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Unlock the Archive! - Keep earning XP levels - Early Access Update #15

KEEP EARNING BATTLE ARCHIVE POINTS AS LONG AS YOU WANT!
[h3]Early Access Update #15: Version 0.9.88[/h3][p]While the list on this update is a lot shorter than the last major ones (mostly because we had more smaller updates in between this time), this one has a feature that many of you have been asking for: [/p][p][/p][h2]THE PROFILE XP CAP IS GONE[/h2][p]Ok, it is not completely gone, but it has been raised from 50 to 500,000. I am fairly certain that will never be reached. But hey, if you get there let me know and I'll be happy to raise it again. :)[/p][p][/p][p][/p][p][/p][p]So if you want to you can keep pushing through the XP Levels as long as you want. [/p][p][/p][h3]THANK YOU FOR A GREAT 2025![/h3][p]Thanks so much for the support you showed us this year. Everybody who took the time to write a review.
Everybody who sat down and wrote a feedback thread in the Steam Forums.
And thank you to our amazing Discord Community.
You all helped make the game that much better and every encouraging word helped us keep going and trying to fix issues, add cool new stuff. [/p][p]We are very close to done with what we wanted to have for our 1.0 launch, which feels amazing and that release will be such a good package thanks to you. [/p][p]So much love and thanks from two friends in Germany who took on this crazy project and let's have an amazing 2026 together.[/p][p]Martin & Mario



[/p][p][/p][p]Oh yeah, read the full patch notes below. [/p][p][/p][p][/p][hr][/hr][p][/p][p]Version 0.9.88[/p][p]GENERAL CHANGES:[/p]
  • [p]Profile XP level is now basically uncapped. So you can keep earning Battle Archive Tokens as long as you want.[/p]
  • [p]Minor particle changes[/p]
[p]
[/p][p]BUG FIXES:[/p]
  • [p]Deselecting by clicking ground now also deselects neutrals and enemies[/p]
  • [p]Run Results: fixed the delay between two unlock containers[/p]
  • [p]Fixed the possibility of having no crystal field at player start position[/p]
[p]
[/p][p]BALANCE:[/p]
  • [p]Production boost tower cost and skill cost increased. [/p]
  • [p]Robo Marine attack changed to three shot salvo, damage per shot and attack rate decreased. DPS changed from 3,56 to 4,8. Weapon Range +0,5[/p]
  • [p]Robo Micro cap and production duration buffed.[/p]

Version 0.9.86 - Pinning Card Tooltips and Bugfixes

[h2]Version 0.9.86 - Pinned Tooltips, Ground Click to deselect and Bugfixes
[/h2][p]This is a small update that addresses some bugs and adds some quality of life improvements and bugfixes.[/p][p][/p][h3]Pinning Tooltips[/h3][p]When you hover over a card tooltip you can now right click to pin it. This allows you to see nested tooltips or look up what entity an upgrade or hack would spawn.[/p][h3][/h3][p][/p][h3]Expanded Population Cap Information[/h3][p]We also expanded the tooltip on factories, so now it should be more clear what the state of your building and population cap is.[/p][p][/p][p][/p][h3]Option: Clicking Ground Deselects[/h3][p]If you want you can now set the game to deselect everything when you click on the ground. So if this how you prefer your game to behave you can now make it so! [/p][p][/p][p][/p][h3]Coming next - unlocked XP cap! [/h3][p]If no issues pop up in the version currently on the beta branch we can hopefully roll out the next update, which will remove the Profile XP level cap very soon, which will allow you to keep earning archive points basically indefinitely.[/p][p][/p][p]Read the full Patch Notes below.[/p][hr][/hr][p][/p][p]Version 0.9.86

FEATURES: [/p]
  • [p]Up to two tooltips that are showing cards can now be pinned with right mouse click[/p]
[p] SETTINGS: [/p]
  • [p]New option toggle: Clicking ground deselects[/p]
[p] GENERAL CHANGES: [/p]
  • [p]Additional factory tooltip which shows the unit and building cap[/p]
  • [p]If map generation fails too often a fallback map will be used instead of throwing an exception[/p]
[p] BUG FIXES: [/p]
  • [p]Fixed card tooltip not vanishing in intermission screen if showing a card tooltip in deck overview and pressing escape to close it[/p]
  • [p]Fixed typo in meta progression reroll description[/p]
  • [p]Fixed calculation of wrong target cell that could happen if (attack) move was placed on unreachable ground[/p]
  • [p]XXL Bomb triggers correctly if initial target has died[/p]
[p] BALANCE: [/p]
  • [p]Adjusted Incinerator specialist hackseption in settings menu resulting in invalid resolution and frame rate options[/p]

Version 0.9.85 - Options Graphics Settings Hotfix

[h2]Version 0.9.85 [/h2][p]Hotfix update: as mentioned yesterday this is the second part of out options menu fix.[/p][p]Everything should work as expected now. [/p][p][/p][p]Version 0.9.85[/p][p]BUG FIXES:[/p]
  • [p]Fixed Incinerator accidentally having the Robust tag, making hacks and upgrades associated with that show up.[/p]
  • [p]Fixed exception in settings menu resulting in invalid resolution and frame rate options[/p]

Version 0.9.84 - Bugfix update / option to disable volumetric fog

[h2]Version 0.9.84 [/h2][p]Hotfix update: we just fixed some important bugs with this one. Very likely there will be another bug fix update tomorrow, since there is another weird bug where the graphics menu dropdowns for resolution do not work. This is already fixed on the beta branch, so you can just switch to that version, if you want to make a change there. We had to make some changes to the options menu, because it would often just not initialize correctly when you opened it the first time and the fix for that broke some other things. [/p][p]We think we caught all of them now, sorry if you were affected by these issues. [/p][p][/p][p]Version 0.9.84 [/p][p]OPTIONS: [/p]
  • [p]New option toggle: Enable volumetric fog[/p]
[p][/p][p]BUG FIXES:[/p]
  • [p]Fixed projectile on PCX Hunter Jeep and Stun Walker[/p]
  • [p]Fixed Options Menu showing a blank page very often when it gets opened the first time. [/p]
  • [p]Fixed Controls Menu not extending far enough down after added new controls[/p]
  • [p]Fixed endless loading bug if run is lost, or won or returned into main menu from level in the first two minutes and then immediately starting a new run or continuing the old one[/p]