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Legendary Tales News

Official update for Hold-grip and bug fixes


Hello, our fans.
Our first patch is now available.
After our holiday, we started to work again on this Wednesday.
We only had 3 days to fix and add every feedbacks we got after 1.0 launch.

It was not enough time but we ground ourself to bring it to you, people who enjoy our game, want to enjoy our game but can't, and/or hesitate to buy our game,
I am happy to say, this update includes hold-grip method that many people waited. Especially, Index players, I really want to say sorry for you that you couldn't play our game properly last few days.
But now you can enjoy the game!
Also we have fixed WMR controllers as well (But need test, give us feedback if you have problem)
+ many bug fixes and features suggestion from our community.

I kindly want to ask you, if you have updated opinion about our game because of this update, please update your reviews.
It would be really appreciated.

Enjoy your game!

Best regards,

BJ

[h2]Added features based on Feedbacks[/h2]

Hold Grip Method - Added
Multiplay - Filter : Hide Locked room - Added
Multiplay - Filter : Hide fulled room - Added
Multiplay - Filter : Perma-death room - Added
Multiplay - Host player level is shown - Added
Save file - Offline save file alarm and explanation - Added



[h2]Content as a gift[/h2]

One-handed Weapon : Katana - Added (Gift for Japanese fans, Thank you for great support from the Early Access!)



[h2]Accessibilities[/h2]

Windows MR problem fixed (Test and feedback needed from gamers, Don't use steamVR as OpenXR default, Please use WMR app as default! otherwise doesn't work)
Valve Index, Vive Controller - Default hand position changed
Valve Index, Vive Controller - Button image changed
Valve Index, Vive Controller - Due to OpenXR vibration problem, It is temporally off.



[h2]Game Balance[/h2]

Mana shield - Player gets speed up buff after Mana shield is broken by enemies attack.
Mana shield - Mana cost per damage is reduced from 0.5 to 0.1
All dash skills mana cost from 10 to 5 (Based on feedbacks)
Long dash skill move distance is increased from 3.5m to 4.5
Boss : Lanista - HP and Damage is reduced (Based on what I saw on community)
Boss : Necromancer - HP is reduced (Based on what I saw on community)
Challenge mode - Enemies attack damage is slightly increased
Players now can parry all projectiles (Thank you for feedbacks!)
The Everchanging Quest item drops all the time

[h2]Bug Fix[/h2]

Steam Achievement didn't work - Fixed
PlayStationVR2 some of Trophies didn't work - Fixed

Multiplay - Session player number didn't update problem - Fixed
Multiplay - Players could join in one session more tha 4 people - Fixed
Multiplay - Couldn't find friend's session - Fixed
(Lv information doesn't update by host levels up, its fixed information as when host open the server)
Multiplay - Client could do free re-roll during the mp - Fixed
Multiplay - Client auto spent 100 Honor point by looting Legendary Items first time - Fixed

Goblin Shaman - Didn't come down to ground, while Goblin Shaman is floating and player dies at same time - Fixed
Martial arts - Skill level didn't save - Fixed
Meat - Player could eat bone, or infinite meat - Fixed
Player could put more than Lv50 object into Lathe - Fixed
Player could duplicate items with Stash - Fixed
Player could have made empty item with Stash - Fixed
Dominiant eye deals unexpected damage - Fixed
After re-roll foiled Items, still foil was floating on the map - Fixed
Some of mini game showed wrong UI - Fixed
Many typo - Fixed
Some of images problem- Fixed
Other small bugs - Fixed
Leaf sound volume is reduced
bHaptics first vibration didn't work - Fixed (Only PCVR)



Legendary Tales OST is now available in Stream Store!


Hello, gamers!

I hope you are enjoying Legendary Tales 1.0.

Today, we have released Legendary Tales OST on Steam.

You can find here : OST Steam Page

So, If you want to support Legendary Tales project and Urban Wolf Games,
Please consider buy OST.
It will help us a lot, So we can continue work on cool VR development.
Legendary Tales OST is all produced by BJ, me.
and my passionate professional composer friends and sound engineer.
We worked on this songs almost 7 month and spend tons of money on it.
Even we have recorded live sessions.
So, Music quality is guaranteed.

If you feel, it's too expensive or don't want to buy at all, but you want to listen songs in the game,
Don't worry! I will upload some songs on our YouTube channel! and I have done few already.


Thank you for your lovely support!

Best regards,

BJ

Announcement of Legendary Tales 1.0 release


Hello, my old friends and supporters!

Thank you for long-time 2 years Early Access support.
We couldn't come this far without you. Thank you

and...


Time to make your own Legendary Tales.

WIth all the love from bottom of my heart,

BJ


Why are you still reading this?
Go, Enjoy 1.0 releases!



Btw, next week there will be Original Sound Track with $20
If you want to support us, you can buy them.
Or just enjoy on our official YouTube channel here :

[previewyoutube][/previewyoutube]


[Patch Note]

Tons, you will find out in the game.

Visit our DIscord for find VR friends :

https://discord.gg/urbanwolfgames

Journey of Legendary Tales

[previewyoutube][/previewyoutube]
One of our new Original Sound Track ‘Journey of Legendary Tales’
Song produced by BJ

[h3][Recommend to play the song before start to read][/h3]



Hello, our old friends/Legendary Tales fans.
In the last announcement, I have promised you that I will make another announcement in Feb 2024. Well, I have to break the promise. instead, I give you announcement earlier.
So, what it is about today?

Today, I am thrilled to tell you that Legendary Tales is finally going to leave Early Access(EA) and we are going to release 1.0 soon™

soon™ again? No, Today I can give you the time!
So, when? Feb 8, 2024!
Yes! It is just a little bit more than a week from this announcement.

As I promised you guys long time ago, I want to explain journey of Legendary Tales development.
(If you don’t want to waste your time our diary, then skip and scroll down to 1.0 update list)

[h3]1. Broken dream?[/h3]
It was Dec 2021, after Magic and skill tree update, I really wanted to make Legendary Tales as bigger project than what we had that time because I had a goal and a dream before EA releases. But as everyone know we didn’t sell that well… because all VR market was looking at modding supported VR game only and many of people didn’t want to support actual VR games that is built as pure VR game from the ground, like LT. On top of that we were denied by Meta many times already. I felt we don’t have future so, I was shaking with fear that I might need to shrink 90% of future plan I had.

[h3]2. Maybe…? Faith in dream[/h3]
It was Jan 2022, after holiday, some of Youtubers covered LT on their channel. There was sudden spike of sales and it surprised me. It was still not enough to cover the future plan of development, but I could see maybe…? Then PSVR2 was announced…
Feb 2022, I contacted to PlayStation in Korea, with a hope that they might interested in Legendary Tales. It was right call, SIEK said absolutely they want to bring it into PSVR2.
That moment, I could see the possibility… and they said they will give us Dev Kit when it is available before PSVR2 releases. When I heard that, I could see the light, my dream, our team’s dream can be true. I have decided to push as much as possible, bet on the future again. I started to carve the Legendary Tales 1.0 in my head. It couldn’t be the same size have dreamed, but I really wanted to push to the limit with the resources that what I have.

[h3]3. Loyalty, Brotherhoods… are important, no one left behind?[/h3]
A while after new world update announcement, we have decided to move to UE5 then we got PSVR2. It worked just okay on PSVR2 despite we were developing LT only on PC. So, we could release LT as launching title (Or launch window title) of PSVR2 if we wanted.
But then I realized that performance cost (required target spec on PC) went to too high. That means many of our PC game fans will be sad and feel left behind. I didn’t want that. Because I have seen many times that VR game Devs, they abandoned PCVR users and then move to Quest market or duplicate project for money and drag project years and never deliver what they have promised. At least I know where the money, the resources we are relying on, is came from and where to bow.
After performance profiling we found it was UE5. UE5 was designed for next gen. console, and CPU cost was too high. So, after more than 7 months of UE5 development, I have decided to downgrade UE4 again. If I wanted just money, then I could release PSVR2 first, but I couldn't because we, gamers and us, started together.
It was February 2023, we had to look PSVR2 launch from afar.

[h3]4. New world, new dream[/h3]
While we downgrade to UE4 we have decided to add more contents and give LT more deep taste. First, I wanted to make new OST for LT. Because I do remember some of Youtuber was complaining about our game music! (Actually, I did agree with him. J!! ) and music is important for any game. So, I have worked on music more than 6 month with my friends. Second, named fight! Actually, based on what I recall now, maybe decision of downgrade dragged LT into best quality game. Because many of named monster fight re-designed after this point. When many things were done, I start to see the possibility launching both platform together because we were always testing PCVR and PSVR2 together and then I found new dream that what if we bring Cross-Play on both platform PCVR and PSVR2? Both platforms are struggling user-base compare to Quest market. But what if we connect them together?
Immediately we dive into new dream.

[h3]5. Dawn of History[/h3]
While we were making Cross-Play, I got news from Sony that we were selected for next State of Play event. We all were super excited because it is professional AAA league show. Who wouldn’t dream of it? So, we made a new goal that we will bring LT to both platform at same time, with completed cross-play support. This is the network problem I was talking about in December 2024 announcement.




That’s shortened story of development.


It was really long, but somehow short 4 years of development.
First 2 years of EA development, we could have done because of dream. Second 2 years of 1.0 update development, we could have done because of you, gamers.
Thank you for long time support, love and believed in us.
As I said in last announcement, it could be our last VR game, because we burnt all our resources into LT. But I am glad at least we could have pushed this far and made Legendary Tales in the form now. I am confident, You guys will love it.

Right, one more thing. During the development of 1.0 release, It slowly became totally different than what it was originally and it’s VR only game more than ever, more than any other VR game. We have started as Action Role-playing game but you know VR games are different than plat-screen games. Now I want to define that Legendary Tales opened new game genre which we call internally, Walking Action Role-Playing game because while we are wearing HMD, we constantly walk around.
We everyday WARP into VR game. So, why not we say I am WARPing!?
Everyone will understand what we are doing (that we are playing WARP game in VR)
(I got an idea from Live Action Role-Playing(LARPing) btw.)


We, Urban Wolf Games and Steam EA supporters, made Legendary Tales and new genre of game together.


Journey of Legendary Tales is almost at the end. Only one last step behind.
Be prepared, during the calm before the storm for your Journey in Legendary Tales.


I love you all.



Your old friend,
BJ






[previewyoutube][/previewyoutube]
One of our new Original Sound Track ‘Unforeseen Consequences’
Song produced by BJ

[h3][Recommend to play the song before start to read][/h3]





[Official 1.0 game change list]


[h2] 0. Game price changes and OST release information [/h2]

[h3] At the point you are reading this, Legendary Tales price tag is already have been change [/h3]



  • Price tag changed from $35 to $55 (depends on country, price will be vary)

  • Legendary Tales OST will be released same time with 1.0 release on Steam. OST contains music that are played in the game and there are bonus track. The price is set $20. Don't worry, You don't need to buy it because many of them I will just release on YouTube(What you see above is two of them). But if you buy it, It will help us a lot.


[h2] 1. Special feature [/h2]



Day one Cross-play support between PCVR and PSVR2


[h2] 2. Skills [/h2]



  • Bare hand fight skills are added as requested from our fans

  • Preview of body blow skill

  • Now there are more than 150+ skills

  • New Magic are added and some of them are re-worked

  • Preview of a new magic

  • Dash skill is added




[h2] 3. Legendary Items [/h2]



  • New legendary weapons are added (not just this)

  • Some of Legendary Items are re-worked

  • Now Player can upgrade Legendary Skills




[h2] 4. Monsters [/h2]




  • New monster : Go To Hell, will annoy you during the adventure


  • New monster : Hell raider, is a powerful monster


  • New monster : Hollow, You will meet them as soon as you jump into game


  • And more new monsters!


  • Named monsters (and more of them!)


  • Left-handed enemies (only appears in challenge mode)


  • Over 120+ new animations are added ( and what you are seeing now is only two of them! )




[h2] 5. New Items and Characters [/h2]



  • Weapon type : Pole-arm, Spear are added
  • Male player character is re-worked
  • Now every armor you can wear in game will be reflected in your character model
  • Some of helm design re-worked

  • New female character is added as our fans requested

  • Female character is still WIP. Armour and helms will be updated later 1.0 releases

  • Item options can be re-roled





[h2] 6. New maps [/h2]

All old maps(EA version) are gone now.



  • Open field map is added which contains dungeons in different places (over 60 times bigger than EA town)

  • New pre-designed dungeons are added ( each of them are hours long )

  • Hidden room in Dungeons are changed/added (Yellow portal room)

  • Way-point system is added to save your time :D




[h2] 7. Game system [/h2]



  • New game+ (Challenge mode is added)

  • 50+ Items for New game+


  • Quest system is added

  • Quick slot for items added

  • Game menuals are added for new players

  • Now four languages are supported




[h2] 8. Etc... [/h2]



  • Sparkling juice and meat is added (for social and they recover health/mana )

Legendary Tales and Dawn of History


[previewyoutube][/previewyoutube]
One of our new Original Sound Track ‘Dawn of History(Guitar ver.)’
Song produced by BJ

[h3][Recommend to play the song before start to read][/h3]



Hello, our old friends and Legendary Tales fans.

I know you, all were waiting new announcement of before the end of year.
Let me start with apologize that unfortunately we can’t deliver Legendary Tales 1.0 this year. As everyone expected, we were targeting 1.0 release in 23rd of this year. But there were many problems that we never expected. I know it’s big big disappointment for everyone. I am really sorry.
Some of you wonder, what are the reasons?

First, our lead artist has left the company due to her personal reasons. It bogged us down. Especially hand over and taking over didn’t go well, we are still struggling. Because of this reason, all graphical plans were delayed 2+ months and our graphic artist is working day and night to catch up as fast as possible.

Second, we are in Trademark dispute in all over the world, it takes tons of money and times. One of biggest movie publisher claimed ‘Legendary’ Tales game name is infringing their Trademark. So, I am spending a lot of time there that only unlimited resources I have.

Third, there are couple of critical bugs are found start of this month. It’s related network play that we have made as new feature. It’s kind of main feature that we want to push, and we were developing this in the background to surprise you. So, we couldn’t introduce you as broken feature or not supported. It will remain as secret feature this time again because we don’t want to spoil, but I will let you know when 1.0 releases.

Fourth, even the reasons before were cleared, still we would have release date pushed behind. We can’t say why yet, but you also will know why later about this.


So, release date is delayed, is that it? Of course not.
Let me start with a story about our booth in TGS2023 this September.
(by the way, I really want to visit other countries with LT such as Germany for Gamescom and USA to meet our game fans!)
I have met passionate many Japanese fans there. They said they have played LT more than 50 hours already. So, they were super excited to play latest version of LT. We have let them fight against weakest Named monster. Almost everyone failed at first try and they stood in the queue line again for re-try. some of them played 6~8 per day (waiting time was 1 hour each play) and finally killed it.
After TGS2023, I have read all comments from Japanese fans that how they think about LT.
It looks they were super happy with up-coming updates, and there was one comment that sounds like make it harder to clear. So, I answered that person, we want that too.
Since then, I have thought if we ever have time to make, we will make it.

Long story short; We are taking this as a chance to make Challenge mode. It’s already in the test by our greatest warriors someone played LT 500~1,500 hours.

Also, today I want to share some of information that what we have done last 3 months.

1. New Game+ (a.k.a challenge mode)
Player can play challenge mode after defeating final boss.
In challenge mode, Enemies are stronger than normal mode in all aspects.
The enemies in challenge mode could drop 50+ items as reward.


(50+ Items are stronger than normal Items)

Challenge mode and perma-death mode both can be opt-in together.
Again, they are stronger than normal enemies in all aspects.
I want to make clear that add some HP and ATK that is not a game design I want(wink). It is a VR game! I want you, gamers, level-up not character levels up. You will see what I mean when it comes.


(Before defeating final boss)


(After defeating final boss)

Are you ready to dive into challenge mode?

2. Enemy Animations
Now some of enemies use left-handed weapon. Of course, the attacks come from different side. We have found that it gives much more deep-dived fighting experience.


(Enemy holding a weapon with left hand)

Some of enemies do combo attacks that you have to parry them all.


(Combo attacks!)

How many our fans now can parry them all?


(This named monster changes attack style two handed, one handed during the fight.)

3. Honor points
Player can earn honor points by defeating Named monsters. With the points Player can buy Player titles and/or Item titles that can be used for crafted items. Buy random item in black market.



(Player Titles, You have to unlock)


(Item Titles, You have to unlock to see)


(Maybe better Items with honor points?)

Fight For honor!


4. New Skill Tress
We have added 33 new skills related to Legendary Items. Now you can upgrade your Legendary Items in the Legendary Skill-Tree. It only can be unlock/upgraded by Honor points.

Now LT has 140+ skills (current playable version has less than 80)


(Legendary Skills)

Also, based on feedbacks, we have added some new skills.


(Do you want boxing?)


(Now, you can fight with one hand only like a Samurai with an honor!)


5. First looks of new Legendary Weapon
I realized that we have showed you an image of it but never showed how actually cool it is. It’s called ‘Methuselah’


(It comes back to you!)

Do you want to collect it?

6. Item re-roll!
a Luck is cruel for some people. It’s same to me. I feel like I never have good option items. So, well, I have told my team we need this feature! Now you can maintain rarity but can change options by paying money.


(Item re-rolling)

Nothing will be wasted during the adventure!

7. Room Quests (a.k.a mini games)
During the development of 1.0, We have removed mini games from dungeons. But our greatest testers gave us feedback that it would be great to bring it back. So we have brought some old mini games but with new design and made new mini game that you can enjoy with your friends.


(???)


(???)

8. Official Languages support
Legendary Tales will supports English, Japanese, German and Korean. Translate quality could be really bad because we have used translator since we don’t have enough resources, but at least I wish it helps our fans.
Of course, I would like to add more language support in the future only if it’s possible for us.

That’s all I want to share about the game updates today.

We have targeted release week, and I will make another announcement in February 2024 or could be before. We are working really hard to make it early but keep quality. Next announcement possibly includes release date. Keep eyes on it.
Also, I am intending to stop selling LT early access when we set 1.0 ‘release date’ to protect early access supporter’s profit only if it’s possible.
That could be a sign it’s coming anytime soon.
Price tag will be increased a lot with 1.0 releases.

I really appreciate all your love and thank you for supporting us by buying Early Access version.
I know there are some people doubt that we won’t finish development and ran away already.
Maybe It could be our last game since VR market is too niche and we don’t sell enough to make new games, but that doesn’t mean we give up and we will never give up for our dream.

It could mean nothing for some people, but I can promise you and I clearly say that no matter what, we will finish Legendary Tales in the way of the best form we can make.
Watch us until the end what we have done with really small team with greatest community and your love.
We will make best Early Access VR game output all time.

If there are people still doubt about our delay,
I want to quote this from movie avengers;
Originally posted by Dr.Strange
We’re in the endgame now. There was no other way.


Thank you for the support, I wish you all happy holidays!

I love you guys.

Warm regards,
BJ and all Urban Wolf Games Team.