Progress Update - City of Mist improvements and More

Hey Guild Leaders!
Since it's been a while - and there's still about a week before I finish with this update, I wanted to post a short update with some visuals to showcase what I've been working on.
New Enemies

For this upcoming update, I'm mainly focusing on the Mist Moths (enemy-wise)!
They should appear on the lower floors of the City of Mist and be a big, powerful opponent which buffs moth grubs, deal heavy damage and drops food items - kind of a counter-balance for the hives.


There's machine enemies I really want to add to the City of Mist too (image contains mockups for one of them), but I don't think I'd have time to add them until next Tuesday... so I'll probably save them for a near future update instead!
New Equipment


As well as a few more -
Each one of these new items also comes with their own skills! Which should make for some fun builds hopefully :D
Exact item counts and where they can be found would be published when the update drops!

Other News
I'm working on other fixes and improvements for the City of Mist and game in general - some of which I may have mentioned before in forum replies, like City of Mist softlocks due to level generation and Surfacing / Event Items exceeding limits in warehouses (and disappearing as a result).
Additionally, I've also started work on the tile-set for one of the new areas...


That's all for now,
Thank you for checking out this progress update!
-David