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Vectorio Classic News

Update 2 | Out now on Experimental!



[h3]Update 2 is finally here! [/h3]

After the very long wait, Update 2 is finally ready to enter it's last stage of testing on Experimental. Almost all content is now available on the experimental branch, and I'll be working hard over the next 2 weeks to clean up the update so it's ready for the full launch of July 8th!

P.S. As I mentioned previously, I will not be doing the full breakdown of the update until July 8th. That includes a trailer, the full patch notes, and more!

[h3]How to access the Experimental branch[/h3]
  • Right click on Vectorio in your library
  • Click on "Properties" in the popup window
  • Navigate to the betas tab in the panel
  • Click the dropdown and select "Experimental"
  • Update your game, and you're ready to play!
Reporting bugs
If you want to report bugs, please do so in the correct section of the Steam community, or join our Discord and report it there. Bugs are more likely to be fixedwhen they are reported on the Discord.

Suggestions and feedback
Now's your chance to really give valuable feedback on the update! I will be listening closely to how the community responds to some of the gigantic changes made in Update 2, so if you have any ideas or changes you think would benefit the game, please let me know!

Bugs we are aware of
There are still a few bugs that I was not able to fix in time but I am aware of. They are as follows...
  • Guardians clipping through buildings (new hitreg system in progress)
  • Fixer and combat drones not working (will be enabled when they are)
  • Resource drones sometimes collecting no gold (AI issue)

Update 2 | Rollout



Hey everyone!

We are now less then 48 hours away from Update 2! However, I just wanted to give a quick update on a sudden last minute change to how the update is gonna rollout.

Since Vectorio is currently a free-to-play game, it will not be getting featured at all on the Steam summer sale. Because of this, there will be drastically lowered traffic to Vectorio's store page until the sale is over. Now obviously with Update 2 being such a massive update to the game, I really want to maximize traffic when it launches. So, I will be releasing Update 2 on an "experimental" branch this Sunday (can be accessed in the "betas" tab, same as the alpha), and then the Early Access branch on July 8th.

Don't worry though! This will not affect any content in the update. You will still get to experience Update 2 in it's entirety on Sunday, there just wont be any huge announcement or trailer for it until the Steam summer sale is over.

If you have any questions about this, feel free to let me know! I will do my best to respond to as many of them as possible.

Thanks!
~ Ben

2021-06-27

Update 2 | Alpha Closed



The alpha for Update 2 (v0.2) is now closed! Thanks to everyone who has helped test and give feedback on the update, I am very excited to finish it up and release it.

Update 2 will release in roughly 1 - 2 weeks, and will be followed by continuous weekly updates until the version is stable enough to begin work on Update 3 (v0.3).

Thanks again!
~ Ben

Alpha Phase 2 | Hotfix #003

Hey all,

The next hotfix is now available, which should clear up a majority of the bugs reported thus far. There's still a few minor issues, like turrets sometimes firing at enemies out of range, but these will be fleshed out by the full release.

Thanks again to everyone who's been helping report bugs and give feedback, this update wouldn't be possible without you!

~ Ben


OPTIMIZATIONS:
- Made a major optimization to rotating objects
- Turbines are now affected when disabling rotation
- Lowered the amount of enemy calculations made each frame

BUG FIXES:
- Fixed buildings not being removed when an energizer is destroyed.
- Fixed glitched tiles when placing down buildings
- Fixed research UI from being movable when not open
- Fixed issue with walls not updating properly, leading to visual artifacts
- Fixed issue with research not updating gold storages
- Fixed issue that would cause gold collectors to soft lock some saves
- Fixed enemy outposts from sometimes spawning in the starting area