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Techtonica’s Steam Next Fest Recap #6

As this Next Fest begins to wind down, we wanted to thank everyone, once more, for giving Techtonica a shot. We have a ton planned for this game, and we hope you're ready to join us as we make our way to Early Access launch.

We work really hard to ensure our community is heard. We value your feedback, and we know your presence makes Techtonica a better game. That started with the closed Alpha, and it continues with the demo that's up now.

The most active medium for our community is our Discord. Join up if you're interested in meeting and chatting with your fellow Groundbreakers. If you beat the demo, you get the ANEXCAL Recruit role, too.

[h3]Are we leaving the demo up?[/h3]

Yes, we're going to leave the Next Fest demo up for a little while after the event. If we take it down, we're considering an alternative to the demo that would help folks find and play Techtonica here on Steam as we work towards launch.

Anyways! What about the Next Fest contests? They're still rolling on our Discord. We have a couple of contests left.

Here's a recent entry to the Best Research Core Sculpture contest from Azanek. It's holiday-themed, which we think is hilarious.



If you're having fun, consider sharing Techtonica with a friend and Wishlisting the game here on Steam.

https://store.steampowered.com/app/1457320/Techtonica/

Techtonica’s Steam Next Fest Recap #5

It’s been a whole 5 days since Next Fest started! It’s been an awesome week. Once again, thank you to all who have been playing our demo and giving us feedback. We really hope you've had fun, and we hope you're going to join us on our journey to Early Access launch.

Onto some contest features!

For Best Buried Factory and Smallest Factory that Automates Green Core Production by Jenkachu





For Smallest Factory that Automates Green Core Production by Heyko





We’re running our Next Fest contests until Monday! You have a chance to win a copy of Techtonica at EA Launch by participating. If you’re enjoying the demo, don’t forget to Wishlist the game right here on Steam.

Techtonica's Steam Next Fest Recap #4

Thank you to all who have tried out the Tecthonica demo, stopped by our streams, participated in our contests, and left us any kind of feedback.

If you'd like to support Techtonica, please Wishlist us here on Steam and share the game with any friends who you think would like it.

Onto the highlights!

During our stream, we picked up where we left off last time, continuing to expand our factory to complete the demo. Joey also made a cat sculpture… but let’s check out these two awesome cat sculptures our community made afterward!

By Heyko





By Jenkachu



If you love cats, make sure to enter the code: MEOWMEOWTIME for a fun surprise with the MOLE.

Finally, let’s take a look at some more submissions to our Next Fest Contests. As a reminder, we have daily contests running each day in our Discord! Be sure to submit to have a chance to win a key to Techtonica at launch.

For Best Buried Factory and!! Smallest Factory that Fully Automates Green Core Production by Azanek!





Techtonica's Steam Next Fest Recap #3

Welcome back to another Next Fest recap post for Techtonica!

Thank you to all who have tried out the demo so far, we love hearing your feedback! Whether it’s suggestions, compliments, or bug reporting–it’s all super valuable to our team.

Don’t forget, we will be streaming right here on our Steam Page today (October 6th) at 12 PM ET. Come hang out and ask your questions!

https://store.steampowered.com/app/1457320/Techtonica/

Let’s get to the highlights.

If you’re looking for some tips, check out TotalXclipse’s video on building a mega fuel plant!

[previewyoutube][/previewyoutube]

Finally, we wanted to once again share some more fantastic submissions to our Next Fest Contests here. We have daily contests running each day in our Discord, be sure to submit to have a chance to win a key to Techtonica at launch.

For Best Research Core Sculpture by Heyko



For Best Multi-Story Factory by JHS

Techtonica's Steam Next Fest Recap #2

Welcome to the second Next Fest recap post for Techtonica!

First off, thanks for playing the demo if you've had a chance. We've heard lots from new players, whether it's a simple "I liked it," a stack of game-changing suggestions, or a bug report.

Every. Bit. Helps.

We're going into Early Access with Techtonica when we launch and having a community of engaged players who love leaving their mark on the game as it develops is so important to us.

As a heads up, we'll be live streaming the game here on our Steam page tomorrow (October 6th) at 12pm ET. Join us! Ask your questions!

With that said, here are some of the highlights from day two of Next Fest!

Z1 Gaming showcased some power production in a recent video on YouTube. Dig into that here, and maybe solve a power crisis you may be facing?

[previewyoutube][/previewyoutube]

We hosted our monthly AMA on the Discord last week, and we shared some answers yesterday, too! We do always collect questions during the last week of the month, so join up and fire away if you have any curiosities about Techtonica.

Here's a question and answer about the inventory system you see in the demo

Our inventory seems to be infinite. Is this intended, and why did you go for this as a design choice?

PS It takes longer and longer to open the inventory when you add more and more items to it. Optimization plans, or will there be an item limit?


This is not the inventory system’s final form!

First off, yes, optimization is coming for the inventory system. The temporary solution for inventory lag is to dump your extra items in the chest. If you’re reading this answer right now and don’t know what to do about it, this is the best current solution. The inventory menus will be optimized over time, though.

As for the infinite nature of inventories, that answer’s a little more involved. Honestly, we’re still iterating on this system internally. Our eventual goal is to encourage players to keep their inventory within a certain (upgradeable) limit. But, we don’t want to put players in annoying binds when they exceed that inventory limit. Making the inventory infinite in size was a step towards that goal, but we do intend to add some amount of friction against abusing the infinite size.

We will share more when we are happy with what we’ve got!


Finally! We're still in the midst of our Next Fest Contests. Here's a ridiculous submission for Best (Worst?) Spaghetti Mess. It's.......terrifying.



Thanks for playing the demo, and please drop us a Wishlist here on Steam.

https://store.steampowered.com/app/1457320/Techtonica/