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Netherguild News

Early Access Update 12/5/2023 - 0.202(i) - Important Bugfixes

Change log 12/5/2023 | Version 0.202(i)


Bugfixes:
  • Fixed Mist load crash (possibly caused by props being visible in-combat). (Community find by Kiro Rain)
  • Fixed possible crash due to dead/missing player characters when mist ends (Community find by Kiro Rain)
  • Fixed mist re-rolling when loading the game out of combat


Minifixes:
  • Fixed typing feedback toggles map via hotkey (community find by RedditN1ck)
  • Fixed oddities displaying "speech bubbles" when they're inactive & loaded (Community find by Akarnor)

Early Access Update 11/5/2023 - 0.202(H) - Hieroglyphs and Menus

Change log 11/5/2023 | Version 0.202(H)


UI Improvements:
  • Improved pause menu to have icons
  • Added an "appear animation" to controls screen in dungeon and overworld


Minifixes:
  • With fully non-pixel font option, healthbars and combat numbers now use the non-pixel font.




Early Access Update 10/5/2023 - 0.202(G) - Glowing bugfixes

Change log 10/5/2023 | Version 0.202(G)

Bugfixes:
  • Fixed crash due to friendly fire warning
  • Fixed "Mechanical Flight" ability crash (community find by Pochy)

Handy Interface Improvements Done!... Unless?



Hey Guild Leaders!

About a week and a half ago, I set out to add 2 interface features to Netherguild;

A "confirmation window", with warnings against firing characters / attacking allies, as well as being able to see your character's "true stats" in the guild (with skills + equipment) rather than beginner stats.

(This was mentioned last update:)

https://store.steampowered.com/news/app/1464220/view/3687927619424023118?l=english

Were they added?... (yes!)

Confirmation Window

Whenever I'd watch streamers play Netherguild, they'd often end up learning that friendly fire exists the hard way, which sometimes would lead to dead characters too. 💀
Most streamers would laugh about it, but it was a genuine cause of frustration to some - well, not anymore!



Another issue players faced was accidentally firing characters - I received these comments through the in-game feedback feature:

"please add a confirmation pop-in to firing characters
the fire character button is too close to inspect character and could be clicked by mistake"

"I just accidentally fired my best warrior with an accidental click. Can you make that a confirmation screen? It made me sad. :("


Not anymore!
(Also I'm sorry :
Previewing Stats in Guild

I thought it'd be tough to add! but luckily it ended up being surprisingly easy.



And thus, both features were added...



I even added this little map - which should come in handy if you ever wish to take a closer look at the minimap to see which rooms you might have missed or where to head next. All of this is already in-game!

So... What's next?


There's a bit more I'd like to add and fix - so I'd like to spend another half a week to a week wrapping up this update.


Afterwards, I plan to work on these updates:

Mist City Enrichment
-About three weeks
New enemies! New equipment! more drops from existing enemies.
Improved and/or added oddities.

New Goals and Quests
-A week to two weeks
New quests for the new areas as well as improved rewards for various factions.


I have more planned too, but will keep it a secret for now (:
Thank you for reading!
-David

Early Access Update 9/5/2023 - 0.202(F) - Map and More

Change log 9/5/2023 | Version 0.202(F)

UI Improvements:
  • Added an in-dungeon map


Minifixes:
  • Modifying keys in the controls window in-dungeon will also update hover tooltips
  • Fixed not displaying correct skill tree hotkey (in tooltip) if skill tree button was modified in controls
  • Fixed possible "click sound" issue playing on entering dungeon