Tile-Blocking Fixed!
During these two weeks of early access, a few players encountered this issue:

Blocked from progressing by the terrain itself! This sucks :/
(More examples provided by players Trash & DatLamp):

People messaged me about it through the in-game feedback tool too... :'/

I've heard your plight! these last few days I've been working my hardest on creating an algorithm which makes it so that any room segments (and your path) being blocked by obstacles and oddities is impossible.
Some shining examples of newly generated terrain:
Enemies still can & will block your path! >:D (it's their thing)
A bit narrow, but still very reach-able...
(Here the algorithm considers the torch as an obstacle rather than clear tile - Tough luck if you're trying to put it out! but progression is still unstoppable :D)

This will fix tile-blocking for the Bandit Stronghold & Bluestone Mines!
If you have existing saves there:
-The layout of obstacles might get a bit messed up (loaded enemies appearing where obstacles are).
-If the path in your save was blocked, it shall now be unblocked!
Apologies if the former causes any temporary inconvenience - This can be fixed by returning from your expedition.
I've playtested this new feature throughly, but please let me know if any issues arise.
Cheers and thank you for playing Netherguild!
This is a rare issue that might occur in the City of Mist - it will require a different solution, which will take a while longer.
...Now onto other things to fix... I have many bugfixes that piled up these last few days D: Expect more patch notes in the near future! Thank you for your patience.
-David

Blocked from progressing by the terrain itself! This sucks :/
(More examples provided by players Trash & DatLamp):



People messaged me about it through the in-game feedback tool too... :'/



I've heard your plight! these last few days I've been working my hardest on creating an algorithm which makes it so that any room segments (and your path) being blocked by obstacles and oddities is impossible.
Some shining examples of newly generated terrain:




This will fix tile-blocking for the Bandit Stronghold & Bluestone Mines!
If you have existing saves there:
-The layout of obstacles might get a bit messed up (loaded enemies appearing where obstacles are).
-If the path in your save was blocked, it shall now be unblocked!
Apologies if the former causes any temporary inconvenience - This can be fixed by returning from your expedition.
I've playtested this new feature throughly, but please let me know if any issues arise.
Cheers and thank you for playing Netherguild!

...Now onto other things to fix... I have many bugfixes that piled up these last few days D: Expect more patch notes in the near future! Thank you for your patience.
-David