- Netherguild
- News
Early Access Update 30/3/2023 - 0.2(G) - Glimmering bugfix
Change log 30/3/2023 | Version 0.2(G)Bugfixes:
- Fixed sidestep abilities starting combat limiting movement during first combat turn
- Fixed "quicken" status can't be saved / loaded crash
Minifixes:
- Possibly fixed visual bug with highlighted buildings showing up in floor selection map
Early Access Update 29/3/2023 - 0.2(F) - Found bugfix
Change log 29/3/2023 | Version 0.2(F)Bugfixes:
- Fixed crash from ending combat via distance (softlock not fixed yet, planning to work on fixing it next)
Early Access Update 29/3/2023 - 0.2(E) - Lost bugfixes
Change log 29/3/2023 | Version 0.2(E)Bugfixes:
- Possibly fixed crash on loading into level 2/3 (due to mouse click mesh generation)
- Fixed softlock due to initiating combat with a side step ability (like using a trap ability on shrimp)
- Fixed softlock after killing final enemy with bleed with only one character
Minifixes:
- Fixed heavy tipped arrow missing its sprite
Early Access Update 29/3/2023 - 0.2(D) - Cozy bugfixes
Change log 29/3/2023 | Version 0.2(D)Bugfixes:
- Fixed moth hive softlock when it's surrounded
- Fixed moth hives in mist city have weird rotation due to mist & when loaded
- Fixed loaded crash due to tracked enemies
- Fixed can't exit boss room after he's defeated if his turn is last
- Possible fix to attack tile hover crash
Minifixes:
- Fixed camera doing weird auto-focusing after bonfire
Early Access Update 28/3/2023 - 0.2(C) - More Bugfixing!
Change log 29/3/2023 | Version 0.2(C)Bugfixes:
- Fixed pushing dead explosive bandit off the cliff crash (community find by Catavist)
- Fixed crash on equipping armor after dropping to negative or 0 HP (after un-equipping armor)
- Fixed many passive effects to work as intended with ending (for example Re-Invigorated Hunger and Poisonous Meal)
Minifixes:
- Fixed upgrading building text not working with non pixel font
- Fixed tutorial text to be below pause menu