Sewers and new classes progress

Hey Guild Leaders-
I have some exciting news this week!
But first of all... some eye-candy!
Animations


Idle animations for the Duelist class - this will be a medium armor noble class with sword and dagger proficiency. I plan for this background to be focused on control + big damage over time.

Since peasants in medieval times weren't allowed to wield weapons (or practice fighting, at least in some parts of the world), I imagined the Healer, a class belonging to the "Commoner" faction to instead know fighting thanks to a "martial dance" - which they'll practice every 15 seconds or so when doing an idle animation in combat.


Also made a bit of progress implementing the sewers in-game
I might have mentioned the sewers of the City of Mist, but that's the next area being added to Netherguild. The lovely Sewer-Crocodile from above is also a denizen of the sewers (:
Visual Improvements
New:

Old / current:

I plan on changing the visuals to have more pronounced ambient lighting - which should make Netherguild look better and make different things on the map more pronounced.
Let me know which style you prefer! over on the Discord, people overwhelmingly preferred the new style.
Last week I also planned to work on some quality of life stuff - it was related to the issue of starting combat with multiple rooms at the same time. I attempted to set it up but it ended up being more complicated than I originally though, so I'll attempt to tackle it again soon.
What's Next?
The Royal City -Two to three weeks
Will improve the City of Mist with more details, special rooms and oddities.
(But I'll try to improve the visuals a bit before that too)
Strategy Fest
Netherguild is on the Steam strategy fest! so you can get it for 10% off if you wish.
https://store.steampowered.com/app/1464220/Netherguild/
If you bought and enjoyed Netherguild, please don't forget to review it! reviews help a ton :D

More examples of improved visuals:
New:

Old:

New:

Old:

Fin
And that's all for now!
Thank you for reading, see you next update! (:
-David