Demo Update 11/9/2022 Mega-Update: Fixes and more
Change log 11/9/2022 | Version 0.19
Bugfixes:
Mini Fixes:
UI Scaling Fixes:
Mini Additions:
Content Changes:
Text Fixes:
Bugfixes:
- Fixed shopkeep talks about the logs when the player buys non-log items
- Fixed how object placement is generated to not block the player
- Possibly fixed error caused by stealing shrimp eggs
- Fixed picking a skill in the overworld bug
- Fix starting combat by shooting shrimp + barrel doesn't activate barrel
- Fixed room softlock when exiting the tutorial before reaching the end of the locked portion
Mini Fixes:
- Vastly Improved character overworld dragging behavior
- Fixed attack hovering not displaying uses properly
- Status stacking says it's amount as well as length
- Fixed clicking on goals "toggle" doesn't work as intended
- Changed how hovering over tile works internally to be more precise
- Fixed crowns not displayed correctly when mousing over current crowns after purchase
- Fixed can move right after pressing "go deeper" button
- Fix tutorial text cut-offs on steam deck
- Made it so that you can't spin the overworld when mouse is over UI
- Fixed friendly fire warning appearing with buff abilities too
- Fixed buying things that cost more than 70 crowns doesn't update currency
- Fixed clicking to buy upgrades is weird to click on
- Fixed clicking on equipment comparison increases its size every time its clicked on with a single comparison
- Fixed after a character rests at bonfire and another character dismantales it, cannot select character which tried to rest
- Removed vestigial equipment weight code which made things weird
- Fixed can't spin overworld after long return
- Can scale the screen in the "in-game" menu regardless of scaling mode (wasn't available with pixel scaling mode before)
- Enemy Turn text only appears in combat (Fixes enemy turn + combat starts text look weird together when starting combat by attacking barrel)
- Fixed level up button and notification not animating
- Fixed giant explosive barrel push direction
- Enabled equipment comparison by default
UI Scaling Fixes:
- Fixed scaling with guild width of background lore
- Character panel to right hides with scaling
- Fixed screen scaling messes up inventory character images
Mini Additions:
- Added an Inventory icon for bonfire inventory
- Small symbol next to char inspection to show rename (scroll / feather)
- Says "short return" or "long return" when returning from expedition (+explanations on hover)
Content Changes:
- Changed the names of some class backgrounds:
Wilderness Wanderer Ranger -> Wanderer Ranger
Scouting Unit Soldier Scout -> Soldier Scout - Made "burning cut" push one tile away too and change animation
- Made shrimp nest rooms rarer (3.75%->1.875% per room)
- Rebalanced fire-arrow "burn" status (2 damage, 3 turns -> 3 damage, 2 turns)
- A "goal" with no rewards to let players know that descending below the third floor is possible
(appears if haven't reached below the third floor but finished one of the two starter goals) - Added a new dagger: "Throwing Sharp Dagger" to the Bandit & Wesnor equipment sets
- Rebelanced debilitating dagger:
3x2 bleed -> 2x2 bleed
2 cooldown -> 1 cooldown
+2 damage on bleed -> +3 damage on bleed - Rebalanced quick dagger:
Now has two attacks: "Knife stab" and "quick stab". Quick stab also deals 1x1->1x2 bleed
Text Fixes:
- Fixed "fleeing on"-"fleeing to the underworld" for flee
- "underground"->"the underground" in dungeon intro
- "Geological" -> Earthquakes for "Caved in miner" oddity
- Made it clearer that not all nobles are at fault with drunk bandit