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Early Access Update 13/2/2024 - 0.222(B) - Barbed Fixes

Change log 13/2/2024 | Version 0.222(B)

Bugfixes:
  • Fixed crash related to character hiring bug


Fixes:
  • Reduced amount of coins required for coin-sack sound to 12 (instead of repeating sound for individual coins)
  • Fixed inspecting characters and clicking back button in overworld makes weird double sound

New mechanic, content and progress!



Hey Guild Leaders!

Here's what I've been working on recently:

New Mechanic

"Waiting" is a new mechanic added to the game!

It makes the current character wait right until your next character's turn (or if they're already there, to wait right after your next character's turn), instead of ending your turn outright.

This is especially handy for buffs, or for giving block to allies before the right enemy turn.

Here's an example of how it works:
[previewyoutube][/previewyoutube]

I thought it'd be an important addition, especially with the upcoming healing and buffing classes (':

New Bandit Stronghold Content


I've added a new rare enemy to the Bandit Stronghold! There'd be one "Loot Bandit" per floor, they're a slow yet tanky enemy with a big loot chest that you can salvage after you defeat them.

Progress on the New Areas




I asked the players over on the Discord to vote on their favorite color option for the upcoming Sewers area...



They ended up picking this dark orange option!

While it's less visible compared to the other options, it will make the Sewers feel a lot more unique, and I think it would work well with the creepy Sewer enemies.
I still want to try it out with gameplay before I commit to it though haha




The upcoming Damp Caves area below the Sewers will be colored blue! (it was green before). Not to worry though, the green underground jungle area will be right below it.

What's Next?


Improving Fleeing and Small Improvements
-Two weeks
I want to make the fleeing mechanic feel more polished alongside smaller improvement and as much progress on the new areas as I can muster! More improvements and new stuff afterwards.


The End?


And that's all for this update!!

Thank you for checking it out, see you next time! (:

-David

Early Access Update 6/2/2024 - 0.222

Change log 6/2/2024 | Version 0.222

Additions:
  • Added "waiting" mechanic which lets a character wait until the turn of the next allied character or until after the next allied character.
  • Added rare "loot bandit" enemy to Bandit Stronghold (appears once per floor)
  • Added lore oddity "bloody spikes" for second Bandit Stronghold teasing the appearance of moths later on


Balancing Changes:
  • Buffed Sheepskin Jacket to also provide Burn status resistance
  • Buffed Leather Jerkin to provide 5 health and 3 speed (+1 health +1 speed change)


Bugfixes:
  • Fixed Mist City shopkeeper invisible
  • Possibly fixed a rare crash related to item dragging


Minifixes:
  • Fixed double sound when exiting character inspection in-dungeon

Sewers and new classes progress 2



Hey Guild Leaders!
This last week and a half I've been working more on the upcoming classes and floors -



Walking inside the sewer water (or being dragged into it!) slows down your characters considerably...



I've also made the Sewers look better with smoother walls. Grasses and pipes sprout from the fetid water now too.



In addition to that, I started working on the upcoming mushroom area - but it's still very very early and work-in-progress.



I've added spawning for Foes in the Sewers now, who lurk in wait for their victims - as well as some skills for the new classes:



Duelist: A thousand cuts - which lengthens and empowers existing bleed on target as well as triggering it.



Duelist: Exploit - Which deals big damage depending on which status the enemy is afflicted by, with more damage the longer an enemy has "incapacitate".



Healer: Herbal Smoke - Disorients enemies in a line and deals bonus damage for each negative status.

(Note: These descriptions are not final and may change)

The End

And that's all for now!

Thank you for reading, see you next update! (:
-David

Early Access Update 11/1/2024 - 0.221(A) - Agitated fixes

Change log 11/1/2024 | Version 0.221(A)

Bugfixes:
  • Fixed default screen size in the main menu for big screens
  • Fixed issue with fallen characters can be recovered multiple times (Community find by Jingseng)
  • Fixed issue with fallen characters dropping their equipment (Community find by Jingseng)
  • Fixed status icons remain when curing characters


Fixes:
  • Improved combat start speech / enemies joining combat speech