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Legendary Tales News

Patch-Note 01-Oct-2021

01-Oct-2021


Balance Changes


1. Enemy : All enemy stats are reworked
2. Items : All items and most of magic options are reworked
3. loot rate : any loot rate are increased.
Enemy loot rate : Increased
Gamble loot rate : Increased
Jar and crates loot rate : Increased
(During the test in 2 hours we found 2 legendaries for us, But after all, its all RNG.)


Bug Fixes


Minor map problems -> Fixed

Patch-Note 29-Sep-2021

29-Sep-2021

[h2]Bug Fixes[/h2]

Bow made duplicate magic bonus in specific situation -> Fixed, Thx for reporting @EAWorld

Patch-Note 28-Sep-2021

28-Sep-2021

[h2]Balance[/h2]

[h3]Dungeon : [/h3]
1. All enemy spawn rate is 20% reduced
2. Now enemy spawns less around player starting point
3. Some part of climbing place has been changed.

[h3]Arena :[/h3]
1. Enemy max level is increased from 50 to 100

[h2]Bug Fixes[/h2]

VIT didn't give All resists from last update -> Fixed
INT didn't give mana-regen from last updates -> Fixed
After magic casting and active, Still you had to cancel magic -> Fixed
Because of above bug, full tutorial magic part couldn't clear -> Fixed
Depends on your tracking position, player character could spawn in tower -> Fixed, Now it will teleport you to in the middle of town.
Dagger Room Quest had didn't open door after complete. -> Fixed
uhm... Senbon-Zakura sword drop rate was 0.0. Thank you @Neoku for reporting us. -> Fixed

Patch-Note. 27-Sep-2021

[h2]Bug Fixes[/h2]

Ambient Occlusion setting can't be changed -> Fixed
Abbey Tutorial enemy drops high tier items -> Fixed
Full Tutorial magic chapter : player could in magic tablet in inventory -> Fixed
Full Tutorial magic chapter : When magic chapter started from main menu, couldn't use magic -> Fixed
Some of mace item had collision problem and made game frame drops -> Fixed
Sometimes start screen doesn't show up -> Fixed
Martial Arts Tournament doesn't open exit door after successfully completing -> Fixed
Bow doesn't do critical damage when player character is max LV -> Fixed

[h2]Balance[/h2]

[h3]VIT[/h3]
Early VIT gives lower AC( 0.5 AC per 1 VIT until 18 VIT)


[h2]General[/h2]

Just small tiny feature that... not important at all... and no one want... that we made long time ago... and we forgot... because no one wants it...
It happens... you know? when you are a dev, Excited to make something then forget what we made... because its not a thing...

Thanks to Nikki_Sixx for remind us for this tiny nothing feature.

Legendary Weapon Skills do have leveling up feature and we forgot that we made it
(But its different than what Nikki_Sixx is talking about. Its just Skill Level up not actual weapon level up)

If you check some of your legendary weapons are doing more things depends on how long you used...
But I am sure another some of your legendary weapons levels are not set correctly. (Possibly shows same number means we didn't level scale)
We will do all set-up and push it when we do magic updates.

You guys still love us right...?

Patch-Note. 25-Sep-2021


Hello,
Yesterday we pushed updates and people were not happy with WIS updates.
Because most of high tier people having trouble to fight on top-level dungeons.

So, i came to office and changed some balances as much as i can today.
This can cause problem maybe, because Its urgent updates and since all of our team mates are taking a rest at home. i couldn't test everything alone. (i did minimum tests)
If there is critical issues or problem let me know, i will roll it back if its needed.
tonight i will stay late to watch this runs fine.

Best Regards,



Patch-note Below


[h2]Balance[/h2]


[h3]1. Attributes : Now Each attributes bonus effect gradually more.[/h3]
For example –
If you have 50 STR then damage bonus is 50
But if you have 100 STR then damage bonus is 110
150 STR gives 180 damage bonus now.
But only WIS mana increasement will have different calculation.

STR :
Bonus damage is increased, more STR will give much more damage bonus. (Bonus Start from 1.0, Max 1.3)
Bonus AP is increased, more STR will give much more AP bonus.
(Bonus Stat from 0.2)

DEX :
Bonus damage is increased. more DEX will give much more damage bonus.
(Bonus Start from 1.1, Max 1.6)

VIT :
Bonus HP is increased. More VIT will give much more HP bonus.
(Bonus Start from 8, Max 12)
Bonus AC is increased. More VIT will give much more AC bonus.
(Bonus Start from 0.9, Max 1.3)

Int :
Mana increasement is decreased from 9 to 7
Mana regen speed is little bit decreased.

WIS :
Mana increasement from 3 to almost 5. It will give you different bonuses depends on number.


[h3]2. Item magic bonuses.[/h3]
Increase Damage(%) will give you much higher number than before.
2H swords now have higher chance to get increase damage(%)
Some of magic bonuses numbers are changed. (increased for high tier)


[h3]3. Weapon balance[/h3]
All of top tier 2H sword damage is increased. (Affected to only new dropped items after patch)
All of top tier Bow damage are increased. (Affected to only new dropped items after patch)

Legendaries :
Butcher Cleaver, Castle Breaker, IlHwiSoTang, ForestKeeper
4 of Legendaries Stats and/or Magic Bonuses are changed.
(Affected to only new dropped items after patch)



[h3]4. Enemy difficulty[/h3]
Enemy difficulty for Hard mode is little bit changed. Enemies have little bit lower AC and Damage than before. Also, Now they have 66% of resists than before.