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  3. Demo Update 11/6/2022 Massive New Update

Demo Update 11/6/2022 Massive New Update

Change log 11/6/2022 | Version 0.187(C)

New Additions
  • Building Upgrading - Lets you upgrade the Armory, Warehouse and Guild in the overworld for added options, like a bigger inventory size in the warehouse and gaining gold for discarding items.
  • Controls Screen - cannot edit controls yet but can examine current controls.
  • Rare rooms - A rare shrimp nest and a mega-treasure room with many enemies and three chests may appear on the third floor.
  • Ranger buff - new mechanic "quickstep" lets you move a single extra tile after placing trap. Also buffed Leading Arrow to deal +1 damage out of combat - useful for starting combat using it.
  • New event in the overworld when returning from three long expeditions.


Bugfixes:
  • Tutorial softlock now doesn't softlock (but prompts may still appear twice rarely. Working on it!)
  • Fixed opening the game with on lowest visual setting with ambient occlusion disables depth of field effect when it shouldn't.


New Options:
  • Added option to disable screenshake
  • Option in tutorial to use click instead of holding


Text Changes:
  • Improved description of traps
  • Logs oddity says "big chance" when bandits attack.
  • Renamed some of the visual options in prompt on game launch
  • Changed text for Discord / wishlist prompt


Minifixes:
  • Slightly slower character animation transition out of combat (looks better)
  • Equalized coin sound effects to sound better and be less high pitched | Community Suggestion
  • Feedback remembers nickname for added convenience
  • Made equipping pre-expedition more comfortable
  • Fixed tutorial misclick issue when holding / clicking
  • Logs that are found (for example with Logs oddity) now look more like a loot-bag, spinning around so players know they can be picked up.
  • Removed stats from overworld character hovering
  • Firebolts don't make the camera follow them (too jittery otherwise)
  • Improved current unit marker
  • Changed shrimp to go to players from any point on the map when in combat (unlike bandits).