Bonfire Improvements + New classes almost complete!

Hey Guild Leaders!
I got a shorter update for you this time around - mainly an improvement to bonfires and update on the upcoming Hero class.

Bonfire Improvements
When I started out this update, I wanted to improve the bonfire mechanic - there were multiple issues with it, like how the interface text was too small and how it was somewhat annoying to have to constantly open up your character inventory to switch food items between characters.


I tried out various changes like different camera angles and a new interface, but they ended up not working out so I had to discard them for now :/
So instead of redesigning everything from scratch, I just improved the current interface significantly -


I am glad about the more visible and less fiddly interface now though, hopefully it makes the lives of players easier.
Hero Class Almost Done
The new hero class is almost done! the current background "Inspiring Hero" (background name is not final) will be a buff-based tank / damage dealer - it has some unique abilities, like doubling all the status effects on a character - and dealing damage based on the combined status effects of all party members.

What's Next?
New Area Progress
-Three weeks
I want to spend some time finishing up the new areas and playtesting the upcoming classes! I hope to have the almost ready so I can release the upcoming major update sooner.
(I also wanted to improve the visuals of the overworld, but I want to delay that update at the moment so I can focus better on finishing the upcoming big update with the new areas and classes before doing overworld polishing).
Fin
And that's all for now!
Thank you for checking out this update, hope to have more exciting upcoming stuff to show off next time.
-David