Bugfix Update #18 - Scavenging Improvements, Vast Fields fixes, Optimization
[h2]Greetings, Survivors![/h2]
Thank you for playing Infection Free Zone. We have prepared another huge batch of improvements after the recent Major Update #4. This time, we have focused on the optimization, scavenging improvements, fixing vast fields, and several other areas brought to us by the community.
We hope that your experience with the game will improve after this update. If you encounter any bugs, please use the Bug Reporter available in the ESC Menu to let us know about your issue. We will also be happy to read your feedback about the state of the game in the comments. Have fun!
[h2]Changelog[/h2]
Best regards,
Jutsu Games Team
Thank you for playing Infection Free Zone. We have prepared another huge batch of improvements after the recent Major Update #4. This time, we have focused on the optimization, scavenging improvements, fixing vast fields, and several other areas brought to us by the community.
We hope that your experience with the game will improve after this update. If you encounter any bugs, please use the Bug Reporter available in the ESC Menu to let us know about your issue. We will also be happy to read your feedback about the state of the game in the comments. Have fun!
[h2]Changelog[/h2]
- A number of performance updates have been introduced to reduce the possibility of the game crashing during the loading screen, auto-saves, and in other situations.
- The Terrain Elevation checkbox in the Game Customization panel is now enabled by default.
- The Vaccine's Research has been updated to inform the players more clearly when new research is available.
- The "meat" icons on wild animals have been replaced with their own corresponding icons.
- The amount of meat dropped by the animals has been increased to 3.
- The squad's path indicator has been updated to display an outline during the winter.
- Destroyed buildings in the middle of the adaptation will now go back to their default state. This will solve the issue with buildings being cheaper to adapt when destroyed by enemies during adaptation.
- An option to completely disable auto-saves has been added in the Settings.
- The density of the infected, raider, and immigrant spawning on the map has been updated to occur more evenly throughout the whole area. There should be fewer "clusters" of units on the map now.
- The amount of horde, raider, and immigrant spawning has been slightly reduced. This won't impact the number of hordes attacking the Zone during the swarm attack.
- The distance between the trees planted by the Forester has been increased.
- Input tips have been redesigned to display in two rows. The text trimming has been removed.
- New Credits animations have been added.
- The Map Search Engine has been updated to suggest the recommended maps when searching for the map from the recommended list.
- New pop-up warnings have been added when the player is starting/loading/saving a game with insufficient RAM.
- A new pop-up warning has been added when the player is trying to load a game with a corrupted save.
- An issue with some works duplicating and causing the save files to grow exponentially has been fixed. Loading up a huge save file and saving again will resize the save back to the correct size. But "unloadable" saves will remain unplayable.
- An issue with the "Kill them" option when encountering immigrants not working has been fixed.
- An issue with clicking the ESC button while saving causing errors has been fixed.
- An issue with the "Farming" research not increasing the crop yield has been fixed. This could have resulted in farms providing 25% fewer grains than what was declared in the structure panel.
- An issue with workers sometimes not getting back with the resources from the Vast Field has been fixed.
- An issue with squads attacking buried hordes on expeditions has been fixed.
- An issue with repairmen's work not being properly saved when repairing ruined structures has been fixed.
- An issue with Custom Buildings made with "Bricks" having too high resource cost has been fixed.
- An issue with hordes having a chance of getting through the walls placed on terrain elevation has been fixed.
- An issue with Satellite Images causing memory leak has been fixed.
- An issue with one of the merchant's dialogue options causing the game to freeze has been fixed.
- An issue with immigrants killing ransom bandits causing the storyline lock has been fixed.
- An issue with the squad creation timer resetting after save/load has been fixed.
- An issue with some bridges and roads displaying under water with the terrain elevation turned off has been fixed.
- An issue with the Supermoon event oftentimes occurring exactly on the 3rd day has been fixed.
- An issue with the Squad sometimes not entering the correct building when clicking on the side of the building has been fixed.
- An issue with Barbed Wire being stackable, allowing to place one on top of another, has been fixed.
- An issue with resources being blurry on zoom-out has been fixed.
- An issue with some infected not hiding properly during low FPS gameplay has been fixed.
- An issue with squads getting stuck in buildings during scavenging has been fixed.
- An issue with some markers on expeditions being unreachable has been fixed.
- An issue with squads sometimes setting the path to the bottom left corner of the map has been fixed.
- An issue with the oversized icons displaying when placing the gates directly on the walls has been fixed.
- An issue with children staying in deconstructed HQs has been fixed.
- An issue that prevented the events with trains, graveyard and airport from happening has been fixed.
- An issue with the bug reporter launching when using some console commands has been fixed.
- An issue with the research bar on the icon not updating correctly after save/load has been fixed.
- An issue with the walls being hard to link together after save/load has been fixed.
Best regards,
Jutsu Games Team