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The New Vectorio

Hello everyone,

I am pleased to announce that the new Vectorio (also regarded as "The Remake") is now available to wishlist on Steam! The game has been in development now for nearly 6 months, and I'm so excited to start sharing what I've been working on with it. You can check it out below...

https://store.steampowered.com/app/2082350/Vectorio/

[h3]Wait... What's going on?![/h3]

For those that aren't aware about what's going on or why there's a "New Vectorio", please read the post linked below from last summer. It explains everything you'll need to know...

https://store.steampowered.com/news/app/1462470/view/3330988721842165583

[h3]What's going to happen to Vectorio Classic?[/h3]

I know questions have been up in the air surrounding the status of Vectorio Classic and what its future is going to look like, and I'd like to spend some time talking about this to clear the air and make sure everyone is on the same page, since I don't want their to be any confusion around it.

As of right now, Vectorio Classic is officially discontinued. I am no longer working on it nor do I have any plans to continue working on it. As stated in the post above (What's going on with Vectorio?), my main focus is now on the new game. I don't believe focusing any of my energy or time on the classic is going to benefit anyone, as due to underlying issues outlined in the post above, the game is never going to be able to reach its full potential. (as much as I'd like it to)

I know this is going to upset a lot of people who weren't aware this was going to happen, and to that I'm sorry. I know Vectorio holds a special place in many peoples hearts, mine included, so please know this wasn't a decision that I made lightly. I want the project to succeed, and in order for that to happen the game needed to be remade from scratch.

[h3]What will happen to the Frosted Defenses DLC?[/h3]

As of making this post, the Frosted Defenses DLC should no longer be up for sale. I do not feel comfortable charging anyone for something that is unfinished, and so my immediate priority was removing it from sale, and making sure no one else purchases it.

For anyone who did purchase it, I am looking at options for transferring it to the new game. This may be tricky to do because of how applications are linked on Steam, but nevertheless I will find a way to make it up to everyone who purchased it. I am also fully open to any discussions surrounding this, and will happily work with those that purchased it to come up with a solution they feel is fair. If you'd like to chat about this or make a suggestion, feel free to let me know below, or on our Discord server; you will have my upmost attention until we reach an outcome that everyone is happy with.

[h3] Vectorio Remake FAQ[/h3]
  • Will the new game be in Early Access?
    Yes, the new game will start off in early access, which I know may give some conflicting feelings due to how the classic panned out. Rest assured though, the issues that were present in the classic are no longer present in the remake. I have carefully planned out the game and designed the base of it to ensure this won't happen again, and have run tests consistently to back this up.

  • Why is the new game in Early Access?
    The new game is not just a "remake", it as entirely new game with new mechanics, features, and content. Because of this, the scope of the project has increased drastically, and so in order to fully flesh everything out and test it, Early Access is required. (especially since I'm a one-man team)

  • How long will the game be in Early Access for?
    My current prediction is no longer than a year. I have carefully laid out a roadmap for the game (which you can view on the new store page) which will enable me to stay on track and hopefully get a major update out every 1-2 months. However, this can of course change, and as everyone knows my predictions for release dates are usually comically wrong.

  • How does the new game differ from the classic?
    Although the new game still follows the Vectorio formula, a lot has changed! This includes an all new research system, new enemy mechanics, new heat system, new power system, way more unique buildings, a new region system, new resources, and more! There's too much to try and list or cover in a single post, so it's best to check out the store page and see some of it for yourself!

  • Will the new game cost money?
    Although I haven't put my foot down on this decision quite yet, it most likely will cost money. As much as I'd love to release it for free and continue with the cosmetic monetization model, in order for me to dedicate my full attention to it and work on it full-time, charging for the base game is the safest way to do this. I know that may be disappointing to some, and so I am all ears in this area as well. I'd love to come up with a decision that gets as many people playing the game as possible, whilst still being just enough to enable me to make a living from it and work on it full-time. Just know that if there is a price tag on it, it will be priced as fairly as possible.

If anyone has any other questions about the remake, feel free to let me know below. I will be communicating with the community as much as I possibly can during this transition, and will be addressing any concerns or complaints about it to the best of my ability.

This is a bit of a strange and confusing situation we're in at the moment, but I strongly believe once everyone gets their hands on the new game it'll be a lot more clear why this is all happening. There is so much new stuff to talk about and cover, and I am so excited to start getting around to it after the game has been in a dry spot for nearly a year now. Although it's disappointing to see Vectorio Classic coming to a close, there is so much to look forward to with the new Vectorio, and I can't wait!

Thanks for reading,
~ Ben