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Improved shops + progress update!



Hey guild leaders! I recently made some great progress on the shops and upcoming "Damp Caves" mushroom area (new soundtrack for it later in the post!).

Here's the exciting details:

New shops

I've been wanting to redo the shop and guild screens for a long while, trying to make both of these looks like actual places rather than minimalist, grey windows.

So I set to work and made mockups in Aseprite! a pixel-art program.



...They're just mockups so I can see where the interface is, they're not meant to be pretty!





The in-game versions, however, are totally meant to look pretty! :D

This change currently only applies to the shops in the overworld (General Store and Armory).

I did end up running into some unexpected difficulties with the guild version... (the fact that the character is meant to be on the left side + screen scaling possible causing issues for how things are displayed on different screens) so that will have to wait for a future update :< However! Get ready for some very exciting mushroom news!

Mushroom Music


[previewyoutube][/previewyoutube]

Here's the soundtrack for the upcoming "Damp Caves" mushroom area in-action! courtesy of the talented Daniele "Elrehon" Coppola. The soundtrack for the upcoming Sewers is done too, I might share it in a future post (:

Mushroom Animations

All mushroom enemies are now fully animated too, with particle effects to boot!

Mushroom push!

Mushroom cannon!

Mushroom hulk smash!

Mushroom sound effects

Finally, inspired by the fantastic music, I added sound effects to the various mushroom enemies 🎵
[previewyoutube][/previewyoutube]

Beep boop

The End

And that's all! thank you for reading this update, looking forward to sharing more exciting news with you next time :D

-David