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Techtonica News

Techtonica's soundtrack is streaming and we have QoL update news

Greetings, Groundbreakers! We're here with more news about Techtonica, from the roadmap changes to more soundtrack availability.

Strap in.

[previewyoutube][/previewyoutube]

As always, the video update above goes into more detail, but if you want a quick rundown, you'll find that below.

[h3]The soundtrack is now streaming on a bunch of services[/h3]

We love our soundtrack (and we hope you do, too). You can still snag the MP3 and FLAC versions on Steam, and we're retaining the bundled discount, but folks who want to use their typical streaming service can do so, too. Here's a fancy link with all of those services listed.

The Techtonica soundtrack is now available on Spotify, Apple Music, etc. I'm listening to it right now, and you can't stop me.

[h3]Confirmed! We're splitting up the QoL update[/h3]

We always knew we wanted a Quality of Life update to drop in the month-ish after we launched Techtonica into Early Access. But, after gathering so much feedback from so many players, we've decided to split the update into two parts in order to address even more before we hit v0.2.

So, v0.1.1 and v0.1.2 are now on the Roadmap. v0.1.1 still includes in-game metrics, and we're also ready to share that it'll feature more volume control, some initial Core Composer adjustments (more will come, we promise), bugfixes, and more. We'll share more specifics as we nail them down.

v0.1.1 is still slated for mid- to late-August.



v0.1.2? We're not quite ready to talk about it yet. We're still reading feedback, prioritizing points from players, and validating that against our own plans. As soon as we can share what's coming, we will.

[h3]Groundbreaker Support, assemble![/h3]

Finally, some news for the Discord. We created a new role specifically for players who go above and beyond when it comes to helping our newest community members. Groundbreaker Support members hang out on our Discord, boast fancy orange names, and are extremely knowledgeable about the game.

Want to join their ranks? Ask me (It's Joey), Lauren (leftmostpuddle), or any of the mods. We'll give it some quick thought.

Find our Discord at https://discord.gg/techtonica.

Thanks for reading, watching, and your feedback. We'll see you next week!

Toggling quest markers, bug fixes, music volume, and more - Patch v0.1.0f

Greetings, Groundbreakers! Techtonica patch v0.1.0f is now live on Steam.

This update includes a number of bugfixes and quality-of-life improvements, which hopefully will make your time on Calyx even more fun and productive. Please don’t confuse this update with the Quality of Life-focused update at 0.1.1.

Patch v0.1.0f contains the following changes and updates:

  • Where was that door again? Added the ability for users to toggle map beacons for Facility Access Door repair quests on or off by selecting or deselecting those quests in the Journal. This is in response to player feedback that not being able to turn these quest beacons off wasn't the best experience, and should also help players find these quest locations again after visiting the doors for the first time.
  • Increased the overall music volume by 15dB, in response to player feedback that the music was too quiet. You'll still be able to tune your preferred volume settings using the audio sliders.
  • Fixed a bug with Kindlevine Stems not having a name in crafting menus.
  • Fixed a bug with Kindlevine Extract's crafting description incorrectly saying it was used in making Biobricks. It’s not; that was a lie.
  • Fixed a bug where saved games could become corrupted after completing the freight elevator quests. Updating to patch v0.1.0f, unfortunately, will not fix previously-corrupted saves, but should prevent this particular save bug from occurring going forward.
  • Updated the Tech Tree UI to reflect "core debt" by displaying a negative value for available cores when the number drops below zero. If a player erases memory cores they previously placed, this causes the number of cores available for tech activation to drop by the same amount; it will go back up again when and if the cores are replaced. If the player erases so many cores that the number of available cores drops below zero, it was possible for the player to go into "core debt," but the Tech Tree UI didn't properly communicate this fact. This resulted in confusion for a lot of players who couldn't figure out why the Tech Tree UI remained at zero cores available even though they were building cores (after previously erasing them). Now the Tech Tree UI will show a negative value for cores available if the player has gone into "core debt," which should make it easy to grok how many cores need to be placed and/or replaced before players can start activating new techs again.
  • Temporarily removed a Sparks VO line telling players to automate Biobrick production, which tended to play at a point in the game where automating Biobricks wasn't actually a good strategy. We are looking more at changes to balance and pacing around Biobrick production, but in the meantime, we have removed the unhelpful VO line. What Sparks should have said was that, eventually, you'll want to get those Biobrick lines up and running, but in the early- and mid-game Kindlevine Stems are a much more easily available source of fuel for machines that need to burn biomass.
  • Tweaked the Tech Tree so that intermediate items needed for Kindlevine planting and threshing will be unlocked with that tech tier (Shiverthorn Processing), rather than with Planter and Thresher techs individually, thus making it easier to begin planting Kindlevine in Planters.


Patch v0.1.0f is available on Steam; we are working hard to bring it to other platforms as quickly as possible. Once available on Game Pass (Xbox and PC), the single patch will bundle v0.1.0f and v0.1.0e.

Thank you to everyone who played the game and submitted feedback and bug reports via the Steam Forums, Discord, and feedback.techtonicagame.com. Your input helped put this update together.

It has been amazing to see what you have all built so far, and we can't wait to see what you're up to next.

Techtonica's launch week! In-game metrics coming soon!

Welcome to the first weekly update since release.

If you're new to these, hello! If you've been here for a while, hello again!

We launched a video game! Thank you for playing. Techtonica entered Early Access last Tuesday, and we've been so excited to see people playing, sharing screenshots, posting videos, and joining our Discord. It's meant the world to us. Welcome to Calyx!

We've been working hard to listen to feedback and criticism from players across the forums, Discord, and reviews, and we're turning that feedback into action with patches and our planned updates.

This week's video dives into a ton of stuff, including in-game metrics for v0.1.1, news of patches, our feedback process, and more.

[previewyoutube][/previewyoutube]

Don't have time for the video? Here are the highlights.

[h3]In-game metrics are coming in v0.1.1[/h3]

v0.1.1 is what we're calling the Quality of Life update, and the first thing we're locking in for it is in-game metrics. Now, they won't be pretty since our UI is a work in progress, but we heard loud and clear that players want them now.

They're coming with the update, and the update is slated for mid-to-late August.

[h3]We might be splitting the QoL update into two parts[/h3]

This bit of news isn't fully nailed down yet, but we're considering splitting the update into two parts. Why? We have a lot of work to do and tasks to address. You've all spoken up tons about things like the Cores, performance, bugs, quest beacons, etc., and we're working on lots of it.

It might not come all at once or in time for the second QoL update (if we decide to do it), but we're on it.

[h3]Our team's presence is being reduced a little... just a little[/h3]

If you didn't notice, we've been extremely active since launch on Steam and in Discord. That'll continue, but we're going to reduce our schedule. To support launch, we got our full team of 20-ish devs to take shifts from 7am ET until 11pm ET. We're gonna strip that back to regular working hours starting this week.

Don't worry! We're still here! We're still listening! We need to catch our breath and refocus our attention on the game. The plan is to support all significant updates this way moving forward, but we'll be rolling back to normal operation a week after those launches.

That's the gist of this update, though the video has more detail. Thanks for reading, thanks for the feedback, and thank you for playing.

Don't forget to join our Discord and say 'hello!' There are memes and dreams in there, and it's pretty fun.

Fill alien caverns with factories in automation game Techtonica




Bringing a new vibe to the factory-building automation genre, Techtonica's neon alien caverns and synthwave soundtrack are a lot of fun to explore and excavate in. Releasing just this week on Steam and Game Pass, Fire Hose Games' debut release is a first-person factory game that follows in the footsteps of Factorio or Satisfactory, but adds literal depth to the formula by setting everything inside a network of subterranean caves on a strange, rogue exoplanet...
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Simfest 2023 is on and Techtonica is part of it!

We are thrilled to announce that Techtonica is in Simfest–the Steam festival celebrating all things related to simulation games.

Here's a link to the festival!



Through the 24th of July, 10am PDT 2023, you can save 15% off of Techtonica. In addition to that, you will also be able to check out some of the latest and greatest simulation titles and see what the future holds for the simulation genre with coming soon games. From simulators that cover hobbies you would love to experience to job simulators that revolve around your dream career (even out-of-this-world ones), Simfest will feature a wide variety of titles in the genre.

Simfest is a Steam festival co-hosted by Auroch Digital and Stray Fawn Studio. This year’s event will be the second Simfest, after Simfest: Hobby Edition took place in 2022. Join Techtonica and many other incredible simulation games in Simfest 2023. We hope to see you there!