v0.2 Experimental | Unlock System Update
[h3]--- IMPORTANT ---[/h3]
To update your saves, load the save, save it, and then restart the game.
This update changes the building unlock system to instead be objective-based rather then heat-based. Feedback on this change will be monitored closely, along with any required balance changes.
ADDITIONS:
- New objective-based unlock system for buildings
MODDING:
- Modding support added for building unlock system. Not currently implemented.
- Modding support added for enemy spawn system. Not currently implemented.
CHANGES:
- Renamed "Corrupted" enemy variant to "Dark" enemy variant
- Storages, collectors, and drone ports will now be free when none on map
- Updated save structure for new building unlock system
- Added additional logging information while loading saves
- Custom errors now log the stack trace in the Player.log file
FIXES:
- Fixed Guardians not spawning when playing from a fresh save
- Fixed Guardians sometimes spawning twice on older saves
- Fixed game from not auto saving on fresh saves
To update your saves, load the save, save it, and then restart the game.
This update changes the building unlock system to instead be objective-based rather then heat-based. Feedback on this change will be monitored closely, along with any required balance changes.
ADDITIONS:
- New objective-based unlock system for buildings
MODDING:
- Modding support added for building unlock system. Not currently implemented.
- Modding support added for enemy spawn system. Not currently implemented.
CHANGES:
- Renamed "Corrupted" enemy variant to "Dark" enemy variant
- Storages, collectors, and drone ports will now be free when none on map
- Updated save structure for new building unlock system
- Added additional logging information while loading saves
- Custom errors now log the stack trace in the Player.log file
FIXES:
- Fixed Guardians not spawning when playing from a fresh save
- Fixed Guardians sometimes spawning twice on older saves
- Fixed game from not auto saving on fresh saves