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Netherguild News

Early Access Update 7/5/2023 - 0.202(E) - True Stats in Guild and More

Change log 7/5/2023 | Version 0.202(E)

UI Improvements:
  • Can examine character stats in-guild
    (Should work with both modified stats & HP from both equipment and skill ups)
  • Improved left side visuals of guild slightly


Bugfixes:
  • Fixed choosing stat-ups in the overworld doesn't modify character stats
    (This doesn't work retroactively so I apologize if you lost character stat-ups due to this bug :




Dev note: Since the main two additions I wanted to focus on for this update are done now ("Are you sure?" panel and "true stats in guild"), that means I can work on a few more interface improvements and bugfixes until I'm done with the update... muhahahaha >:D

Early Access Update 5/5/2023 - 0.202(D) - Minor quality of life change and more

Change log 5/5/2023 | Version 0.202(D)

Quality of Life:
  • When descending into "camp area", items stay in character inventories (community suggestion)


UI Changes:
  • Added sound effects to toggle


Text changes:
  • Specified that "price increase" event happens after a certain amount of expeditions


Early Access Update 5/5/2023 - 0.202(C) - Improved Members & Possible Fix

Change log 5/5/2023 | Version 0.202(C)

UI Changes:
  • Improved character counter in the overworld top right


Minifixes:
  • Fix to possible issues related to warnings & attacks



Early Access Update 4/5/2023 - 0.202(B) -

Change log 4/5/2023 | Version 0.202(B)

Minifixes:
  • Fixed "Are you sure" still letting players hover over characters / buildings when it's active
  • Fixed settings saying "Friendly fire warning" -> "Disable friendly fire warning" (wrong text!)

Early Access Update 3/5/2023 - 0.202(A) - Warnings!

Change log 3/5/2023 | Version 0.202(A)

Warnings:
  • Added warning when attacking an ally with a non-support attack
  • Added a warning for firing allied characters



UI changes:
  • "Click to inspect" in guild hiring is bigger and more readable
  • When an enemy becomes visible in combat, they instantly appear in the turn order
  • Changed goal description to appear right above goal instead of to the side
  • Made bottom action panel wider


Minifixes:
  • Fixed "z-fighting" visual bug with assassin combat animation