Pre-Release Patch 0.15
Hello again everyone! It's weird to see you so soon again here on Steam! As I'm sure many of you have noticed we typically don't post updates on Steam as often as we should, as we normally use our Official Discord to post patch and update notes. However, not all of our players want to use Discord! So as a cleaner alternative we will now be posting major patch notes here on Steam, and then posting the link to our Discord to read through, so I look forward to hearing from you guys more on here!
It's been a few weeks since our massive Pre-Release 0.1 patch and we haven't slowed down a bit! This upcoming update will address many concerns our Explorers have with multiple facets of gameplay and systems, so let's get right into it!
[h2]Currency Adjustments[/h2]
Currently, as many of you are aware, Leafling suffers from currency bloat.
This is sadly a very easy trap for developers to fall into as you want certain
activities to pertain to certain rewards. And to be clear, there isn't anything
inherently wrong with having a lot of different currencies, but as of now
Leafling's are very disorganized, hard to tell apart from other items, and some are
just downright useless and taking up space.
This update plans to address this by simplifying all current and future currency
forms into a simple and easy to understand format that not only helps now, but
keeps us organized years into the future.
Changes:
[h2]Weekly Clear Rewards[/h2]
*Leafling will be gaining Weekly Clear Rewards on ALL Dungeons
and Raids.
*Once per week, clearing each of these Dungeons or Raids will award
Runestones of Splendor.
*If you are completing Level 50 Content you willALSO receive "Runestones of Vigor"
Runestones of Vigor are a SEASONAL currency that will allow you to buy
very rare and exclusive items that can ONLY be obtained via Runestones of Vigor
including Limited Edition free cosmetics, Gear all the way up to Pinnacle,
and more!
*Each Season the old store for Runestones of Vigor will be removed and replaced
with a new one. You will be able to trade in your remaining Runestones of Vigor for the
new seasonal stone at a 2/10 rate.
[h2]2 Player Content[/h2]
While our overhauls during 0.1 contained huge changes to Solo Gameplay as well as group
gameplay, we got a lot of requests for more content balanced around very small group content
such as 2 or 3 players. So we will be addressing this blind spot.
*Levelling Dungeons will gain an additional mode. When entering a Dungeon you will now have the choice for "Solo, Group, or Challenge Mode". Solo will be the traditional single-player dungeon, Group will be the same dungeon but scaled up per each player, and Challenge Mode will retain its current form as End-Game Level 50 Versions of those Levelling Dungeons.
*A new Roguelite inspired 2-Player game mode is currently in development. More information will be revealed in the future.
[h2]Elemental Adaptive Update[/h2]
Elemental Stats in Leafling fall in a weird spot at the moment where most people would rather ignore them unless their class uses only 1 Scaling. We will be attempting to address this with the addition of Adaptive Elemental Stats. Some spells or gear will scale with, or grant, Neutral Element.
Neutral Elements adapt to your current highest elemental stat allowing more freedom in build making than ever before. Did you want to try a Water Shinobi but all of it's spells scale with Dark? No worries! Most classes will be gaining Adaptive Scaling on some, or all, of their abilities!
This feature is under development and *may* not make it into the release of the 0.15 patch but will be added during it's lifespan
[h2]Rune-Knight Full Re-Design[/h2]
Rune-Knight is a personal favorite Class of mine and was actually
unplanned in the original development of the game. It was added in
solely because I've always loved the spell-slinging swordsman archetype,
and the world of Artemia is ripe with strange runic magicks that haven't
been properly explored. Sadly, since release Rune-Knight has never found
solid ground and the lack of people using it reflect that. This is a full
re-design and reimagination of Rune-Knight to better fulfill it's original
design goal with over a year of added experience in class design.
SPELLS
PASSIVE - Rune Mastery When casting Spells that Scale with Attack, increase your Magic by 50%
and reduce your Attack by 50% for a brief duration. When casting a Spell that Scales
with Magic, increase your Attack by 50% and reduce your Magic by 50% for a brief duration.
Lvl 1 - Runic Surge - Surge your body and blade with Rune Magicks, granting
yourself a bonus of +150 Attack and 150 Magic. During Runic Surge you gain access
to the Spell "Acquiesca".
Global Cooldown
Lvl 1 - Acquiesca - Attack your target with neutral magicks, dealing (1,000% Magic)
Magical Damage instantly. Does NOT apply Rune Mastery Passive Effects
Can only be cast under the effects of Runic Surge.
Off Global Cooldown
Lvl 5 - Fated Blade - Slash your target in melee range, dealing (3,500 + (1,000% Attack))
Physical Damage. Applies Rune Mastery Passive.
Off Global Cooldown
Lvl 10 - Falling Star - Conjure a rain of runestones, exploding into neutral magicks.
Deals (3,000 + (1,000% Magic)) Magical Damage and inflicting Stun for 2s. Global Cooldown
Applies Rune Mastery Passive.
Global Cooldown
Lvl 15 - Runeblade - Channel for a brief duration to fuse your blade with Runic
Magicks. After completion if the target remains in range you slice them dealing a devastating
blow. Deals (5,000 + (2,000% Attack)) Physical Damage. Applies Rune Mastery Passive.
Off Global Cooldown
Lvl 20 - Lumialis - You conjure a massive pillar of runic magick that explodes
at your target's position dealing (5,000 + (2,500% Magic)) Magical Damage.
Applies Rune Mastery Passive.
Global Cooldown
Lvl 25 - Ultima's Edge - Unleash a devastating flurry of slashes around you
(3,000 + (1,500% Attack)) Physical Damage in an area. Applies Rune Mastery Passive.
Off Global Cooldown
Lvl 30 - Ultima's Flare - Release a massive shockwave of rune magick, dealing
(3,000 + (1,500% Magic)) Magical Damage in an area. Applies Rune Mastery Passive.
Global Cooldown
Lvl 35 - Rune of Ascension - ULTIMATE - You reveal the Rune of Ascension, a
stone that contains the powers of a very god. Grants +200 to all Stats for it's
duration.
Off Global Cooldown
Patch 0.15
It's been a few weeks since our massive Pre-Release 0.1 patch and we haven't slowed down a bit! This upcoming update will address many concerns our Explorers have with multiple facets of gameplay and systems, so let's get right into it!
[h2]Currency Adjustments[/h2]
Currently, as many of you are aware, Leafling suffers from currency bloat.
This is sadly a very easy trap for developers to fall into as you want certain
activities to pertain to certain rewards. And to be clear, there isn't anything
inherently wrong with having a lot of different currencies, but as of now
Leafling's are very disorganized, hard to tell apart from other items, and some are
just downright useless and taking up space.
This update plans to address this by simplifying all current and future currency
forms into a simple and easy to understand format that not only helps now, but
keeps us organized years into the future.
Changes:
- All currencies other than Almas, Mana Tears, and Hearth Clusters will have their
names changed to "Runestone of X" for example, the Dragon's Nest dungeon will drop
"Runestones of Dragonfire"
- An important new Global Currency called "Runestones of Splendor" will be added
that can be spent at the Runestone Vendor.
- A new rotating shop called "The Vault of Splendors" will be opening containing
certain Gear, Pets, Auras, Titles, Skins, Toys, and more will be added to the Runestone
Vendor. Simply speak with him and select "Vault of Splendors" ALL purchases in the
Vault of Splendors will be conducted with Runestones of Splendor
- The Oddities Vendor will have it's shop removed and all sold goods moved to the
Runestone Vendor. To find Oddities Vendor gear, simply speak with the Runestone
Vendor and select "Gear > Raids/Dungeons > Rarity"
[h2]Weekly Clear Rewards[/h2]
*Leafling will be gaining Weekly Clear Rewards on ALL Dungeons
and Raids.
*Once per week, clearing each of these Dungeons or Raids will award
Runestones of Splendor.
*If you are completing Level 50 Content you willALSO receive "Runestones of Vigor"
Runestones of Vigor are a SEASONAL currency that will allow you to buy
very rare and exclusive items that can ONLY be obtained via Runestones of Vigor
including Limited Edition free cosmetics, Gear all the way up to Pinnacle,
and more!
*Each Season the old store for Runestones of Vigor will be removed and replaced
with a new one. You will be able to trade in your remaining Runestones of Vigor for the
new seasonal stone at a 2/10 rate.
[h2]2 Player Content[/h2]
While our overhauls during 0.1 contained huge changes to Solo Gameplay as well as group
gameplay, we got a lot of requests for more content balanced around very small group content
such as 2 or 3 players. So we will be addressing this blind spot.
*Levelling Dungeons will gain an additional mode. When entering a Dungeon you will now have the choice for "Solo, Group, or Challenge Mode". Solo will be the traditional single-player dungeon, Group will be the same dungeon but scaled up per each player, and Challenge Mode will retain its current form as End-Game Level 50 Versions of those Levelling Dungeons.
*A new Roguelite inspired 2-Player game mode is currently in development. More information will be revealed in the future.
[h2]Elemental Adaptive Update[/h2]
Elemental Stats in Leafling fall in a weird spot at the moment where most people would rather ignore them unless their class uses only 1 Scaling. We will be attempting to address this with the addition of Adaptive Elemental Stats. Some spells or gear will scale with, or grant, Neutral Element.
Neutral Elements adapt to your current highest elemental stat allowing more freedom in build making than ever before. Did you want to try a Water Shinobi but all of it's spells scale with Dark? No worries! Most classes will be gaining Adaptive Scaling on some, or all, of their abilities!
This feature is under development and *may* not make it into the release of the 0.15 patch but will be added during it's lifespan
[h2]Rune-Knight Full Re-Design[/h2]
Rune-Knight is a personal favorite Class of mine and was actually
unplanned in the original development of the game. It was added in
solely because I've always loved the spell-slinging swordsman archetype,
and the world of Artemia is ripe with strange runic magicks that haven't
been properly explored. Sadly, since release Rune-Knight has never found
solid ground and the lack of people using it reflect that. This is a full
re-design and reimagination of Rune-Knight to better fulfill it's original
design goal with over a year of added experience in class design.
SPELLS
PASSIVE - Rune Mastery When casting Spells that Scale with Attack, increase your Magic by 50%
and reduce your Attack by 50% for a brief duration. When casting a Spell that Scales
with Magic, increase your Attack by 50% and reduce your Magic by 50% for a brief duration.
Lvl 1 - Runic Surge - Surge your body and blade with Rune Magicks, granting
yourself a bonus of +150 Attack and 150 Magic. During Runic Surge you gain access
to the Spell "Acquiesca".
Global Cooldown
Lvl 1 - Acquiesca - Attack your target with neutral magicks, dealing (1,000% Magic)
Magical Damage instantly. Does NOT apply Rune Mastery Passive Effects
Can only be cast under the effects of Runic Surge.
Off Global Cooldown
Lvl 5 - Fated Blade - Slash your target in melee range, dealing (3,500 + (1,000% Attack))
Physical Damage. Applies Rune Mastery Passive.
Off Global Cooldown
Lvl 10 - Falling Star - Conjure a rain of runestones, exploding into neutral magicks.
Deals (3,000 + (1,000% Magic)) Magical Damage and inflicting Stun for 2s. Global Cooldown
Applies Rune Mastery Passive.
Global Cooldown
Lvl 15 - Runeblade - Channel for a brief duration to fuse your blade with Runic
Magicks. After completion if the target remains in range you slice them dealing a devastating
blow. Deals (5,000 + (2,000% Attack)) Physical Damage. Applies Rune Mastery Passive.
Off Global Cooldown
Lvl 20 - Lumialis - You conjure a massive pillar of runic magick that explodes
at your target's position dealing (5,000 + (2,500% Magic)) Magical Damage.
Applies Rune Mastery Passive.
Global Cooldown
Lvl 25 - Ultima's Edge - Unleash a devastating flurry of slashes around you
(3,000 + (1,500% Attack)) Physical Damage in an area. Applies Rune Mastery Passive.
Off Global Cooldown
Lvl 30 - Ultima's Flare - Release a massive shockwave of rune magick, dealing
(3,000 + (1,500% Magic)) Magical Damage in an area. Applies Rune Mastery Passive.
Global Cooldown
Lvl 35 - Rune of Ascension - ULTIMATE - You reveal the Rune of Ascension, a
stone that contains the powers of a very god. Grants +200 to all Stats for it's
duration.
Off Global Cooldown
Patch 0.15 will be going Live on 8/16 at 5:00pm EST