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  3. Major Update #4 - Part 2 - Scrapyard, Skill Training, Building Split

Major Update #4 - Part 2 - Scrapyard, Skill Training, Building Split

[h2]Greetings, Survivors![/h2]

The recent 0.25.5.22 9 BETA has been confirmed as stable and released for everyone to play! Of course, we will be closely monitoring the game's state to prepare a hotfix if such a need arises. If you have just joined our community during the Weekend Deal - we are happy to have you on board! Let us know how you like all the newest additions to the game and have fun!

[h2]Changelog[/h2]

New Features:
  • Skill Training during Squad Creation: You can now assign skill training to squad members during their creation.
  • New Research Category – Education: Unlocks Skill Training and related advancements.
  • Building Split Feature: Large buildings can now be divided into smaller units.
  • Traffic Jams: Groups of wrecked vehicles now spawn on the map, providing additional source of metal.
  • New Map – Rio de Janeiro: Now available as a recommended map.
New Buildings:
  • Scrapyard – Recycles used metal to get it back as a resource.
  • Shooting Range – Allows the Squad to Train or Overwrite the existing Skills with the Combat ones.
  • Fisherman – Adds a new meat production method. Requires access to the Water.
Gameplay Adjustments:
  • Animal Spawning Rework: The number of uninfected animals now scales with undeveloped land. Fewer buildings = more animals.
  • Ammo Loot Balancing: Reduced by 30% in non-specific POI buildings. Other ammo sources remain unchanged.
  • Starvation Feedback: The starving mood modifier now displays the number of starving citizens.
  • Biome Enhancements: Tropical biomes now feature appropriate tree types.
  • Objective Completion Timing: Extended delay before completed objectives disappear.
  • Old Save Validation: Improved compatibility and reduced issues with legacy saves.
Fixes:
  • Fixed an issue where squad view range during the night was barely visible with Volumetric Fog enabled.
  • Fixed an issue where switching between squads could incorrectly change the vehicle's refuel state.
  • Fixed bumpy road terrain on the recommended Washington map.
  • Fixed an issue preventing some saves from working after progressing through the first infected event.
  • Fixed a bug that allowed trees to be planted inside tall buildings.
  • Fixed a bug that allowed planting trees between existing trees.
  • Fixed missing sound effects in the research panel.
  • Fixed an issue where immigrants dropped resources in front of HQ.
  • Fixed incorrect HP and fuel values shown during vehicle selection.
  • Fixed a bug where Merchant events would sometimes stop occurring.
  • Fixed a visual glitch where animal icons would blink when entering the view range.
  • Fixed uneven display of multiple mood modifiers in the list.
  • Fixed a bug where resetting settings to default also changed the game’s language.
  • Fixed an item duplication exploit caused by vehicle exchange.
  • Fixed errors when saving with active mend or forester works.
  • Fixed the Sharpshooter skill not applying intended buffs.
  • Fixed certain POIs incorrectly changing after save/load cycles.
  • Fixed errors caused by cistern modification.
  • Fixed UI becoming unresponsive when opening certain menus during autosave.
  • Fixed multiple issues to improve overall game stability and performance.
Known Issues
  • The Custom Building construction can occasionally get stuck. Reloading the game should fix this issue. We are investigating the solution to this problem.

Thank you for playing Infection Free Zone! As usual, we want to ask you to report bugs via in-game Bug Reporter if you find any and share your feedback with us on Discord, in the Community Discussions, or directly in the comments right below this post. We read it all and do our best to fix the biggest issues with the game, step by step. Have fun!

Best regards,
Jutsu Games Team