ect) to unlock new Crafting Recipes all the way up to Pinnacle in some cases! Sell your wares to players of other Specializations and use your funds to purchase items you cannot craft yourself!

*Crafting Recipes have all been standardized into an easy to understand formula requiring Raw Materials (metals, wood, cloth, leather) and Reagents (Special crafting items, like a Wolf Claw, or Feather)

*Crafting Recipes have now been balanced based on time-to-acquire to prevent any unnecessarily large or unreasonable timesinks.

*Gathering Specializations include: Miner, Lumberjack, Fisher, Botanist

*Levelling up your Gathering Specialization will allow you to gather higher rarity materials



Season 1!

Patch 0.2 will be the start of our second first Season! For those of you new to the concept, Seasons in Leafling consist of spans of time in which completing certain content will reward your character with Explorer Rank Points. Earn enough Explorer Rank Points and Rank Up! For each Rank you achieve throughout the Season you'll earn exclusive Seasonal rewards as well as plenty of useful items. During that time, PvP Rankings will also be enabled during the Season allowing you to earn even more great rewards for performing well in PvP!



And Much More!

We're just getting started! With a new trial, new raids, new dungeons, gear, gear spells, classes, items, recipes, events, and more, 2023 is looking bright for Artemia! I can't wait to see you all on November 15th :)







Leafling's Fresh Start

Leafling has been online for almost 2 entire years now! This is beyond anything I ever honestly imagine when I started working on it, it was supposed to just be a really fun hobby where maybe I could make a couple friends and play a fun game together. Now the project, community, and team size has expanded, we have reached over 1 million people on Steam, had 100,000 people register for Leafling, and even been invited to various Indie Game Events. This has all been because of you all, and your love for Leafling and the world we've created together.

Today we would like to announce a Leafling "Fresh Start" Server, a brand new fresh server with no account data. This would be the best time ever to try out Leafling if you are an old-time player and have been gone, or are looking to try it out for the first time!

This is a very big announcement so I want to make a few very important notes clear:

1) This is NOT a full wipe, deletion, or removal of any of your current characters or data, simply a new Server that we will be using for the main Leafling Early Access experience. You will still be able to access your old characters, however they will be unable to interact with, trade with, or enter the Fresh Start Server.

2) The Fresh Start Server will be going live with Season 2 which will feature a large swathe of improvements to the game. These changes include, but are not limited to: Mythical/Pinnacle Acquisition Speed, Legendary Acquisition Speed, Crafting, Levelling, Mini-Games, PvP, Raiding, and more. These changes are specifically designed to accommodate a fresh new server and keep it as healthy as possible while encouraging trade and player economy, as well as increasing the value of items.

3) Playing in the Fresh Start Server can net you amazing rewards on both your new, and old characters!
We will be awarding a Limited-Edition: Title, Aura, Pet, Skin, Cape, and Hat to players who reach multiple progression thresholds in the Fresh Start Server. These special cosmetics will be the last truly Limited-Edition items ever implemented into Leafling and will never be obtainable again in any other way, so now is the time!

More information will be revealed as we near Patch 0.2 and Season 2, thank you all for reading and I hope to see you in a fresh new Artemia!