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New achievements and requested features!



Hey guild leaders!

Here's some of what I've been working on the last couple of weeks...

Player Requested Features


Community suggestions by Gamenaut and an anonymous user:



Last week, I added an optional setting for edge-scrolling!



Tested it out and it works well :D

It's disabled by default, but can be enabled through the main menu and pause menu.



You can also now rotate characters when inspecting them (inspect with right click) underground as well as in the guild. Nyooom!

New Achievements




Since releasing an update last week I've been working on adding new achievements to the game!

There's something just extremely rewarding about Steam achievements to me, so I figured adding a couple more to track your progress throughout the game would be fun :D

What's Next?

I plan on spending my time until next Tuesday continuing to work on more achievements and the new areas.

Here's what I plan to work on afterwards...

Controller Support Initial
-One week
I want to check out what I'd need to use to add controller support. I won't be adding it yet, but I want to outline what's necessary to add it.

More Speech
-Two to three weeks
There's two things I want to add during this update;
1. A system for updating the speech of existing characters
2. Expanding the speech system, adding more lines, context (for characters) and other improvements.

Improved bonfire UI
-Two weeks
I want to make the bonfire interface clearer so players experience less fiddling and confusing when healing their characters.

Visual Overworld
-Two to three weeks
The Overworld interface is a bit lacking and gray - so I was thinking about redoing it by displaying some things like the guild with custom 3D visuals.



P.S.


Progress and updates might be a tiny bit more sluggish due to the horrifying recent events and ongoing war happening here in Israel. That being said, I am safe and even if a tad bit slower, development on Netherguild continues regardless.

Thank you for your understanding - hope that you and your loved ones are safe!
-David


Early Access Update 3/10/2023 - 0.211(A) - Amorphous additions

Change log 3/10/2023 | Version 0.211(A)

Bugfixes:
  • Fixed gaining equipment from quests with max inventory makes it vanish (community find by Kermainen)
  • Fixed softlock caused by Bandit Leader Pig dropping to 0HP by attacking with poison status (community find by Evermore)


Additions:
  • Added the ability to rotate characters when inspecting them underground
    (And improved the display of guild-rotation)
  • Added the option for edge-scrolling
  • Can rotate the overworld with Q and E (camera rotating keys)

Royal City Update - New Room Layouts!



Hey guild leaders!
Here's what I've been working on for the last few weeks:

Unique room layouts


Part of the idea for this update was adding rare unique layouts to the City of Mist - which should make exploring it more fun with more rare and unique encounters.

I also wanted to add some tech to make sure that adding new rooms won't impact players with saves in that dungeon - so that if you load a City of Mist dungeon from a former version, you dungeon won't change suddenly.

So far I've added the two layouts above as well as this special room below:



The workshop room!
For the longest time I've had the idea of a City of Mist room with broken automatons.


As well as some rare loot!


The sword-bearing "Broken automaton" enemies in this room have their own unique animations too.

There's also a whole bunch of other improvements, like -

Improved automaton AI
Automatons used to struggle with climbing up and down to reach player characters. The idea behind this was that automatons aren't as clever as living creatures, but it could result in some very un-challenging encounters in a middle-game area, which I didn't like - so now their AI has been improved.

Can rotate characters when inspecting them in the guild

Centipede rooms spawn the remains of a hunted moths and grubs

And small details like these little decorations -

What's Next?
Polishing and Quality of Life
-One to two weeks
I want to spend some time fixing the basics of Netherguild

Achievements 2 weeks
-Two weeks
I want to add more achievements for players to unlock!
For two weeks, I want to add

Controller Support Initial
-One week
I want to check out what I'd need to use to add controller support. I won't be adding it yet, but I want to outline what's necessary to add it.

More Speech
-Two to three weeks
There's two things I want to add during this update;
1. A system for updating the speech of existing characters
2. Expanding the speech system, adding more lines, context (for characters) and other improvements.

Improved bonfire UI
-Two weeks
I want to make the bonfire interface clearer so players experience less fiddling and confusing when healing their characters.

Visual Overworld
-Two to three weeks
The Overworld interface is a bit lacking and gray - so I was thinking about redoing it by displaying some things like the guild with custom 3D visuals.


The End


And that's all for this update - apologies for the wait, this update ended up dragging on too long, something I hope to avoid with future updates!

Thank you for reading and see you next time :D
-David

Early Access Update 27/9/2023 - 0.211 - The Royal City Update

Change log 27/9/2023 | Version 0.211


Additions:
  • Added X rooms with unique layouts for the City of Mist area
  • Added a special "workshop" room in the City of Mist with unique enemies and loot
  • Added "face" and "lion" decorations in city of mist edges of room
  • Added Moth food items spawning in Centipede rooms - dragged there from Centipede hunts
  • Added a new hidden option for the Rigged Vault oddity in the City of Mist Criminal background[\spoiler]
  • Can rotate characters when inspecting them in the guild screen


Changes:
  • Killing "Drunk Bandit" oddity gives all bandits in dungeon a passive effect: "Preparedness: +1 Initiative"
  • Improved automaton AI in city of mist


Minifixes:
  • Fixed broken watchman Scout rig (loose voxel on backpack)
  • Fixed sprite and name for Wrench-Bash attack
  • Fixed spinning bludgeon passive effect

Surprise Visual and Gameplay Improvements!

Hey Guild Leaders!
I have a surprise update for you today - including 2 main new additions!!

1. Improved Visuals

I added the visual change I mentioned last update into the engine! isn't it pretty? :D


2. Combat Encounters


Isn't it kind of annoying when you just start out the game and encounter a group of 7 BANDITS in floors 2 or 3?

Or even worse, when you accidentally trigger enemies across multiple rooms in the Bandit Stronghold / City of Mist...

That should be fixed! There are now invisible "barriers" that prevent enemies from activating other enemies in nearby rooms. However, you can still activate those far away enemies by yourself - if you chance upon them...


Still working on the Royal City Update!


Since adding new rooms might mess up existing saves, I added a system to prevent that (':

Dungeons will now save the version of the dungeon, so a player loading a save from a certain time will have the proper rooms instead of future rooms - until they descend into the dungeon again (or go down to the next floor).

I've also started working on some alternate room layouts.



Thank you for 50 reviews!


Massive thank you to everyone who enjoyed Netherguild and left a kind review. You rock!!



Surprise Update End!


And that's all! Just wanted to share this surprise update with you since I'm excited about finally releasing the new visuals and combat fix.

I'll try to update the store screenshots in the next few days too to reflect the new visuals - and sometime afterwards I'll finish making a new trailer.

Thank you for reading! See you next update (: