Patch-Note. 27-Sep-2021
[h2]Bug Fixes[/h2]
Ambient Occlusion setting can't be changed -> Fixed
Abbey Tutorial enemy drops high tier items -> Fixed
Full Tutorial magic chapter : player could in magic tablet in inventory -> Fixed
Full Tutorial magic chapter : When magic chapter started from main menu, couldn't use magic -> Fixed
Some of mace item had collision problem and made game frame drops -> Fixed
Sometimes start screen doesn't show up -> Fixed
Martial Arts Tournament doesn't open exit door after successfully completing -> Fixed
Bow doesn't do critical damage when player character is max LV -> Fixed
[h2]Balance[/h2]
[h3]VIT[/h3]
Early VIT gives lower AC( 0.5 AC per 1 VIT until 18 VIT)
[h2]General[/h2]
Just small tiny feature that... not important at all... and no one want... that we made long time ago... and we forgot... because no one wants it...
It happens... you know? when you are a dev, Excited to make something then forget what we made... because its not a thing...
Thanks to Nikki_Sixx for remind us for this tiny nothing feature.
Legendary Weapon Skills do have leveling up feature and we forgot that we made it
(But its different than what Nikki_Sixx is talking about. Its just Skill Level up not actual weapon level up)
If you check some of your legendary weapons are doing more things depends on how long you used...
But I am sure another some of your legendary weapons levels are not set correctly. (Possibly shows same number means we didn't level scale)
We will do all set-up and push it when we do magic updates.
You guys still love us right...?
Ambient Occlusion setting can't be changed -> Fixed
Abbey Tutorial enemy drops high tier items -> Fixed
Full Tutorial magic chapter : player could in magic tablet in inventory -> Fixed
Full Tutorial magic chapter : When magic chapter started from main menu, couldn't use magic -> Fixed
Some of mace item had collision problem and made game frame drops -> Fixed
Sometimes start screen doesn't show up -> Fixed
Martial Arts Tournament doesn't open exit door after successfully completing -> Fixed
Bow doesn't do critical damage when player character is max LV -> Fixed
[h2]Balance[/h2]
[h3]VIT[/h3]
Early VIT gives lower AC( 0.5 AC per 1 VIT until 18 VIT)
[h2]General[/h2]
Just small tiny feature that... not important at all... and no one want... that we made long time ago... and we forgot... because no one wants it...
It happens... you know? when you are a dev, Excited to make something then forget what we made... because its not a thing...
Thanks to Nikki_Sixx for remind us for this tiny nothing feature.
Legendary Weapon Skills do have leveling up feature and we forgot that we made it
(But its different than what Nikki_Sixx is talking about. Its just Skill Level up not actual weapon level up)
If you check some of your legendary weapons are doing more things depends on how long you used...
But I am sure another some of your legendary weapons levels are not set correctly. (Possibly shows same number means we didn't level scale)
We will do all set-up and push it when we do magic updates.
You guys still love us right...?