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Vectorio Classic News

Update v0.1.2 | Hotfix #002

Hey all!

This update introduces a bunch of QOL features, as well as optimized turret targeting which should fix any frame drops some players were experiencing.

ADDITIONS:
- Added auto saving to the game (Note that this isn't toggleable in this version, but will be in v0.1.3)
- Added controls menu overview (not modifiable atm)
- Added a resource popup when adding / removing buildings
- Added the ability to ransack gold from enemy mines
- Added a visible radius to enhancers and engineers
- Added a small animation for enhanced resource extractors

ADJUSTMENTS:
- Added a pipette sound which also plays an animation on the building
- Lowered the volume of the UI buttons by 50%

BALANCE CHANGES:
- Increased Tesla damage from 80 to 250
- Increased Flamethrower damage from 20 to 100
- Increased Minigun damage from 35 to 150
- Lowered Phantom Carrier health from 2,500 to 1,800
- Lowered Phantom Dropship health from 20,000 to 12,000
- Increased gold yield research upgrade from 1 to 5
- Changed gold collector growth tree to lower default rate but increase enhanced and researched rates

OPTIMIZATIONS:
- Optimized enemy targeting. This is a VERY substantial optimization, so if you were experiencing frame drops before this update, this should fix it quite nicely.

[h3]Important Note[/h3]
We released a version of 0.1.2 earlier which contained a massive oversight with the auto save mechanic. If you have this version, the auto save feature will not work, even when it says it does. This has now be fixed in a silent patch, so make sure you have the most recent up to date version.

Update v0.1.1 | Hotfix #001

Hey everyone!

After a very successful launch day, we're happy to release the first hotfix for the game! This update will patch critical game breaking bugs, namely resources disappearing when clicking the warning button, and The Revenant not spawning on fresh saves. We've also made some pretty large late-game balance changes, as we found the 15,000+ heat range to be far too difficult. All the details are below.

ADDITIONS:
- Added pipetting via the middle mouse button
- Added a boss bar to visibly show each bosses health
- Added a new interactive tutorial to better help new players

ADJUSTMENTS:
- Changed inventory to close after selecting an object
- Lowered music volume and slightly increased turret sounds

BUG FIXES:
- Fixed resources and border from disappearing when clicking the warning button
- Fixed The Revenant from clipping into buildings and not destroying them
- Fixed The Revenant from not spawning when playing from a fresh save
- Fixed coolers from creating an infinite heat drain when adding / removing them
- Fixed turrets from turning around when targetting an enemy directly in front of them

BALANCE CHANGES:
- Lowered Turbine cost from 25,000 to 20,000
- Lowered Turbine heat production from 60 to 50
- Lowered Minigun cost from 100,000 to 80,000
- Increased Minigun damage from 10 per bullet to 25 per bullet
- Decreased Tesla cost from 250,000 to 120,000
- Lowered Corrupted Carrier health from 800 to 600
- Lowered Corrupted Dropship health from 5,000 to 3,500
- Lowered Corrupted Bomber MK2 health from 80 to 60
- Lowered Corrupted Speeder health from 15 to 10
- Lowered Phantom Carrier health from 6,000 to 2500
- Lowered Phantom Dropship health from 50,000 to 20,000
- Lowered Phantom Speeder health from 40 to 30

Vectorio - Early Access | Out Now!

Vectorio is now out on Steam for everyone to play!

This is the first version of the game, and we plan to release lots of updates over the coming weeks to address any issues that pop up before we start releasing more content for the game.

If you experience any issues or have any suggestions, join our Discord!
Link: https://discord.gg/hnMQtRpJfN

Dev Update #002

Hey everyone! We are now one week away from launch, and we've been hard at work getting ready for the first public Steam release. Here's what we've been up to...



Version 0.6 is now in testing!
Our biggest update is now available to be tested from our Discord (link below) - this version will be closely tied to the first public Steam release, so if you've wishlisted the game and want to test the game before it comes out, join our Discord!

What's new in 0.6?
  • Added the difficulty selector menu
  • Added new turret, Flamethrower
  • Added new turret, Minigun
  • Added new turret, Sunbeam
  • Added new building, Engineer
  • Added new building, Solar Panel (placeholder art)
  • Added new building, Area Cooler
  • Added new building, Energizer
  • Added new building, Gold Storage
  • Added new building, Essence Container (placeholder art)
  • Added new building, Iridium Purifier
  • Added new building, Iridium drill
  • Added new enemy, Speeder
  • Added optional tutorial sequence
  • Implemented new hit detection system
  • Implemented new enemy movement system
  • Implemented new bullet movement system
  • Added custom difficulty support
  • Added unlimited save support
  • Added multi-engineering support
  • And more!




Resource Storages
In order to try and counter AFKing for long periods of time, we've implemented the new (somewhat controversial) storage system. You'll need to continue expanding your storage array to hold more of each resource. We're trying to find a good balance between keeping Vectorio a somewhat idle game but also making sure that idling isn't extremely overpowered, especially in the mid - late game portion.

Iridium Refinement
This update also adds in iridium refinement. Iridium is used in the engineer to unlock and apply experimental modifications to defences and buildings.



New hit detection (experimental)
We're introducing a new hit detection and enemy movement system this update. This update removes physics based components from enemies and bullets, and instead replaces it with our own system that handles the movement and collision detection of each individual object through a master script. This system is FAR more optimized, which should lower the lag issues some players were experiencing in the mid - late game portion of the game. This also gives us more control over how we want enemies and bullets to behave on an object-to-object basis.



Engineering Modifications
We've just added support for multi-engineering modifications, essentially allowing for experimental modifications of pre-existing turrets. We can also use this in the future to allow players to create their own turrets, and possibly share them on the community workshop! (but more on this later)

Additional plans
Below is a list of the other plans we have for the game, some of which may even be implemented into the first public Steam version!
  • Different modes beyond just Survival and Creative
  • Multiplayer PvP (this will most likely be 1.0)
  • Adding bosses to survival as a transitioning stage between enemy variants
  • Workshop support for custom maps, challenges, and buildings
  • And more!
Want to get in on development?
Vectorio is meant to be a collaborative projects not only between the devs, but the community as well. The goal is to work together to create a fun simple game to pass the time on for fans of the base-building / survival genre. If you have ideas, want to help test out dev builds, or just want to chat with the community, join our Discord! This is where all of our main discussions take place.

Discord link: https://discord.com/invite/auDgRJqtT9

Don't have Discord?
We now also have a Reddit page and Fandom page! Links below to both

Reddit page: https://www.reddit.com/r/Vectorio/
Fandom page: https://vectorio.fandom.com/wiki/Vectorio_Wiki

That's all we have for this update. Next week we'll have our first major update that will detail everything in the game (as well as a trailer) when the game releases to the public.

Thanks for reading!
~ Ben

Dev Update #001

Hello everyone!

Recently we've only been releasing updates on our Discord server (link can be found below), but I was just made aware that there are also quite a few people poking around on here as well. Our plan was to start releasing regular updates on Steam once the game was officially out in Early Access, but we'll start doing so now to keep everyone up to date on what's being added.

So, with that being said, where are we at exactly?

The game is currently in version 0.5.4 (this is NOT the early access version), and we've just released our 9th development build available for everyone to try out. (can be found on our Discord) Here's some updates on what this update entails:

New features
  • Tripled the total map size
  • Redid research tree UI and logic
  • New building, Tesla tower
  • New building, Turbines
  • New enemy, Hives (spawns naturally)
  • New enemy variant, Dark Shapes (picture below)
  • Changed the way unlocking buildings work (now uses heat)
  • Increased all resources spawning rate
  • Hotbar assigning via inventory menu
  • Added settings menu (currently doesn't save)
  • Added multi save support
  • Brand new UI (everything changed)
  • Enemies now get saved when saving


Balance changes
  • Increased starting gold to 10,000
  • Increased available starting power to 5000
  • Decreased Ranger turn speed by 20%
  • Decreased Ranger fire rate by 60%
  • Increased Ranger damage by 150%
  • Increased Sprayer range by 50%
  • More listed on our GitHub (full list will be available every update from here on out)


Bug fixes
  • Too many to list. Assume most, if not all bugs from 0.4.5 are fixed.


New enemy variant, Dark Shapes


So, when will we release on Steam?

Currently we're just in the middle of adding logistic buildings to the game. Essentially what this is are buildings like conveyors, processors, storages, etc. In the current version of the game, the middle of your base quickly becomes desolate as your front line is all that matters. By adding logistics, you'll have the inside of your base be more geared towards the factory-like buildings, while the exterior of your base will remain plastered with as many defenses as your heart desires.

The planned release date at this moment in time is early March, but of course this date can change dependent on the state the game is in. We don't want to rush anything, but do want to get the game out sooner then later so we can start including the community more in the development stages of the game.

As mentioned, we'll start releasing regular development updates on here from now on. But I also recommend you join our discord with the link below (it's a great way to get in touch with us!)

Discord link: https://discord.com/invite/auDgRJqtT9

Thanks for reading!
- Ben