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Royal City Update - New Room Layouts!



Hey guild leaders!
Here's what I've been working on for the last few weeks:

Unique room layouts


Part of the idea for this update was adding rare unique layouts to the City of Mist - which should make exploring it more fun with more rare and unique encounters.

I also wanted to add some tech to make sure that adding new rooms won't impact players with saves in that dungeon - so that if you load a City of Mist dungeon from a former version, you dungeon won't change suddenly.

So far I've added the two layouts above as well as this special room below:



The workshop room!
For the longest time I've had the idea of a City of Mist room with broken automatons.


As well as some rare loot!


The sword-bearing "Broken automaton" enemies in this room have their own unique animations too.

There's also a whole bunch of other improvements, like -

Improved automaton AI
Automatons used to struggle with climbing up and down to reach player characters. The idea behind this was that automatons aren't as clever as living creatures, but it could result in some very un-challenging encounters in a middle-game area, which I didn't like - so now their AI has been improved.

Can rotate characters when inspecting them in the guild

Centipede rooms spawn the remains of a hunted moths and grubs

And small details like these little decorations -

What's Next?
Polishing and Quality of Life
-One to two weeks
I want to spend some time fixing the basics of Netherguild

Achievements 2 weeks
-Two weeks
I want to add more achievements for players to unlock!
For two weeks, I want to add

Controller Support Initial
-One week
I want to check out what I'd need to use to add controller support. I won't be adding it yet, but I want to outline what's necessary to add it.

More Speech
-Two to three weeks
There's two things I want to add during this update;
1. A system for updating the speech of existing characters
2. Expanding the speech system, adding more lines, context (for characters) and other improvements.

Improved bonfire UI
-Two weeks
I want to make the bonfire interface clearer so players experience less fiddling and confusing when healing their characters.

Visual Overworld
-Two to three weeks
The Overworld interface is a bit lacking and gray - so I was thinking about redoing it by displaying some things like the guild with custom 3D visuals.


The End


And that's all for this update - apologies for the wait, this update ended up dragging on too long, something I hope to avoid with future updates!

Thank you for reading and see you next time :D
-David