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Major Update #5 Preview - Part II

[h2]Greetings, Survivors! [/h2]

We have already showcased Laws, Predefined Buildings, Bigger Maps and Final Story Chapter in Major Update #5 - Part I. Now it's finally time to learn about other features that are coming your way in October. Have fun!

[h2]Lairs and Hideouts[/h2]

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Lairs were announced in Major Update Preview #4 for the very first time. But during the development of that update, we had to shift our priorities to other features. Now we not only plan to add Lairs of the Infected, but also Hideouts with the Raiders.

Previously, the enemies that wandered around the map were mostly random. With the new system, a huge number of infected and raiders will now roam in the close radius of their base. Destroy Lairs and Hideouts to ensure that the number of enemies on your map will get smaller.

[h2]Convoys[/h2]

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We have decided to improve the starting experience for the players who feel that they are finished with their old Zone and want to start a new one. Instead of starting from scratch, you can now initiate a Convoy to start a New Zone. Expect the following flow of actions:

  1. The player meets certain criteria required for unlocking the Expedition Center (like destroying all the lairs and hideouts on the map).
  2. The player builds an Expedition Center and a special Bus vehicle that unlocks the Migration action.
  3. The player chooses the location to migrate to, which has to be within a distance of 35 tiles from the current location.
  4. The player selects the location for their new HQ on the selected tile.
  5. The bus changes to a temporary HQ.

What's most important, you keep a lot of things from your previous playthrough. Vehicles, research technologies, a selection of the finest guns, and other resources of your choice. Now that's a nice way to start a new Zone.

[h2]Heavy Machine Gun Vehicle Modification[/h2]

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New challenges call for new firepower. Those of you who have carefully observed the capsule images for the Supporter Pack noticed what is coming. We have decided to add a new vehicle modification - a heavy, 50-cal machine gun mounted on the roof of the vehicles. Good for killing armored targets, but not so effective against infantry. Be aware that:
  • The heavy machine gun consumes a lot of ammunition – 10 rounds per burst.
  • The heavy machine gun requires one squad member (other than the driver) to operate.
  • The heavy machine gun is especially good against the Alpha infected, vehicles and structures.

That's not the end of all the great changes that are coming your way in Major Update #5. 10 new research nodes, squad drag-select, graffiti on the buildings, workers transporting twice the amount of resources at once, and many other additions are coming your way in October. Prepare to defend your Infection Free Zone once again soon!

Best regards,
Jutsu Games Team