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v0.2 Experimental | Unlock System Update

[h3]--- IMPORTANT ---[/h3]
To update your saves, load the save, save it, and then restart the game.

This update changes the building unlock system to instead be objective-based rather then heat-based. Feedback on this change will be monitored closely, along with any required balance changes.

ADDITIONS:
- New objective-based unlock system for buildings

MODDING:
- Modding support added for building unlock system. Not currently implemented.
- Modding support added for enemy spawn system. Not currently implemented.

CHANGES:
- Renamed "Corrupted" enemy variant to "Dark" enemy variant
- Storages, collectors, and drone ports will now be free when none on map
- Updated save structure for new building unlock system
- Added additional logging information while loading saves
- Custom errors now log the stack trace in the Player.log file

FIXES:
- Fixed Guardians not spawning when playing from a fresh save
- Fixed Guardians sometimes spawning twice on older saves
- Fixed game from not auto saving on fresh saves