Techtonica v0.2.0h Hotfix - Fixing a late-game progression blocker
Groundbreakers, a hotfix for the PULSE Room is here.
Please note: this hotfix is limited to the late-game progression blocker discovered in the PULSE Room. We’ll have a more comprehensive patch in the new year, but we wanted to get you a fix for this progression blocker before we leave for the holiday break.
[h3]What was the problem?[/h3]
Some players worked through the new Base Building content introduced in v0.2 of Techtonica only to find themselves locked in the late-game PULSE Room as they neared the conclusion of the new narrative and quest lines. These players could respawn, but they couldn’t complete the remaining objectives.
[h3]What was fixed?[/h3]
Groundbreakers who previously visited the PULSE Room and had its door shut on them will now find that the door has opened again. A similar issue with the initial door aboard the Excalibur (leading to Paladin) shutting itself should also be resolved. Signage for both doors might be slightly off, but this will not impact your experience.
[h3]Lingering issues and workarounds[/h3]
Players who skipped the Freight Elevator cutscene may still experience issues, but there is a workaround. If you first replay the skipped cutscene from your Log menu, you can walk into the waters around the elevator afterward and trigger the next part of the story.
If you have finished the Freight Elevator cutscene, paid an initial visit to PT XRAY, and discovered the Mining Drill MKII but have not yet received a signal to the PULSE Room, make sure that you return to PT VICTOR.
Ah! If you’ve built a truly massive base, please stand somewhere in front of VICTOR that isn’t too high off the ground. The radio can’t see you up there, Breaker.
Once you return to the PULSE Room and witness the cutscene that follows your final interactions in that room (no spoilers!), you will have reached the end of narrative content for 0.2.
Thank you for playing! See you in 2024!
Please note: this hotfix is limited to the late-game progression blocker discovered in the PULSE Room. We’ll have a more comprehensive patch in the new year, but we wanted to get you a fix for this progression blocker before we leave for the holiday break.
[h3]What was the problem?[/h3]
Some players worked through the new Base Building content introduced in v0.2 of Techtonica only to find themselves locked in the late-game PULSE Room as they neared the conclusion of the new narrative and quest lines. These players could respawn, but they couldn’t complete the remaining objectives.
[h3]What was fixed?[/h3]
Groundbreakers who previously visited the PULSE Room and had its door shut on them will now find that the door has opened again. A similar issue with the initial door aboard the Excalibur (leading to Paladin) shutting itself should also be resolved. Signage for both doors might be slightly off, but this will not impact your experience.
[h3]Lingering issues and workarounds[/h3]
Players who skipped the Freight Elevator cutscene may still experience issues, but there is a workaround. If you first replay the skipped cutscene from your Log menu, you can walk into the waters around the elevator afterward and trigger the next part of the story.
If you have finished the Freight Elevator cutscene, paid an initial visit to PT XRAY, and discovered the Mining Drill MKII but have not yet received a signal to the PULSE Room, make sure that you return to PT VICTOR.
Ah! If you’ve built a truly massive base, please stand somewhere in front of VICTOR that isn’t too high off the ground. The radio can’t see you up there, Breaker.
Once you return to the PULSE Room and witness the cutscene that follows your final interactions in that room (no spoilers!), you will have reached the end of narrative content for 0.2.
Thank you for playing! See you in 2024!