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Progress Update - City of Mist improvements and More



Hey Guild Leaders!

Since it's been a while - and there's still about a week before I finish with this update, I wanted to post a short update with some visuals to showcase what I've been working on.

New Enemies


For this upcoming update, I'm mainly focusing on the Mist Moths (enemy-wise)!
They should appear on the lower floors of the City of Mist and be a big, powerful opponent which buffs moth grubs, deal heavy damage and drops food items - kind of a counter-balance for the hives.




There's machine enemies I really want to add to the City of Mist too (image contains mockups for one of them), but I don't think I'd have time to add them until next Tuesday... so I'll probably save them for a near future update instead!

New Equipment




As well as a few more -
Each one of these new items also comes with their own skills! Which should make for some fun builds hopefully :D
Exact item counts and where they can be found would be published when the update drops!



Other News


I'm working on other fixes and improvements for the City of Mist and game in general - some of which I may have mentioned before in forum replies, like City of Mist softlocks due to level generation and Surfacing / Event Items exceeding limits in warehouses (and disappearing as a result).

Additionally, I've also started work on the tile-set for one of the new areas...



That's all for now,
Thank you for checking out this progress update!
-David

Early Access Update 30/5/2023 - 0.202(Q) - Questionable improvements

Change log 30/5/2023 | Version 0.202(Q)


Bugfixing:
  • Fixed broken falling while pushing and related crashes for good
  • Fixed broken pushing with Pressure Bash ability (possibly causing other issues too). (Community find by Pochyowo)


Minifixes:
  • Improved "breaking off crystal" chance success to only have one text.
  • Fixed "First" and "Last" not showing up in expedition preparation with non pixel font.



Balancing changes:
  • Rebalanced GearDagger ranged ability:
    Geardagger Launch- Ranged attack. (2-3 range)
    Requires dagger proficiency
    Deals Accuracy slashing damage.
    Cooldown: 2 turns. | Max uses: 8
    +3 damage when attacking from behind
    On kill user gains passive effect:
    Marskman Power
    Gain 3 additional Strength for 3 turns




Early Access Update 25/5/2023 - 0.202(P) - Perilous fixes

Change log 25/5/2023 | Version 0.202(P)


Bugfixes:
  • Fixed pushing related possible crash


Minifixes:
  • Fixed centipedes not using their own sounds (walking, hurt, death)
  • Characters in the mist city speak after the mist prediction event
  • Fixed "Long/Short return displayer" not using non-pixel font when non-pixel font option is selected
  • Changed 'members' menu to not have gems


Working on some new equipment for a bigger update too! it's not in-game yet though.



Early Access Update 22/5/2023 - 0.202(O) - Orphaned Improvements

Change log 22/5/2023 | Version 0.202(O)

Warnings:
  • Added warning for player units stepping on allied traps


Bugfixes:
  • Possibly fixed pushing related bugs?


Balancing Changes:
  • "Unbloackable" attacks also remove all block


Minifixes:
  • Added particle effect to tin guardian attack to better communicate attack area
  • Possibly fixed razor arrows hitting enemies twice in some builds?
  • Fixed attacks not displaying when equipment has requirements (like "if class is assassin: gain attack")




Early Access Update 21/5/2023 - 0.202(N) - Necessary hotfix

Change log 21/5/2023 | Version 0.202(N)


Bugfixes:
  • Fixed crash caused by enemies using spawning abilities (like spawning Block Automatons)
    Bug was introduced last update, sorry about that!