Bugfix Update #21 - Gate Placement, Fixed Repair Costs, Improved Stability
[h2]Greetings, Survivors! [/h2]
A new build has been published on the Default branch. We keep on solving the most common and critical issues reported our way. Thank you for your bug reports and feedback, they help a lot! Check the Changelog available below.
[h2]Changelog[/h2]
[h2]Next Major Update[/h2]
Once we've made sure the most important issues are resolved, we'll be shifting our full focus to the next big wave of content and features. We’re not quite ready to share what’s coming just yet - but do you have any guesses?
Best regards,
Jutsu Games Team
A new build has been published on the Default branch. We keep on solving the most common and critical issues reported our way. Thank you for your bug reports and feedback, they help a lot! Check the Changelog available below.
[h2]Changelog[/h2]
- Gate placement on the Walls has been improved even further. It should be easier to place Gates on terrain with Land Elevation.
- Entrance range for structures (Gates, Towers) has been increased.
- The vehicle's driving behavior has been updated. Turning back should look more fluid now.
- The minimum free disk space requirement has been increased from 1GB to 5 GB. We have noticed that some players encounter crashes due to insufficient free disk space.
- The Rio de Janeiro map has been updated (wrecks, billboards, finishing touches).
- The Zone visuals on the Map Overview have been updated.
- Fixed an issue that allowed duplicating items when loading a repair and customization works.
- Fixed an issue with errors appearing when the current biome was not set.
- Fixed an issue with levitating elements of the fisherman building model.
- Fixed an issue with the gates shaking when trying to adjust their model on the walls.
- Fixed an issue where a missing shader could cause crashes.
- Fixed an issue with some recruited Squads missing weapons.
- Fixed an issue with invisible Rain on zoom-in.
- Fixed an issue where no detected Biome caused errors.
- Fixed an issue with the incorrect capacity of ruined Buildings.
- Fixed an issue with an empty tooltip in the Car Creation panel.
- Fixed an issue that allowed an exchange with a building with no Storage.
- Fixed an issue that displayed Storage for ruined Barbed Wire.
- Fixed an issue with incorrect configuration of sound effects in new buildings.
- Fixed an issue where hordes attacking buildings in a de-adaptation state caused errors.
- Fixed an issue where loading saves made before HQ selection caused errors.
- Fixed an issue with repair costs increasing with each following repair action.
- Fixed an issue that caused the street names to display incorrectly.
- Fixed issues where planted trees were causing errors.
- Fixed an error that could occur during Squad Split.
- Fixed an issue where the split buildings weren't "remembering" the original structure color.
- Several other changes have been introduced to improve the game's stability and reduce the number of crashes.
[h2]Next Major Update[/h2]
Once we've made sure the most important issues are resolved, we'll be shifting our full focus to the next big wave of content and features. We’re not quite ready to share what’s coming just yet - but do you have any guesses?
Best regards,
Jutsu Games Team