Progress Update - Jungles part 2

Hey Guild Leaders! Here's some of what I've been working on these last few months...
The Primordial Jungle
Throughout 2025, I've been making more progress on the jungle area! It's almost complete as of recently and just lacking a few final things, like sound effects and playtesting.
Let me introduce you to some of the new enemies you'll encounter...!
[h2]Bullfrogs[/h2]

They'll use their tongue to pull the player towards them and then viciously attack! as well as occasionally jumping away or towards players.
However, I plan for bullfrogs to be a passive enemy that will only aggro when receiving damage (like Crystal Shrimp!) making them a powerful yet optional opponent.

When I was making the bullfrogs, was actually stuck for a while, unsure which moveset to give them and how it'd fit together; they're frogs with horns, so... would they charge? jump? use tongue attacks? I ended up ditching horn related abilities for now.

Jumping and tongue-pull felt too essential so I kept those!
By the way, bull frogs are a real subspecies of frog - they just don't have horns in real life. And they aren't gigantic... (yet!)
[h2]Mole-wolves[/h2]

These are creatures that will swarm the your units and hunt as a pack!

At lower levels, they're commanded by "den mothers", bigger, more powerful enemies which buff up their allies!
These creatures are inspired by real animals - The "african naked mole rat" which are matriarchal and live a fascinating lifecycle as the only eusocial mammals - eusocial meaning they are kind of like bees, ants and wasps.
[h2]Grassbeast [/h2]

Vicious green enemies which will bite and then flee back!
If you remember the incapacitating vine-guards from the previous update, then these grass beasts will make for a powerful and terrifying combo with them...

And there's more! But I figured three enemies are enough for this update (:
[h2]Map layout[/h2]

I've also been working on some fun map layouts that might remind you of the City of Mist area; where pushing (and being pushed!) gives players new dangers and opportunities...
New Subclass

Undefeated Hero!
The final new background I'm adding in the new update is the "Undefeated Hero"! this is a very unique version of the Hero.
Instead of being focused on buffs like the Inspiring Hero, the Undefeated Hero has an extra weapon slot they can use instead of a trinket; this means that they can hold two maces and a shield, or three swords, or a bow and a sword, etc. However, while this sounds overpowered (and it is!) they only have access to generic skills.
That is, generic skills from most starter classes! meaning, if you wanted to make a unit with half knight and half scout skills and the firepower of both, you can do so now.
There's another secret class I'm adding this update which I won't reveal yet for spoiler reasons...!
Other stuff...!

I've also been playing Netherguild myself and working on various other quality of life features,
Like for example - armory reroll! this used to be part of the game ages ago, before the Steam version, but got lost in some process of changing the game and UI and had to be rebuilt. If you have specific items you want for your build, especially from faction sets, this should help!!
The End
And that's all for this time!! I'm really hoping to release this massive update sometime in the first half of 2026.
I feel like I bit off more than I can chew with Netherguild in 2025, working on changing the UI and adding a ton of classes that are not yet in-game and the new area, so I plan to be more focused with my efforts in 2026!! I'm also really looking forward to players experiencing all the new content.
Thank you for reading and hope you have a great 2026,
David