Demo Update 11/6/2022 Massive New Update
Change log 11/6/2022 | Version 0.187(C)
New Additions
Bugfixes:
New Options:
Text Changes:
Minifixes:
New Additions
- Building Upgrading - Lets you upgrade the Armory, Warehouse and Guild in the overworld for added options, like a bigger inventory size in the warehouse and gaining gold for discarding items.
- Controls Screen - cannot edit controls yet but can examine current controls.
- Rare rooms - A rare shrimp nest and a mega-treasure room with many enemies and three chests may appear on the third floor.
- Ranger buff - new mechanic "quickstep" lets you move a single extra tile after placing trap. Also buffed Leading Arrow to deal +1 damage out of combat - useful for starting combat using it.
- New event in the overworld when returning from three long expeditions.
Bugfixes:
- Tutorial softlock now doesn't softlock (but prompts may still appear twice rarely. Working on it!)
- Fixed opening the game with on lowest visual setting with ambient occlusion disables depth of field effect when it shouldn't.
New Options:
- Added option to disable screenshake
- Option in tutorial to use click instead of holding
Text Changes:
- Improved description of traps
- Logs oddity says "big chance" when bandits attack.
- Renamed some of the visual options in prompt on game launch
- Changed text for Discord / wishlist prompt
Minifixes:
- Slightly slower character animation transition out of combat (looks better)
- Equalized coin sound effects to sound better and be less high pitched | Community Suggestion
- Feedback remembers nickname for added convenience
- Made equipping pre-expedition more comfortable
- Fixed tutorial misclick issue when holding / clicking
- Logs that are found (for example with Logs oddity) now look more like a loot-bag, spinning around so players know they can be picked up.
- Removed stats from overworld character hovering
- Firebolts don't make the camera follow them (too jittery otherwise)
- Improved current unit marker
- Changed shrimp to go to players from any point on the map when in combat (unlike bandits).