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Legendary Tales News

News of Legendary Tales with progresstion of New world Updates.




Hello everybody, it’s been a long year and we hope you’re all having a good one.

We’re here to tell you today about what’s going on with Legendary Tales and what our future looks like from this point on. Legendary Tales has gone through so many changes in the last year and we’re both happy and sad to tell you that we think we’re headed towards the final hurdle. We also want to address what happened to the New world update we promised earlier in the year.

Before we get to that we want to thank everybody who came to see us at G-star in November! It was wonderful to meet so many fans and introduce so many new players to Legendary Tales. We had some great feedback from those who attended and people who were there got to see a taste of the Legendary Tales new world. Those that did told us that it really felt like Legendary Tales 2.0. This has really boosted our confidence in what we’ve been working on and we know we’re doing the right thing in making it as great as it can be.

So where is the new world? Well, earlier this year, we began to prepare for the New world update. During the development, Unreal Engine 5 was fully released. We have been so hyped for UE5 and really wanted to take advantage of all the newest technology it has brought with it; real-time ray-tracing Lumen lighting, Nanite and most important, Next gen Physics Engine from Unreal : Chaos physics engine.
However in the move to UE5, due to some aspects that were out of our control and some issues regarding our own ability, we encountered some problems in moving from PhysX to the Chaos engine. It’s mostly cleared and feels good(actually most people didn’t find any problems during the G-Star event) But still there are critical issues we have found. These problems have been taking much longer to sort out than anticipated and because of this we weren’t able to get out the New world update this year like we had hoped. We are so sorry, we really wanted to show you all where we are but unfortunately now it will have to be pushed back.

Some of you may ask ‘If UE5 is such a problem why not move back to UE4?’ Well, unfortunately, in game development it’s never that easy. Moving the project backwards at this point would mean having to rebuild large portions of it and could potentially take even longer, and the payoff would mean giving up on overall quality as well as some features we have introduced since changing over. We would rather push forward with UE5 and put out a better quality game, sadly at the expense of this year's promised update. But I do believe that Legendary Tales fans/supporters deserve the best quality game.
Also I do believe VR market needs someone who takes all the risk to help grow the market since many devs are playing safe.
Legendary Tales will be the first game that offers All new advanced UE5 tech with physics/multiplayer/RPG in VR and It's much more faster than any people expected in the market.

So what have we been doing? Well we can tell you that in other aspects of the development we’ve come really far and without the engine issue we could have already started beta testing.
You saw in the trailer we’ve got blacksmithing, you will be able to forge your own weapons from ingredients and components you collect!
We think this is a really fun aspect of the game but it’s also not necessary to get through if you aren’t the type of player that is interested in crafting.

There’s the Dash ability, that will allow you to dash forward(or any direction) like a lightning strike! It makes the game more dynamic than we expected.

And we’ve introduced a lot more destructible objects.Thanks to the Next gen Physics Engine : Chaos Engine, We can handle much more destructible meshes.

We’ve had complaints about the music and the sound effects so we’ve been working on, and are still working on, changing that up so there will be some brand new audio coming in the future.
Finally we’ve been fine tuning our enemies. As well as creating new enemies for you to battle we’ve added lots of new animations and worked on developing new attack patterns to make the feeling of battling them more varied between monsters. By text you can’t feel it, but new animations(tens of new) and patterns are one of reasons that people said It feels like Legendary Tales 2.0 during Gstar event.
We also want to congratulate a member of our team on his retirement; The Big Butcher man. I know some of you will be sad to see him go but we’ve reworked the boss battle and the truth is his style of fighting just wasn’t working for us anymore. We’ve overhauled the boss fight(and the Map!!) and we are certain it’s going to be a lot of fun. We hope you’ll be as excited to see it as we are to show it to you.

Let’s get to the good stuff and show you some screenshots of what we’ve got going on(Check on Crums in end of this page). Some of you OG Legendary Tales fans might find elements you see below very familiar. We’ve been developing huge parts of the new world and all sorts of cool new places to explore. New dungeons and new dungeons styles are coming to all you guys, and we’re also revamping the Tutorial to make it a lot less cumbersome.


So where do we go from here? From the beginning of next year we are going to be putting the game into beta testing in preparation for the full release of Legendary Tales. This isn’t like the testing we’ve done before where we sourced members of the community, this is full proper testing and those involved are under Non Disclosure Agreements, so even if you do manage to find them you won’t be able to get anything from them. (However anybody who attended our booth at Gstar is fair game to ask about what they saw)
You have no idea how sorry we are that we couldn’t bring you the New World update, we really wanted to get this out before the final release of the game but after dealing with these technical issues we have decided to really push ourselves through to the final release.

We know there are some people who think Legendary Tales is an abandoned game just because we have had to slow our updates drastically. I imagine that today's update will further spur those people on, but we guarantee 100% this is not abandoned. We are all working incredibly hard and pushing ourselves to make sure this game gets finished, and gets finished well. We’re willing to do it to make Legendary Tales something we are truly proud of.

It’s been important to us to create a huge, well rounded, fun game with all sorts of variety of play. We think that, with the New world, we’ve truly achieved that goal. Even so, we still thought we could push it even further than where we’re going now, but the truth is our game isn’t selling well enough to live in suspended early access just adding and adding content. Even if it was, honestly we don’t really want to do that. We don’t want to be one of those games that spends years and years in early access, trickling out updates just to keep people hooked and keep ourselves relevant.

It has always been our goal to create a full complete game, not just built by us but built by you, and we will make that game the best game in the entire VR market with all resources we have. It’s for all of us and all of you and…
For the VR market we love.
Please wish us good luck for our last dance.

Happy holidays, see you in the new year.

-BJ



[h2]Crums for our Fans : [/h2]

(There are more things, But I hope It's enough for this time.)


[h3]Game Engine will be changed from Unreal Engine 4 to Unreal Engine 5[/h3]


[h3]Physics Engine will be entirely changed from old PhysX system to Next Gen. Chaos Physics Engine[/h3]



Many destructible props in maps that can interfere with any others.

Fully overhauled, new designed, Themed multiple Dungeons(no repetitive designes as our game fans feedback and it's hour(s) long!)


Tens(Just less than hundred) of new enemy animations with different attack patterns and Dash skill to avoid it.







Black Smithing includes sharpening action. (Gif doesn't show sharpening action, let's keep it for later)

---

And here is more crums for game maps.
(Lighting is not final and its still work in progress!)


































PS : There will be winter-holiday discount and this will be the last discount before full releases with price increase.

06-July-2022 : Patch

[h2]Bug Fixes[/h2]

1. Sniper Skill effect happens sometimes twice -> Fixed
2. Sometimes Snapshot skill and Sniper skill happens same time all time -> Fixed
3. Flying hand when grip arrow -> Fixed


New world update coming this year

[h3]Hello everyone![/h3]
Wow, it’s been a long time since we’ve been able to give you an update on what’s going on but we’re finally here to let you know what's coming and what we’ve been doing. Sorry for the long wait and that we couldn’t communicate as well as before.

At first we focused on getting out lots of small updates on a frequent basis, this ended up being a bit of a time sink. So now we’re focusing on getting out big updates more intermittently.
At the end of last year one of the most commonly suggested additions to Legendary Tales was a quest system (BJ even hinted towards it during the Steam awards). We were also really excited by that idea so we used it as a starting point. From there we were inspired to extend our world to something more open. So we decided to make something really big, a huge world with a large variety of monsters, more than we had ever planned. It’s already been a lot of work, and there's still more to come, but we wanted to make our fans proud, because of that we are so excited to show you what we’ve been working on and what's coming.

You can see a trailer for what's in store for the future of Legendary Tales here:


We are so amazed at how much we’ve been able to do and how much Legendary Tales has changed since we released it in September of last year and it’s all thanks to all of you who have supported us. Thank You so much.

Now, we hope that's gotten you sufficiently hyped so we can explain a bit about exactly what you’re seeing in that video. Legendary Tales is going to have some massive changes so we hope you’ll be as excited as we are.



[h2]New World[/h2]
So you may have noticed the name of this update is ‘New World’ and that’s because we’ve created a whole new world for you to play in. That’s right friends, it’s time to say goodbye to the little boxed in town you’ve known for so long and move out into the big wide world, but don’t worry, all your NPC buddies will be coming with you, and they’ll even have dialogue boxes! (Fancy that)
The new world features several different themed areas for you to explore with their own separate dungeon entrances, you’ll need to battle through all of these to get to that final glowing cathedral in the distance. And once you’ve beaten that, you and your caravan can go traveling out into the great unknown.


Now in order to bring you this huge world we are sad to say that those with low spec hardware may have performance issues when running Legendary Tales, especially in multiplayer. The world we have now is currently 70 times larger than the town you are used to, we will do everything we can to optimize the world to make it run as smoothly as possible but we can’t guarantee the performance quality for those using the lowest spec hardware.

[h2]Dungeons[/h2]
But it’s not just the over-world that's changing, we’re working on new dungeon themes and we’re also in the process of researching randomized dungeons. No promises yet, it’s a complicated process, but we really want to bring that to Legendary Tales.



[h2]Quests[/h2]
No! not that Quest! Missions, adventures, expeditions! We’ve created main quests and side quests for you to take on. You can activate quests by talking to the NPCs in town and you can even select your rewards. Quests will involve going and collecting or retrieving items, defeating certain enemies, interacting with important objects or crafting specific items.



[h2]Wait, what was that last one? Crafting items?[/h2]
Why yes, now that you mention it we’ve created a whole crafting system. Collect resources and find recipes to create your very own weapons! There’s 5 different elements to crafting, a forge to smelt you metal, an anvil to hammer it into shape, a lathe to shape your wood and a secret alchemist's chest to put it all together. There’s also a destructor for when you just feel like breaking things. (Or you want more resources



[h2]Quick-slot[/h2]
A small quality of life improvement but we’ve added a quick-slot (In addition to your holsters) to quickly access a small amount of items. Because I can never decide if I want to use an axe or a sword…



[h2]Skill tree[/h2]
There are a couple of small additions to the skill tree, number 1 is a Dash skill. This will allow you to Dash around more quickly. Number 2 relates to legendary weapons, you will be able to upgrade your legendary weapons’ legendary skills in the skill tree.

[h2]Armor and weapons[/h2]
There are also a couple of changes to the armor and weapons. We are currently working on different armor types (Leather, iron etc) having different bonuses but this is still a work in progress and may not come in the next update. Next we’re adding the pole-arm as a new weapon type, as well as legendary spears and legendary pole-arms.



[h2]Titles[/h2]
Have you ever wanted to be known as Bone Crusher (Yourname)? Well now we’ve added title’s to attach to the front of your name when you’re in multiplayer. Titles can be unlocked by performing feats or actions similar to achievements. But these titles aren’t just for you, you can also add titles to your own player-crafted weapons. So everybody knows that it's your tigerslaught, you know, in case anybody ever finds it again….



[h2]Monsters[/h2]
Yes! Finally, After all this time there will be more monsters in the next update. We’re sorry it took so long. We have some new variations on the old monsters but that's not all, you may have seen a few of them in the trailer. We have some big mean Hell raiders, the flying G2H’s and the unfortunate wretches known as ‘The Degraded’
There will also be 3+ named monsters, creatures who are more like mini-bosses. Stronger than a champion, weaker than a boss. There's will be 2/3 of these guys added.
Enemies have also been upgraded in the types of weapons they can use and they can even do magic now. But don’t worry, a goblin can throw a fireball but you can hit it right back at him with your sword.
And with new monsters with new weapons comes new animations, so you’ll have to work on new tricks to take on these enemies.



I also wanted to let you know that sound effects will be one of the very last things we deal with before the game comes out of early access, since there will be so many changes we felt it best to wait till the end to make sure we have everything as we want it.
This next big update will be testing out the balance for a lot of new features, so they could change in the future and when the time comes we’ll need your help with feedback and of course bug reports.

So the past 6 months we’ve been working on a lot of what you see in the trailer, but we've also been spending time on research and development. All of this R and D time has really helped us but also given us the tools and experience we needed to create such a huge world. But of course there’s still so much work to do so it’s still going to take more time. However we hope you’re really hyped for all this because this is going to be one hell of a fun update when it comes!

We’ll keep you updated a bit more frequently on our progress now that we don’t have to be so secretive but we’re still going to keep somethings close to our chest so you’ll have some surprises when this all comes together.
Have a great day!



TL:DR - Upcoming updates Summary:

[h3]Map:[/h3]
Field (70x bigger than town, size excluding Dungeons)
New theme, Randomised Dungeon (WIP)

[h3]Quest[/h3]
NPC dialogue
Main quests and side quests
Different types of quests (Kill a thing, find a thing etc)
New items specific to completing quests

[h3]Items[/h3]
Quick-slot for easy access to a few items and menu.
new weapon type, Pole-arm
New Legendary items; Pole-arm and spear (WIP)
Different armor bonuses (WIP)

[h3]Skill Tree[/h3]
Dash skill
New skills for legendary items

[h3]Crafting[/h3]
Smelting (WIP)
Smithing (WIP)
Wood working (WIP)
Alchemy: combining ingredients (WIP)
Item Destruction (WIP)
Gathering resources for crafting
Gathering recipes for crafting.

[h3]Titles[/h3]
Title's are similar to achievements and must be unlocked.
Adding title to player name
Adding title to player made weapon
Title can be changed in menu UI

[h3]Monsters[/h3]
New enemies:
Hell Raiders
The Degraded humans
G2H (Go to hells)
3+ Named enemies'

Enemies can do magic (Projectile, Resurrection, A.O.E, Summon)
Enemies have new weapons (Two handed, dual weapon, spear, pole-arm)
New monster animations (Many of them)


Teaser for updates

[previewyoutube][/previewyoutube]


29-Mar-2022 : Patch

[h2]Bug Fixes[/h2]

1. Graphics Setting doesn't show up for PC without DLSS support -> Fixed

11-Feb-2022 : Patch

11-Feb-2022

[h2]New[/h2]

1. [Game Manual] is opened, You can find in main menu.
2. [Holster] You can find holster tab in game setting UI
3. [Holster] Player now can change back holster position. Back or Shoulder (R or L)
4. [Holster] Player now can change side holster height.
5. Now you can check ownership through item UI. It will make easy to understand who's weapon you are using.

[h2]Bug Fixes[/h2]

1. [Achievement] The Blacksmith's assistant had problem -> Fixed
2. [Map] Player could stuck somewhere in Totem hunt -> Fixed
3. [Achievement] Goblin hunter had problem in Client side -> Fixed
4. Item disappearing bug -> Fixed (We think at least. So please let us know still it happens)

[h2]Changes[/h2]

1. [Abbey] is now more compact length.
2. [Abbey] After [Abbey] Player character gets starter weapons instead 1000 golds
3. [Abbey] Now player character will keep EXP after [Abbey]

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