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  3. 21-Jan-2022 : Update

21-Jan-2022 : Update

[h2]Skill Tree and Magic update is no longer BETA anymore.
It will be merged to Default branch from this updates.[/h2]




[h3]** Note : If you were playing default branch(Stabled version) your character no longer supported.
Since there are too much differences, we couldn't make it support save file.
Truly sorry about that.[/h3]





[h2]New Legendary Item : [/h2]
Wand : [Butterfly dream] It has Legendary Skill [False awakening]


[h2]New 9 Skills : [/h2]



Finishing strike(STR) : After hitting an enemy with a normal combat skill, the damage for the next light attack is increased.


Razor sharp blade(DEX) : Chance of a critical hit is increased for light attacks.


Lucky Day(SUB) : When you kill an enemy there will be a chance of them dropping an additional item. The likelihood of extra drops increases with your LUK stat.


Natural immunity(SUB) : Recover some HP once every 3 seconds


Mana manipulation(SUB) : Recover MP by a small amount every 3 seconds. The amount recovered increases with your INT.


Superhuman reflexes(Gallant) : Block a ranged attack using a melee weapon, other than your shield, and damage will be increased for a short period of time.


Final stand(Gutsy) : Deal greater damage when your health is below a certain percentage.


Sliced(Sly) : Deal greater damage to stunned or knocked down enemies when using a DEX melee weapon


Broad shoulders(Loner) : Deal more damage when throwing DEX melee weapons. The amount of damage increases with your DEX.


*** Skill tree point will be refunded by this update.


[h2]General :[/h2]

New : Item lock system in inventory.
Player no longer sells their Legendary Items by accidently(?) press sell all.

Game setting : Now Player can change resolution up-to 1.6 scale in Game settings.

UI : Enemy’s HP bar UI size is slightly increased.




Balance changes :

We found Bow is slightly more powerful than other weapon therefore, we decided to reduce some specs of bows.

Magic option [Damage Increase (Value)%] Value for bow is reduced.

[Forest keeper] No longer get [Damage Increase %] Bonus option anymore,
[Forest keeper] now get [Physical damage from ranged attacks is reduced] instead.

[Heavy rain] No longer get [Minimum physical damage] Bonus option anymore,
[Heavy rain] now get [Damage increase to knocked down enemies] instead.
[Heavy rain] Bonus option [+(Value) Maximum physical damage] Value is reduced.

[Butcher's cleaver] Bonus option [Damage Increase (Value) %] Value is reduced.

Skill [Warmonger] No longer gives damage bonus based on STR. Instead it gives bonus damage with specific percentage. Start with 20%

Higher rating items drop chance is increased. (From Rare ~ Legendary)




[h3]Sneak peek of what is upcoming on next updates (Not this Update, need more work)[/h3]


New 6 Skills :





Pillar of Fire : Cast the this on an enemy and a pillar of fire will envelop them dealing damage.


Burning Dead : Increase the Pillar of Fire damage on burned enemies.

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Ice nova : A wave of chilling frost is released from the player, dealing damage and inflicting frostbite to enemies caught in the wave.


Arctic expansion : When you kill a frozen enemy a blast of cold air spreads to nearby enemies, dealing ice magic damage.

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Cumulonimbus : Summons up to 2 clouds that will hover near the player. Whenever the player hits an enemy with a lightning attack the cloud will fire a non piercing, lightning bolt at a nearby enemy. The cloud has a limited number of hits before disapearing.


Great typhoon : The Cumulonimbus will now have a certain chance of causing shock to enemies.


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