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Toggling quest markers, bug fixes, music volume, and more - Patch v0.1.0f

Greetings, Groundbreakers! Techtonica patch v0.1.0f is now live on Steam.

This update includes a number of bugfixes and quality-of-life improvements, which hopefully will make your time on Calyx even more fun and productive. Please don’t confuse this update with the Quality of Life-focused update at 0.1.1.

Patch v0.1.0f contains the following changes and updates:

  • Where was that door again? Added the ability for users to toggle map beacons for Facility Access Door repair quests on or off by selecting or deselecting those quests in the Journal. This is in response to player feedback that not being able to turn these quest beacons off wasn't the best experience, and should also help players find these quest locations again after visiting the doors for the first time.
  • Increased the overall music volume by 15dB, in response to player feedback that the music was too quiet. You'll still be able to tune your preferred volume settings using the audio sliders.
  • Fixed a bug with Kindlevine Stems not having a name in crafting menus.
  • Fixed a bug with Kindlevine Extract's crafting description incorrectly saying it was used in making Biobricks. It’s not; that was a lie.
  • Fixed a bug where saved games could become corrupted after completing the freight elevator quests. Updating to patch v0.1.0f, unfortunately, will not fix previously-corrupted saves, but should prevent this particular save bug from occurring going forward.
  • Updated the Tech Tree UI to reflect "core debt" by displaying a negative value for available cores when the number drops below zero. If a player erases memory cores they previously placed, this causes the number of cores available for tech activation to drop by the same amount; it will go back up again when and if the cores are replaced. If the player erases so many cores that the number of available cores drops below zero, it was possible for the player to go into "core debt," but the Tech Tree UI didn't properly communicate this fact. This resulted in confusion for a lot of players who couldn't figure out why the Tech Tree UI remained at zero cores available even though they were building cores (after previously erasing them). Now the Tech Tree UI will show a negative value for cores available if the player has gone into "core debt," which should make it easy to grok how many cores need to be placed and/or replaced before players can start activating new techs again.
  • Temporarily removed a Sparks VO line telling players to automate Biobrick production, which tended to play at a point in the game where automating Biobricks wasn't actually a good strategy. We are looking more at changes to balance and pacing around Biobrick production, but in the meantime, we have removed the unhelpful VO line. What Sparks should have said was that, eventually, you'll want to get those Biobrick lines up and running, but in the early- and mid-game Kindlevine Stems are a much more easily available source of fuel for machines that need to burn biomass.
  • Tweaked the Tech Tree so that intermediate items needed for Kindlevine planting and threshing will be unlocked with that tech tier (Shiverthorn Processing), rather than with Planter and Thresher techs individually, thus making it easier to begin planting Kindlevine in Planters.


Patch v0.1.0f is available on Steam; we are working hard to bring it to other platforms as quickly as possible. Once available on Game Pass (Xbox and PC), the single patch will bundle v0.1.0f and v0.1.0e.

Thank you to everyone who played the game and submitted feedback and bug reports via the Steam Forums, Discord, and feedback.techtonicagame.com. Your input helped put this update together.

It has been amazing to see what you have all built so far, and we can't wait to see what you're up to next.