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Vectorio Classic News

v0.2 Experimental | Hotfix #004

Further bug fixes for heat and guardians. Also fixes the Research Tree using an incorrect speed value.

BUG FIXES:
- Fixed The Kraken from not updating max heat properly
- Fixed enemies from not spawning at max heat
- Fixed enemies not spawning under previous max heat
- Fixed max heat sometimes displaying the wrong value
- Fixed research from using a backend debugging value
- Fixed research labs from completely stopping research (unless you have 0)

v0.2 Experimental | Hotfix #003

This hotfix addresses ongoing issues with Guardians and Research.

BUG FIXES:
- Fixed Research tree from not appearing or researching techs
- Fixed Guardian warnings so they now appear
- Fixed Guardian freezing the game after being destroyed
- Fixed max heat displaying incorrectly
- Fixed Enhancer from not displaying stats properly
- Fixed Enhancer from nulling out when near ghost buildings
- Fixed Guardian not colliding with buildings
- Fixed Buildings not always targetting Guardians

CHANGES:
- Lowered resource node spawn rate (this will affect old saves)
- Enemies will continue spawning after a boss spawns

v0.2 Experimental | Hotfix #002

This update fixes a ton of different bugs, as well as fixes the empty world glitch.

CHANGES:
- Re-Enabled Guardian spawning
- Added support for metadata saving

BUG FIXES:
- Fixed worlds from sometimes spawning with nothing
- Fixed storages from not properly lowering max gold
- Fixed the missing Essence Collector sprite
- Fixed the missing Iridium Collector sprite
- Fixed drones not saving properly after reloading
- Fixed storages not saving properly after reloading
- Fixed drones sometimes replacing a port when switching
- Fixed pipetting from not working with nothing selected
- Fixed locked buildings from being placeable
- Fixed enemies not spawning beyond 10,000 heat
- Fixed removing buildings from not updating storages
- Fixed issues with Guardian hitreg

v0.2 Experimental | Hotfix #001

This hotfix addresses some of the biggest issues brought up in the first few hours of the experimental version. Note that in this version Guardians have been temporarily disabled, but will be brought back once a permanent solution to their hitreg has been found.

BUG FIXES:
- Temporarily disabled Guardians (now working on a fix to hitreg)
- Fixed drone ports from not having builder drones selected by default
- Fixed builder drones from incorrectly displaying the active amount
- Fixed pipetting from selecting the wrong building
- Fixed builder drones from all activating at once
- Fixed storages from not carrying value over from saves
- Fixed tutorial from hardlocking some saves
- Fixed drones on menu sometimes not activating
- Fixed carriers and dropships from destroying buildings far away

CHANGES:
- Added a display to drone ports so you can visually see their range
- Lowered the starting gold storage capacity to 1000 from 2500

Executable fix for Experimental

A hotfix should now be live that fixes the mismatched executables for Windows and Linux. (sorry about that!) If you're still experiencing issues, try removing any saves you may have from the alpha, or verifying the integrity of game files through Steam.

Support for Apple Silicon has also been added for MacOS users.

~ Ben