Sewers and new classes progress 2

Hey Guild Leaders!
This last week and a half I've been working more on the upcoming classes and floors -

Walking inside the sewer water (or being dragged into it!) slows down your characters considerably...

I've also made the Sewers look better with smoother walls. Grasses and pipes sprout from the fetid water now too.

In addition to that, I started working on the upcoming mushroom area - but it's still very very early and work-in-progress.


I've added spawning for Foes in the Sewers now, who lurk in wait for their victims - as well as some skills for the new classes:

Duelist: A thousand cuts - which lengthens and empowers existing bleed on target as well as triggering it.

Duelist: Exploit - Which deals big damage depending on which status the enemy is afflicted by, with more damage the longer an enemy has "incapacitate".

Healer: Herbal Smoke - Disorients enemies in a line and deals bonus damage for each negative status.
(Note: These descriptions are not final and may change)
The End
And that's all for now!
Thank you for reading, see you next update! (:
-David