Early Access Update 9/4/2023 - 0.2(Y) - YOU SHALL PASS!
Change log 9/4/2023 | Version 0.2(Y)
Bugfixes:
Minifixes:
(Many more fixes & improvements coming in the near future! - delay in fixes because I spent the last few days crafting an algorithm to banish the tile-blocking issue in the Bluestone Mines and Bandit Stronghold for good!)
Also, there's this weird crash that seems to happen when you bounce enemies to the next floor? if anybody has intel on how to replicate it, please let me know... I'm failing to replicate it on my end D:
TIP: units that fall into the floor below aren't dead. They can be rescued or might return on their own.
Will be communicated better in the future!
Bugfixes:
- Fixed obstacles / oddities blocking your path in the Bluestone Mines & Bandit Stronghold
Minifixes:
- Fixed visual bug with healthbars falsely appearing full in inventory
(Many more fixes & improvements coming in the near future! - delay in fixes because I spent the last few days crafting an algorithm to banish the tile-blocking issue in the Bluestone Mines and Bandit Stronghold for good!)
Also, there's this weird crash that seems to happen when you bounce enemies to the next floor? if anybody has intel on how to replicate it, please let me know... I'm failing to replicate it on my end D:
TIP: units that fall into the floor below aren't dead. They can be rescued or might return on their own.
Will be communicated better in the future!