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The Mist City METAL Update!



Hey guild leaders!
For the last few weeks I've been working on this new update improving various aspects of the City of Mist area; here's a quick overview of everything that's been added and some of my future plans :D

Full patch notes:
https://store.steampowered.com/news/app/1464220/view/3660914264330759952

What's New?

Two new rare automaton enemies were added: The Tin Flamer and Tin Champion.

The Flamer shoots oil and blankets your units with flames,

The Tin Champion pushes units two tiles away and stuns them.



Tin Champions will also drop this key - which can be handy for cracking open vaults safely.
Vaults also have a 10% chance for a nastier encounter including a tin champion and tin general, so these keys might come in handy...


As you explore the City of Mist, you might also encounter rare lore columns in certain rooms (especially the shrine oddity room), giving you some optional lore about the history of the city.


Another addition is the metal shop in the City of Mist - which lets you trade scrap metal you gain from defeated automatons into reclaimed metal which can be turned into solid but not amazing equipment in the overworld (besides one powerful item) - the idea here is giving the player an option to cover their bases when it comes to any missing equipment, regardless of random loot finding.



And as a final addition, your inventory is shown when interacting with the market, letting you know just how many logs are missing :D

What's Next?
Graveyard Update
-A week and a half
Adds a graveyard building in the overworld where you can visit your fallen heroes, as well as minor improvements to the game.

Temporary Allies
-Two weeks
Will add one or more oddities that give the player a temporary ally to command underground, as well as the technology required for temporary allies.

The Royal City
-Two to three weeks
Will improve the City of Mist with more details, special rooms and oddities.

All these while secretly working on new areas and classes behind the scenes... before a big update in a few months!!!

Speaking of this... here's some of what I've been working on in the background...
Tileset for a future area... Class background models for the duelist (noble) and hero (commoner) classes

For the big update in a few months from now, I plan on adding 2 brand new areas - both with their own unique loot, oddities and enemies, as well as at least two new player classes (possibly more).

And that's all for this update, thank you for reading it so far :D
I'm off to rest up after playtesting the new additions all morning long - see you all next time! (:
Cheers!

-David

Reverse Roadmap
An overview of the progress since early access release