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Demo Update 29/4/2022

Change log 29/4/2022 | Version 0.186(C)



Additions:
  • UI Shows remaining movement in combat (Suggested by CBrauto and others)
  • Coins "shrink effect" activates when there's an enemy, items, or another coin in their tile
    Looking a lot better. Coins with nothing else in their tile look the same as before.

Fixes:
  • Fixed pressing attack hotkey (1-9) adds actions to escape keys
  • Fixed assassin bandit crash
  • Improved pressing on pause menu button
  • Fixed free action softlock (caused when surrounded by obstacles without any movement)
  • Fixed tiny visual bug with switching between inspect and hire with character panels
  • Fixed visual bug with clicking on guild inspect hiding character model
  • Fixed clicking on credits doesn't reset it
  • Fixed can open inventory while rolling initiative


Minor improvements:
  • Removed redundant "Main attack" / "Secondary attack" / "Extra attack" lines in equipment hover text
    (So that it just shows the actual attack/s instead)
  • Improved inventory panels and dragging in-dungeon
  • Improved item comparison to account for weapons which require no proficiency


Text fixes:
  • Fleeing button hover text is one line shorter


Content:
  • Added convinient option for players who let the drunk bandit flee before to do it more easily