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  3. How is the overhaul going? (And Autumn sale!)

How is the overhaul going? (And Autumn sale!)


Hello, everyone

It’s been four weeks since our last announcement and 2 weeks since out last update.
I’m pleased to tell you that it seems most bugs and problems are fixed at this current stage.
Today, I want to go over what we are doing and what’s in the future for Legendary Tales.
To start with, we have to move out of our current office, so we’ll be a little preoccupied for the next 2 weeks. We have finally received a paycheck from Steam and if it weren’t for that we wouldn’t be able to move. So we are thankful to all of you who bought our game and supported us. Thank you all so much.
In times when we’re being quiet, I know sometimes you will begin to question how, or even if the game is progressing. So today I want to let you in on what we’ve been doing the last six weeks. Bear in mind though, some changes may still occur in the future.


As you may already know, we are currently overhauling our Attribute and Magic system, as well as adding a Skill tree. There has been a lot of progress on that and we will give you more details when the update is released, for now here’s a little look at it.




[h2]New Attribute System[/h2]






This Primary and Secondary Attribute system will help us to keep our unique method for gaining attributes while also giving players the ability to really ‘build’ their characters.






[h2]Next the Skill Tree System[/h2]


As I mentioned before, we are currently developing a Skill Tree as well. Its tough work and takes a lot of time, but we think you’ll really enjoy it. Today I brought some examples of skills you’ll be able to gain. (Skill Tree itself won’t be revealed yet)



a Dagger Skill(Name covered) : After a heavy attack with a dagger, releasing and gripping the dagger again will guarantee heavy attack damage in the next attack.






(Before skill applied) Daggers do light damage with continuous attacks.










(After skill applied) constant heavy damage happens if you repeat releasing and gripping between heavy attacks.





A Punch Skill(Name covered) : If the player punches after a heavy attack with a sword, they will do higher damage and have a chance to knockdown the enemy.







(Before skill applied) Enemy stands after getting damage











(After skill applied) Enemy knocked down with Punch skill.





[h3]New weapon type : The Spear type weapon will be coming with the Skill Tree update.[/h3]


A Spear Skill(Name covered) : After an enemy has been parried, Attacking an enemy’s leg with a spear gives a chance to knock down.







(Before skill applied)










(After skill applied) Enemy knocked down by attack.





Many skills have been made based on the feedback and suggestions we’ve been receiving.
With the Skill tree and new Attribute system combined we know you’ll enjoy making your own character builds.


[h2]Magic[/h2]
The system for learning magic has been changed, Magic will now be learned and upgraded via the Skill tree (So no more tablets) For now we’re keeping the magic overhaul a secret but here’s a little sneak peak for you.




New magic: Icicle Launcher









Magic Arrow (fire, Ice, Lighning) magic upgrade : Magic arrows will be auto guided.






(Before skill applied)









(After skill applied) being guided

Btw, Do you think we need to make magic wands or staffs? Let us know your opinion.



[h2]Graphical update of original assets.[/h2]

As our own skills get better we want to make the game better too. So, there will be some updates of old graphical assets.
One of them is magic build-up.



This is what we have now.








This is the new version.


Inspired by Mr, Stranze (You know what I mean)
So, all the magicians, Particle up. Its show-time.




New Fire Arrow (originally called Fire punch, why change the name?)






(Before)









(After)


There’s more than that but this is already really long.






[h2]Finally, Monsters[/h2]

We know adding more monsters is important for Legendary Tales, and we are working on it. But due to many systems being overhauled, our programming side is bottlenecked.
More monsters will definitely come in the future but we have to handle the core changes first.
For today at least, I can show you a monster that our lead graphic designer was working on.











This is graphically done but we need to work on the programming and testing side before its released. Please be patient. This is not the last monster we’ll be adding, there’s currently plans and designs for many more.


I’m sorry that after the last six weeks we only have this much to show for it, and I worry that maybe it’s not enough. Perhaps also compared to other games our development is a bit slow, but I promise we are working hard to make this game great and keep bringing you updates.
We still have a lot of work to do on our new systems, so please be patient and we will keep you updated.


[h2]One last thing, it seems that Steam is doing a 2021 game award. [/h2]

[h3]It would be a great honor if you nominated Legendary Tales in the VR game of the year category.[/h3]
If we can receive the VR award for 2021, we will make main-sub quest system for the game in the future. (Not Oculus Quest!! It’s not our call!)

Thanks for reading all this,
I hope this news update can get you pumped for the Future of Legendary Tales.
Have a great night everyone.