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March 2022 Progress Update

Summery of weekly updates over on the Netherguild Discord

Hey Steam denizens! Here's a glimpse into what I've been working on in March.

[h2]Steam Demo Release[/h2]

Last month I released Netherguild's Steam demo! Massive thank you to everyone who tried it out, left feedback, bug reports and kind words!!!

Netherguild wouldn't have been the game it is today without the feedback you have given me along the way, so I can not overstate how much I appreciate it.

Right now we're standing at over 1K wishlists too!! Which is very impressive.


[h2]Falling System[/h2]

This important system I mentioned last update is even closer to done!

Enemies and player characters can be pushed to the floor below:




But if a player character gets pushed to the floor below, they end up stranded and appear like this:




Until you rescue them:




Of course, your time is limited, guild leader!... if you wait for too long and set out on multiple expeditions that fail to rescue, you might never see your fallen comrades again.

Your stranded guild members will also have a chance to climb back up on their own depending on their level, so higher ranked characters might even save themselves... if you're lucky. (;


[h2]Inventory[/h2]

Inventory used to be a bit... uhm... iffy. Especially when it comes to dropping items with multiple inventories, which would create these empty windows for some reason all over the screen.



Not anymore!



Now if the current character drops an item, it'd always go to the displayed inventory in the center.
Dropped items from other characters will appear near their inventory window so you can quickly realize who they used to belong to.

Even more inventory and "quality of life" improvements are coming up in the near future! In fact...

[h2]Future Plans[/h2]



Netherguild has been invited to two Steam events in the near future!!
Therefore, I decided that:

1. This month (April), I'll focus on polishing the demo even more with some of the feedback and suggestions you have given me, to make it an even more streamlined, comfortable and welcoming experience (in preparation for players trying it out during the events).

2. The next few months (May-June) I'll focus on improving and adding to the content in the demo. This will most likely include re-balancing some of the items to be more fun and interesting, as well as possibly adding new mechanics, new items and more. Expect me to rant more about it after I'll add it!




All throughout these months, I also plan to work on the two next areas in Netherguild, the Bandit Stronghold and City of Mist.



[h2]-Update End-[/h2]

That's all for this update! Thank you for reading and see you next time (:

-David