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New Skills + Netherguild celebrates 1 year in Early Access!



Hey Guild Leaders!

I have a new update with two new abilities to share with you, as well as some progress on the new areas!

Also... can you believe Netherguild released into Steam early access exactly one year ago?

Netherguild grew a lot since early access release and I'm excited to see it growing even further.

In any case, without further ado...

Two New Abilities




Swampfire Arrow:
-A level 3. ability for the wanderer ranger which deals fire and poison status -
It's very powerful, but also risky! because it means you can't get close to that enemy or you will get burnt too...



Shield Wall:
-A level 3. ability for the mercenary knight (as well as for some possible future classes / backgrounds):
It has 2 uses and gives "Block" to all adjacent allies.
Very defensive, but also extremely helpful for survival.

Progress on new Classes

I've also been making steady progress towards the upcoming major update -



This is the Hero class! it's the final fourth class that I'm planning to add in the Upcoming Major Update, it'll be unlocked through the commoner faction.
There's several backgrounds planned for this class but this one will be the Inspiring Hero, and it will focus on powerful ally buffs.
I hope to finish all the classes by the end of April the latest (meaning all equipment, skills, speech lines)



I've also been working on more abilities for the other upcoming classes like the Alchemist - this is an ability called "Sulfur Firefly", it burns enemies and buffs allies!



Finally, here's an idle animation for the Mushroom Hulk..! it's anxiously waiting for adventurers to crush...

Fin


And that's all for this update!

Thank you for reading it, see you next time!

-David


Early Access Update 26/3/2024 - 0.224 - Two new abilities!

Change log 26/3/2024 | Version 0.224

Added two new skills for existing backgrounds. Big news update post tomorrow!

Additions:
  • Swampfire Arrow - Lvl 3. Ability for Wanderer Ranger (Poison, Burn).
  • Shield Wall - Lvl 3. Ability for Mercenary Knight (Block to all in square adjacent range).

Improved Fleeing and Progress Update!

Hey Guild Leaders!

Here's what I've been working on recently:

Improved Fleeing


Characters now speak when they successfully flee! And worry alongside you when they fail to flee...

The fleeing transition has been improved a bit too.

New Animations

I've been working on animations for the upcoming sewer enemies:









New Enemies


Here's some new enemies I've modeled!



An angry rabble of commoners will pursue you underground if you anger the Commoner faction too much!



Various noble units which will pursue you underground if you get on the wrong side of the Nobility.



Mushroom Hulks - Big enemies in the upcoming mushroom area.

What's Next?


Working on new areas
-One week
Spending some time focusing on the new areas!

Adding a couple skills and other small additions
-One week
I plan to add a skill or two and maybe more oddity options or loot.

Improved bonfire UI
-Two weeks
I want to make the bonfire interface clearer so players experience less fiddling and confusing when healing their characters.

Visual Overworld
-Three weeks
The Overworld interface is a bit lacking and gray - so I was thinking about redoing it by displaying some things like the guild with custom 3D visuals.

The End...?


For now, this is all I've got to show you :D

Thank you for checking out this update, see you next time!

-David

Early Access Update 1/3/2024 - 0.223(A) - Inspect Bugfix

Change log 1/3/2024 | Version 0.223(A)


Bugfixes:
  • Fixed crash caused by inspecting characters through right click or or 'inspect' before clicking on guild (Community find by Arkchiz)

Early Access Update 26/2/2024 - 0.223 - Improved Fleeing and temporary ally fixe

Change log 26/2/2024 | Version 0.223


Additions:
  • Added character speech on successfully fleeing, and speech for failing to flee.


Changes:
  • Changed transition slightly for returning to overworld, added same transition to character fleeing
  • Fixed visuals of bloody bandit camp spikes, also reduces their likelihood to spawn


Bugfixes:
  • Fixed a rare loading crash (Community find by Mr.StG77)
  • Fixed bug where loading a save with a temporary ally causes following to not work properly
  • Fixed softlock issue with characters following each other after loading with temporary ally
  • Fixed crash on returning to overworld with loaded temporary allies